//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: IPoint.h // Author: DarkWyrm // Based on BPoint code by Frans Van Nispen // Description: Integer BPoint class //------------------------------------------------------------------------------ #ifndef _IPOINT_H #define _IPOINT_H // System Includes ------------------------------------------------------------- #include #include #include class BRect; class IPoint { public: int32 x; int32 y; IPoint(void); IPoint(int32 X, int32 Y); IPoint(const IPoint &p); IPoint(const BPoint &p); IPoint &operator=(const IPoint &p); IPoint &operator=(const BPoint &p); BPoint AsBPoint(void); void Set(int32 X, int32 Y); void ConstrainTo(BRect r); void PrintToStream() const; IPoint operator+(const IPoint &p) const; IPoint operator+(const BPoint &p) const; IPoint operator-(const IPoint &p) const; IPoint operator-(const BPoint &p) const; IPoint &operator+=(const IPoint &p); IPoint &operator+=(const BPoint &p); IPoint &operator-=(const IPoint &p); IPoint &operator-=(const BPoint &p); bool operator!=(const IPoint &p) const; bool operator!=(const BPoint &p) const; bool operator==(const IPoint &p) const; bool operator==(const BPoint &p) const; }; //------------------------------------------------------------------------------ inline IPoint::IPoint(void) { x = y = 0; } //------------------------------------------------------------------------------ inline IPoint::IPoint(int32 X, int32 Y) { x = X; y = Y; } //------------------------------------------------------------------------------ inline IPoint::IPoint(const IPoint& pt) { x = pt.x; y = pt.y; } //------------------------------------------------------------------------------ inline IPoint::IPoint(const BPoint& pt) { x = (int32)pt.x; y = (int32)pt.y; } //------------------------------------------------------------------------------ inline IPoint &IPoint::operator=(const IPoint& from) { x = from.x; y = from.y; return *this; } //------------------------------------------------------------------------------ inline IPoint &IPoint::operator=(const BPoint& from) { x = (int32)from.x; y = (int32)from.y; return *this; } //------------------------------------------------------------------------------ inline void IPoint::Set(int32 X, int32 Y) { x = X; y = Y; } //------------------------------------------------------------------------------ inline BPoint IPoint::AsBPoint(void) { return BPoint(x,y); } #endif