/* definitions for used nVidia acceleration engine commands. Written by Rudolf Cornelissen 12/2004-6/2008 */ #ifndef NV_ACC_H #define NV_ACC_H /************ DMA command defines ***********/ /* FIFO channels */ #define NV_GENERAL_FIFO_CH0 0x0000 #define NV_GENERAL_FIFO_CH1 0x2000 #define NV_GENERAL_FIFO_CH2 0x4000 #define NV_GENERAL_FIFO_CH3 0x6000 #define NV_GENERAL_FIFO_CH4 0x8000 #define NV_GENERAL_FIFO_CH5 0xa000 #define NV_GENERAL_FIFO_CH6 0xc000 #define NV_GENERAL_FIFO_CH7 0xe000 /* sub-command offsets within FIFO channels */ #define NV_GENERAL_DMAPUT 0x0040 #define NV_GENERAL_DMAGET 0x0044 #define NV_ROP5_SOLID_SETROP5 0x0300 #define NV_IMAGE_BLACK_RECTANGLE_TOPLEFT 0x0300 #define NV_IMAGE_PATTERN_SETCOLORFORMAT 0x0300 #define NV_IMAGE_PATTERN_SETSHAPE 0x0308 #define NV_IMAGE_PATTERN_SETCOLOR0 0x0310 #define NV_IMAGE_BLIT_SOURCEORG 0x0300 //fixme note: non-DMA acc is still using NV3_GDI_RECTANGLE_TEXT... //which is just as fast as NV4_GDI_RECTANGLE_TEXT, but has a hardware fault for DMA! #define NV4_GDI_RECTANGLE_TEXT_SETCOLORFORMAT 0x0300 #define NV4_GDI_RECTANGLE_TEXT_COLOR1A 0x03fc #define NV4_GDI_RECTANGLE_TEXT_UCR0_LEFTTOP 0x0400 #define NV4_SURFACE_FORMAT 0x0300 #define NV_SCALED_IMAGE_FROM_MEMORY_SETCOLORFORMAT 0x0300 #define NV_SCALED_IMAGE_FROM_MEMORY_SOURCEORG 0x0308 #define NV_SCALED_IMAGE_FROM_MEMORY_SOURCESIZE 0x0400 /************************ * 3D specific commands * ************************/ #define NV4_DX5_TEXTURE_TRIANGLE_COLORKEY 0x0300 #define NV4_DX5_TEXTURE_TRIANGLE_TLVERTEX(i) 0x0400 + (i << 5) #define NV4_DX5_TEXTURE_TRIANGLE_TLVDRAWPRIM(i) 0x0600 + (i << 2) #define NV4_CONTEXT_SURFACES_ARGB_ZS_PITCH 0x0308 #endif