/* * Copyright 2001-2005, Haiku. * Distributed under the terms of the MIT License. * * Authors: * DarkWyrm */ /** Handles the largest part of the font subsystem */ #include #include #include #include #include #include #include #include #include #include "ServerConfig.h" #include extern FTC_Manager ftmanager; FT_Library ftlib; FontServer *gFontServer = NULL; //#define PRINT_FONT_LIST #if 0 /*! \brief Access function to request a face via the FreeType font cache */ static FT_Error face_requester(FTC_FaceID face_id, FT_Library library, FT_Pointer request_data, FT_Face *aface) { CachedFace face = (CachedFace) face_id; return FT_New_Face(ftlib, face->file_path.String(), face->face_index,aface); } #endif // #pragma mark - //! Does basic set up so that directories can be scanned FontServer::FontServer() : BLocker("font server lock"), fFamilies(20), fPlain(NULL), fBold(NULL), fFixed(NULL), fNextID(0) { fInitStatus = FT_Init_FreeType(&ftlib) == 0 ? B_OK : B_ERROR; /* Fire up the font caching subsystem. The three zeros tell FreeType to use the defaults, which are 2 faces, 4 face sizes, and a maximum of 200000 bytes. I will probably change these numbers in the future to maximize performance for your "average" application. */ // if (FTC_Manager_New(ftlib, 0, 0, 0, &face_requester, NULL, &ftmanager) != 0) // fInit = false; } //! Frees items allocated in the constructor and shuts down FreeType FontServer::~FontServer() { FTC_Manager_Done(ftmanager); FT_Done_FreeType(ftlib); } /*! \brief Counts the number of font families available \return The number of unique font families currently available */ int32 FontServer::CountFamilies(void) { return fFamilies.CountItems(); } /*! \brief Counts the number of styles available in a font family \param family Name of the font family to scan \return The number of font styles currently available for the font family */ int32 FontServer::CountStyles(const char *familyName) { FontFamily *family = GetFamily(familyName); if (family) return family->CountStyles(); return 0; } /*! \brief Removes a font family from the font list \param family The family to remove */ void FontServer::RemoveFamily(const char *familyName) { FontFamily *family = GetFamily(familyName); if (family) { fFamilies.RemoveItem(family); delete family; } } //! Scans the four default system font folders void FontServer::ScanSystemFolders(void) { ScanDirectory("/boot/beos/etc/fonts/ttfonts/"); // We don't scan these in test mode to help shave off some startup time #if !TEST_MODE ScanDirectory("/boot/beos/etc/fonts/PS-Type1/"); ScanDirectory("/boot/home/config/fonts/ttfonts/"); ScanDirectory("/boot/home/config/fonts/psfonts/"); #endif } /*! \brief Adds the FontFamily/FontStyle that is represented by this path. */ void FontServer::_AddFont(BPath &path) { FT_Face face; FT_Error error = FT_New_Face(ftlib, path.Path(), 0, &face); if (error != 0) return; FontFamily *family = GetFamily(face->family_name); if (family != NULL && family->HasStyle(face->style_name)) { // prevent adding the same style twice // (this indicates a problem with the installed fonts maybe?) FT_Done_Face(face); return; } if (family == NULL) { family = new (nothrow) FontFamily(face->family_name, fNextID++); if (family == NULL || !fFamilies.AddItem(family)) { delete family; FT_Done_Face(face); return; } } #ifdef PRINT_FONT_LIST printf("\tFont Style: %s, %s\n", face->family_name, face->style_name); #endif // the FontStyle takes over ownership of the FT_Face object FontStyle *style = new FontStyle(path.Path(), face); if (!family->AddStyle(style)) delete style; } /*! \brief Scan a folder for all valid fonts \param directoryPath Path of the folder to scan. */ status_t FontServer::ScanDirectory(const char *directoryPath) { // This bad boy does all the real work. It loads each entry in the // directory. If a valid font file, it adds both the family and the style. // Both family and style are stored internally as BStrings. Once everything BDirectory dir; status_t status = dir.SetTo(directoryPath); if (status != B_OK) return status; BEntry entry; while (dir.GetNextEntry(&entry) == B_OK) { BPath path; status = entry.GetPath(&path); if (status < B_OK) continue; // TODO: Commenting this out makes my "Unicode glyph lookup" // work with our default fonts. The real fix is to select the // Unicode char map (if supported), and/or adjust the // utf8 -> glyph-index mapping everywhere to handle other // char maps. We could also ignore fonts that don't support // the Unicode lookup as a temporary "solution". #if 0 FT_CharMap charmap = _GetSupportedCharmap(face); if (!charmap) { FT_Done_Face(face); continue; } face->charmap = charmap; #endif _AddFont(path); // takes over ownership of the FT_Face object } fNeedUpdate = true; return B_OK; } /*! \brief Finds and returns the first valid charmap in a font \param face Font handle obtained from FT_Load_Face() \return An FT_CharMap or NULL if unsuccessful */ FT_CharMap FontServer::_GetSupportedCharmap(const FT_Face& face) { for (int32 i = 0; i < face->num_charmaps; i++) { FT_CharMap charmap = face->charmaps[i]; switch (charmap->platform_id) { case 3: // if Windows Symbol or Windows Unicode if (charmap->encoding_id == 0 || charmap->encoding_id == 1) return charmap; break; case 1: // if Apple Unicode if (charmap->encoding_id == 0) return charmap; break; case 0: // if Apple Roman if (charmap->encoding_id == 0) return charmap; break; default: break; } } return NULL; } FontFamily* FontServer::GetFamilyByIndex(int32 index) const { return fFamilies.ItemAt(index); } /*! \brief Locates a FontFamily object by name \param name The family to find \return Pointer to the specified family or NULL if not found. */ FontFamily* FontServer::GetFamily(const char* name) const { if (name == NULL) return NULL; int32 count = fFamilies.CountItems(); for (int32 i = 0; i < count; i++) { FontFamily* family = fFamilies.ItemAt(i); if (!strcmp(family->Name(), name)) return family; } return NULL; } FontFamily* FontServer::GetFamily(uint16 familyID) const { for (int32 i = 0; i < fFamilies.CountItems(); i++) { FontFamily *family = (FontFamily*)fFamilies.ItemAt(i); if (family->ID() == familyID) return family; } return NULL; } FontStyle* FontServer::GetStyleByIndex(const char* familyName, int32 index) const { FontFamily* family = GetFamily(familyName); if (family != NULL) return family->StyleAt(index); return NULL; } /*! \brief Retrieves the FontStyle object that comes closest to the one specified \param family The font's family or NULL in which case \a familyID is used \param style The font's style or NULL in which case \a styleID is used \param familyID will only be used if \a family is NULL (or empty) \param styleID will only be used if \a style is NULL (or empty) \param face is used to specify the style if both \a style is NULL or empty and styleID is 0xffff. \return The FontStyle having those attributes or NULL if not available */ FontStyle* FontServer::GetStyle(const char* familyName, const char* styleName, uint16 familyID, uint16 styleID, uint16 face) { FontFamily* family; // find family if (familyName != NULL && familyName[0]) family = GetFamily(familyName); else family = GetFamily(familyID); if (family == NULL) return NULL; // find style if (styleName != NULL && styleName[0]) return family->GetStyle(styleName); if (styleID != 0xffff) return family->GetStyleByID(styleID); // try to get from face return family->GetStyleMatchingFace(face); } /*! \brief Retrieves the FontStyle object \param family ID for the font's family \param style ID of the font's style \return The FontStyle having those attributes or NULL if not available */ FontStyle* FontServer::GetStyle(uint16 familyID, uint16 styleID) { FontFamily *family = GetFamily(familyID); if (family) return family->GetStyleByID(styleID); return NULL; } /*! \brief Returns the current object used for the regular style \return A ServerFont pointer which is the plain font. Do NOT delete this object. If you access it, make a copy of it. */ ServerFont* FontServer::GetSystemPlain() { return fPlain; } /*! \brief Returns the current object used for the bold style \return A ServerFont pointer which is the bold font. Do NOT delete this object. If you access it, make a copy of it. */ ServerFont* FontServer::GetSystemBold() { return fBold; } /*! \brief Returns the current object used for the fixed style \return A ServerFont pointer which is the fixed font. Do NOT delete this object. If you access it, make a copy of it. */ ServerFont* FontServer::GetSystemFixed() { return fFixed; } /*! \brief Sets the system's plain font to the specified family and style \param family Name of the font's family \param style Name of the style desired \param size Size desired \return true if successful, false if not. */ bool FontServer::SetSystemPlain(const char* familyName, const char* styleName, float size) { FontStyle *style = GetStyle(familyName, styleName); if (style == NULL) return false; delete fPlain; fPlain = new ServerFont(style, size); return true; } /*! \brief Sets the system's bold font to the specified family and style \param family Name of the font's family \param style Name of the style desired \param size Size desired \return true if successful, false if not. */ bool FontServer::SetSystemBold(const char* familyName, const char* styleName, float size) { FontStyle *style = GetStyle(familyName, styleName); if (style == NULL) return false; delete fBold; fBold = new ServerFont(style, size); return true; } /*! \brief Sets the system's fixed font to the specified family and style \param family Name of the font's family \param style Name of the style desired \param size Size desired \return true if successful, false if not. */ bool FontServer::SetSystemFixed(const char* familyName, const char* styleName, float size) { FontStyle *style = GetStyle(familyName, styleName); if (style == NULL) return false; delete fFixed; fFixed = new ServerFont(style, size); return true; }