/******************************************************************************* / / File: MediaRoster.h / / Description: The BMediaRoster is the main application interface to the Media Kit / / Copyright 1997-98, Be Incorporated, All Rights Reserved / *******************************************************************************/ #if !defined(_MEDIA_ROSTER_H) #define _MEDIA_ROSTER_H #include #include #include #include class BMimeType; struct dormant_flavor_info; class BMediaAddOn; namespace BPrivate { namespace media { class DefaultDeleter; class BMediaRosterEx; } } // BPrivate::media class BMediaRoster : public BLooper { public: status_t GetVideoInput( media_node * out_node); status_t GetAudioInput( media_node * out_node); status_t GetVideoOutput( media_node * out_node); status_t GetAudioMixer( media_node * out_node); status_t GetAudioOutput( media_node * out_node); /* Use the mixer rather than the output for most needs! */ status_t GetAudioOutput( media_node * out_node, int32 * out_input_id, BString * out_input_name); status_t GetTimeSource( media_node * out_node); status_t SetVideoInput( const media_node & producer); status_t SetVideoInput( const dormant_node_info & producer); status_t SetAudioInput( const media_node & producer); status_t SetAudioInput( const dormant_node_info & producer); status_t SetVideoOutput( const media_node & consumer); status_t SetVideoOutput( const dormant_node_info & consumer); status_t SetAudioOutput( const media_node & consumer); status_t SetAudioOutput( const media_input & input_to_output); status_t SetAudioOutput( const dormant_node_info & consumer); /* Get a media_node from a node ID -- this is how you reference your own nodes! */ status_t GetNodeFor( media_node_id node, media_node * clone); status_t GetSystemTimeSource( /* typically, you want to use GetTimeSource() */ media_node * clone); status_t ReleaseNode( /* might shut down Node if you're last */ const media_node & node); BTimeSource * MakeTimeSourceFor( /* Release() the object when done */ const media_node & for_node); /* note that the media_source and media_destination found in */ /* out_output and out_input are the ones actually used; from and to */ /* are only "hints" that the app should not use once a real connection */ /* has been established */ status_t Connect( const media_source & from, const media_destination & to, media_format * io_format, media_output * out_output, media_input * out_input); enum connect_flags { B_CONNECT_MUTED = 0x1 }; status_t Connect( const media_source & from, const media_destination & to, media_format * io_format, media_output * out_output, media_input * out_input, uint32 in_flags, void * _reserved = 0); status_t Disconnect( media_node_id source_node, const media_source & source, media_node_id destination_node, const media_destination & destination); status_t StartNode( const media_node & node, bigtime_t at_performance_time); status_t StopNode( const media_node & node, bigtime_t at_performance_time, bool immediate = false); /* immediate -> at_time is insignificant */ status_t SeekNode( const media_node & node, bigtime_t to_media_time, bigtime_t at_performance_time = 0 /* if running */ ); status_t StartTimeSource( const media_node & node, bigtime_t at_real_time); status_t StopTimeSource( const media_node & node, bigtime_t at_real_time, bool immediate = false); status_t SeekTimeSource( const media_node & node, bigtime_t to_performance_time, bigtime_t at_real_time); status_t SyncToNode( const media_node & node, bigtime_t at_time, bigtime_t timeout = B_INFINITE_TIMEOUT); status_t SetRunModeNode( const media_node & node, BMediaNode::run_mode mode); status_t PrerollNode( /* synchronous */ const media_node & node); status_t RollNode( const media_node & node, bigtime_t startPerformance, bigtime_t stopPerformance, bigtime_t atMediaTime = -B_INFINITE_TIMEOUT); status_t SetProducerRunModeDelay( /* should only be used with B_RECORDING */ const media_node & node, bigtime_t delay, BMediaNode::run_mode mode = BMediaNode::B_RECORDING); status_t SetProducerRate( /* not necessarily supported by node */ const media_node & producer, int32 numer, int32 denom); /* Nodes will have available inputs/outputs as long as they are capable */ /* of accepting more connections. The node may create an additional */ /* output or input as the currently available is taken into usage. */ status_t GetLiveNodeInfo( const media_node & node, live_node_info * out_live_info); status_t GetLiveNodes( live_node_info * out_live_nodes, int32 * io_total_count, const media_format * has_input = NULL, const media_format * has_output = NULL, const char * name = NULL, uint64 node_kinds = 0); /* B_BUFFER_PRODUCER etc */ status_t GetFreeInputsFor( const media_node & node, media_input * out_free_inputs, int32 buf_num_inputs, int32 * out_total_count, media_type filter_type = B_MEDIA_UNKNOWN_TYPE); status_t GetConnectedInputsFor( const media_node & node, media_input * out_active_inputs, int32 buf_num_inputs, int32 * out_total_count); status_t GetAllInputsFor( const media_node & node, media_input * out_inputs, int32 buf_num_inputs, int32 * out_total_count); status_t GetFreeOutputsFor( const media_node & node, media_output * out_free_outputs, int32 buf_num_outputs, int32 * out_total_count, media_type filter_type = B_MEDIA_UNKNOWN_TYPE); status_t GetConnectedOutputsFor( const media_node & node, media_output * out_active_outputs, int32 buf_num_outputs, int32 * out_total_count); status_t GetAllOutputsFor( const media_node & node, media_output * out_outputs, int32 buf_num_outputs, int32 * out_total_count); status_t StartWatching( const BMessenger & where); status_t StartWatching( const BMessenger & where, int32 notificationType); status_t StartWatching( const BMessenger & where, const media_node & node, int32 notificationType); status_t StopWatching( const BMessenger & where); status_t StopWatching( const BMessenger & where, int32 notificationType); status_t StopWatching( const BMessenger & where, const media_node & node, int32 notificationType); status_t RegisterNode( BMediaNode * node); status_t UnregisterNode( BMediaNode * node); static BMediaRoster * Roster( // will create if there isn't one status_t * out_error = NULL); // thread safe for multiple calls to Roster() static BMediaRoster * CurrentRoster(); // won't create it if there isn't one // not thread safe if you call Roster() at the same time status_t SetTimeSourceFor( media_node_id node, media_node_id time_source); status_t GetParameterWebFor( const media_node & node, BParameterWeb ** out_web); status_t StartControlPanel( const media_node & node, BMessenger * out_messenger = NULL); status_t GetDormantNodes( dormant_node_info * out_info, int32 * io_count, const media_format * has_input = NULL, const media_format * has_output = NULL, const char * name = NULL, uint64 require_kinds = 0, uint64 deny_kinds = 0); status_t InstantiateDormantNode( const dormant_node_info & in_info, media_node * out_node, uint32 flags /* currently B_FLAVOR_IS_GLOBAL or B_FLAVOR_IS_LOCAL */ ); status_t InstantiateDormantNode( const dormant_node_info & in_info, media_node * out_node); status_t GetDormantNodeFor( const media_node & node, dormant_node_info * out_info); status_t GetDormantFlavorInfoFor( const dormant_node_info & in_dormant, dormant_flavor_info * out_flavor); status_t GetLatencyFor( const media_node & producer, bigtime_t * out_latency); status_t GetInitialLatencyFor( const media_node & producer, bigtime_t * out_latency, uint32 * out_flags = 0); status_t GetStartLatencyFor( const media_node & time_source, bigtime_t * out_latency); status_t GetFileFormatsFor( const media_node & file_interface, media_file_format * out_formats, int32 * io_num_infos); status_t SetRefFor( const media_node & file_interface, const entry_ref & file, bool create_and_truncate, bigtime_t * out_length); /* if create is false */ status_t GetRefFor( const media_node & node, entry_ref * out_file, BMimeType * mime_type = NULL); status_t SniffRefFor( const media_node & file_interface, const entry_ref & file, BMimeType * mime_type, float * out_capability); /* This is the generic "here's a file, now can someone please play it" interface */ status_t SniffRef( const entry_ref & file, uint64 require_node_kinds, /* if you need an EntityInterface or BufferConsumer or something */ dormant_node_info * out_node, BMimeType * mime_type = NULL); status_t GetDormantNodeForType( const BMimeType & type, uint64 require_node_kinds, dormant_node_info * out_node); status_t GetReadFileFormatsFor( const dormant_node_info & in_node, media_file_format * out_read_formats, int32 in_read_count, int32 * out_read_count); status_t GetWriteFileFormatsFor( const dormant_node_info & in_node, media_file_format * out_write_formats, int32 in_write_count, int32 * out_write_count); status_t GetFormatFor( const media_output & output, media_format * io_format, uint32 flags = 0); status_t GetFormatFor( const media_input & input, media_format * io_format, uint32 flags = 0); status_t GetFormatFor( const media_node & node, media_format * io_format, float quality = B_MEDIA_ANY_QUALITY); ssize_t GetNodeAttributesFor( const media_node & node, media_node_attribute * outArray, size_t inMaxCount); media_node_id NodeIDFor( port_id source_or_destination_port); status_t GetInstancesFor( media_addon_id addon, int32 flavor, media_node_id * out_id, int32 * io_count = 0); // default to 1 status_t SetRealtimeFlags( uint32 in_enabled); status_t GetRealtimeFlags( uint32 * out_enabled); ssize_t AudioBufferSizeFor( int32 channel_count, uint32 sample_format, float frame_rate, bus_type bus_kind); /* Use MediaFlags to inquire about specific features of the Media Kit. */ /* Returns < 0 for "not present", positive size for output data size. */ /* 0 means that the capability is present, but no data about it. */ static ssize_t MediaFlags( media_flags cap, void * buf, size_t maxSize); /* BLooper overrides */ virtual void MessageReceived( BMessage * message); virtual bool QuitRequested(); virtual BHandler * ResolveSpecifier( BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property); virtual status_t GetSupportedSuites( BMessage *data); ~BMediaRoster(); private: // deprecated call status_t SetOutputBuffersFor( const media_source & output, BBufferGroup * group, bool will_reclaim = false); /* FBC stuffing (Mmmh, Stuffing!) */ virtual status_t _Reserved_MediaRoster_0(void *); virtual status_t _Reserved_MediaRoster_1(void *); virtual status_t _Reserved_MediaRoster_2(void *); virtual status_t _Reserved_MediaRoster_3(void *); virtual status_t _Reserved_MediaRoster_4(void *); virtual status_t _Reserved_MediaRoster_5(void *); virtual status_t _Reserved_MediaRoster_6(void *); virtual status_t _Reserved_MediaRoster_7(void *); friend class BPrivate::media::DefaultDeleter; friend class BPrivate::media::BMediaRosterEx; static bool _isMediaServer; BMediaRoster(); static port_id _mReplyPort; static int32 _mReplyPortRes; static int32 _mReplyPortUnavailCount; uint32 _reserved_media_roster_[67]; static BMediaRoster * _sDefault; static status_t ParseCommand( BMessage & reply); status_t GetDefaultInfo( media_node_id for_default, BMessage & out_config); status_t SetRunningDefault( media_node_id for_default, const media_node & node); static port_id checkout_reply_port( const char * name = NULL); static void checkin_reply_port( port_id port); }; #endif /* _MEDIA_ROSTER_H */