/******************************************************************************* / / File: ChannelControl.h / / Description: BChannelControl is the base class for controls that / have several independent values, with minima and maxima. / / Copyright 1998-99, Be Incorporated, All Rights Reserved / *******************************************************************************/ #if !defined(_CHANNEL_CONTROL_H) #define _CHANNEL_CONTROL_H #include #include class BChannelControl : public BControl { public: BChannelControl( BRect frame, const char * name, const char * label, BMessage * model, int32 channel_count = 1, uint32 resize = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW); BChannelControl( BMessage * from); virtual ~BChannelControl(); virtual status_t Archive( BMessage * into, bool deep = true) const; virtual void Draw( BRect area) = 0; virtual void MouseDown( BPoint where) = 0; virtual void KeyDown( const char * bytes, int32 size) = 0; virtual void FrameResized( float width, float height); virtual void SetFont( const BFont * font, uint32 mask = B_FONT_ALL); virtual void AttachedToWindow(); virtual void DetachedFromWindow(); virtual void ResizeToPreferred(); virtual void GetPreferredSize( float * width, float * height) = 0; virtual void MessageReceived( BMessage * message); virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property); virtual status_t GetSupportedSuites(BMessage *data); virtual void SetModificationMessage( BMessage *message); BMessage *ModificationMessage() const; virtual status_t Invoke(BMessage *msg = NULL); // Perform a full-fledged channel invocation. These methods are // just like Invoke() and InvokeNotify(), but include information // about all of the channels in the control. virtual status_t InvokeChannel(BMessage *msg = NULL, int32 from_channel = 0, int32 channel_count = -1, const bool* in_mask = NULL); status_t InvokeNotifyChannel(BMessage *msg = NULL, uint32 kind = B_CONTROL_INVOKED, int32 from_channel = 0, int32 channel_count = -1, const bool* in_mask = NULL); virtual void SetValue( /* SetCurrentChannel() determines which channel */ int32 value); virtual status_t SetCurrentChannel( int32 channel); int32 CurrentChannel() const; virtual int32 CountChannels() const; virtual int32 MaxChannelCount() const = 0; virtual status_t SetChannelCount( int32 channel_count); int32 ValueFor( int32 channel) const; virtual int32 GetValue( int32 * out_values, int32 from_channel, int32 channel_count) const; status_t SetValueFor( int32 channel, int32 value); virtual status_t SetValue( int32 from_channel, int32 channel_count, const int32 * in_values); status_t SetAllValue( int32 values); status_t SetLimitsFor( int32 channel, int32 minimum, int32 maximum); status_t GetLimitsFor( int32 channel, int32 * minimum, int32 * maximum) const ; virtual status_t SetLimitsFor( int32 from_channel, int32 channel_count, const int32 * minimum, const int32 * maximum); virtual status_t GetLimitsFor( int32 from_channel, int32 channel_count, int32 * minimum, int32 * maximum) const; status_t SetLimits( int32 minimum, int32 maximum); status_t GetLimits( int32 * outMinimum, int32 * outMaximum) const; virtual bool SupportsIndividualLimits() const = 0; virtual status_t SetLimitLabels( const char * min_label, const char * max_label); const char * MinLimitLabel() const; const char * MaxLimitLabel() const; virtual status_t SetLimitLabelsFor( int32 channel, const char * minLabel, const char * maxLabel); virtual status_t SetLimitLabelsFor( int32 from_channel, int32 channel_count, const char * minLabel, const char * maxLabel); const char * MinLimitLabelFor( int32 channel) const; const char * MaxLimitLabelFor( int32 channel) const; private: BChannelControl( /* unimplemented */ const BChannelControl &); BChannelControl & operator=( /* unimplemented */ const BChannelControl &); virtual status_t _Reserverd_ChannelControl_0(void *, ...); virtual status_t _Reserverd_ChannelControl_1(void *, ...); virtual status_t _Reserverd_ChannelControl_2(void *, ...); virtual status_t _Reserverd_ChannelControl_3(void *, ...); virtual status_t _Reserverd_ChannelControl_4(void *, ...); virtual status_t _Reserverd_ChannelControl_5(void *, ...); virtual status_t _Reserverd_ChannelControl_6(void *, ...); virtual status_t _Reserverd_ChannelControl_7(void *, ...); virtual status_t _Reserverd_ChannelControl_8(void *, ...); virtual status_t _Reserverd_ChannelControl_9(void *, ...); virtual status_t _Reserverd_ChannelControl_10(void *, ...); virtual status_t _Reserverd_ChannelControl_11(void *, ...); protected: inline int32 * const & MinLimitList() const; inline int32 * const & MaxLimitList() const; inline int32 * const & ValueList() const; private: int32 _m_channel_count; int32 _m_value_channel; int32 * _m_channel_min; int32 * _m_channel_max; int32 * _m_channel_val; BString _m_min_label; BString _m_max_label; void * _m_multi_labels; BMessage * fModificationMsg; uint32 _reserved_[15]; status_t StuffValues( int32 from_channel, int32 channel_count, const int32 * in_values); }; inline int32 * const & BChannelControl::MinLimitList() const { return _m_channel_min; } inline int32 * const & BChannelControl::MaxLimitList() const { return _m_channel_max; } inline int32 * const & BChannelControl::ValueList() const { return _m_channel_val; } #endif /* _CHANNEL_CONTROL_H */