/* * Copyright 2002-2011, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _NODE_H #define _NODE_H #include class BDirectory; class BEntry; class BString; struct entry_ref; struct node_ref { node_ref(); node_ref(const node_ref& ref); bool operator==(const node_ref& ref) const; bool operator!=(const node_ref& ref) const; node_ref& operator=(const node_ref& ref); dev_t device; ino_t node; }; class BNode : public BStatable { public: BNode(); BNode(const entry_ref* ref); BNode(const BEntry* entry); BNode(const char* path); BNode(const BDirectory* dir, const char* path); BNode(const BNode& node); virtual ~BNode(); status_t InitCheck() const; virtual status_t GetStat(struct stat* st) const; status_t SetTo(const entry_ref* ref); status_t SetTo(const BEntry* entry); status_t SetTo(const char* path); status_t SetTo(const BDirectory* dir, const char* path); void Unset(); status_t Lock(); status_t Unlock(); status_t Sync(); ssize_t WriteAttr(const char* name, type_code type, off_t offset, const void* buffer, size_t length); ssize_t ReadAttr(const char* name, type_code type, off_t offset, void* buffer, size_t length) const; status_t RemoveAttr(const char* name); status_t RenameAttr(const char* oldName, const char* newName); status_t GetAttrInfo(const char* name, struct attr_info* info) const; status_t GetNextAttrName(char* buffer); status_t RewindAttrs(); status_t WriteAttrString(const char* name, const BString* data); status_t ReadAttrString(const char* name, BString* result) const; BNode& operator=(const BNode& node); bool operator==(const BNode& node) const; bool operator!=(const BNode& node) const; int Dup(); // This should be "const" but R5's is not... Ugggh. private: friend class BFile; friend class BDirectory; friend class BSymLink; virtual void _RudeNode1(); virtual void _RudeNode2(); virtual void _RudeNode3(); virtual void _RudeNode4(); virtual void _RudeNode5(); virtual void _RudeNode6(); private: status_t set_fd(int fd); virtual void close_fd(); void set_status(status_t newStatus); status_t _SetTo(int fd, const char* path, bool traverse); status_t _SetTo(const entry_ref* ref, bool traverse); virtual status_t set_stat(struct stat& st, uint32 what); status_t _GetStat(struct stat* st) const; virtual status_t _GetStat(struct stat_beos* st) const; status_t InitAttrDir(); private: uint32 rudeData[4]; int fFd; int fAttrFd; status_t fCStatus; }; #endif // _NODE_H