/* * Copyright 2006-2007, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _LIST_ITEM_H #define _LIST_ITEM_H #include #include class BFont; class BList; class BMessage; class BOutlineListView; class BView; class BListItem : public BArchivable { public: BListItem(uint32 outlineLevel = 0, bool expanded = true); BListItem(BMessage* archive); virtual ~BListItem(); virtual status_t Archive(BMessage* archive, bool deep = true) const; float Height() const; float Width() const; bool IsSelected() const; void Select(); void Deselect(); virtual void SetEnabled(bool enabled); bool IsEnabled() const; void SetHeight(float height); void SetWidth(float width); virtual void DrawItem(BView* owner, BRect frame, bool complete = false) = 0; virtual void Update(BView* owner, const BFont* font); virtual status_t Perform(perform_code code, void* arg); bool IsExpanded() const; void SetExpanded(bool expanded); uint32 OutlineLevel() const; private: friend class BOutlineListView; bool HasSubitems() const; virtual void _ReservedListItem1(); virtual void _ReservedListItem2(); BListItem(const BListItem& item); BListItem& operator=(const BListItem& item); bool IsItemVisible() const; void SetItemVisible(bool visible); private: uint32 _reserved[1]; BList* fTemporaryList; float fWidth; float fHeight; uint32 fLevel; bool fSelected; bool fEnabled; bool fExpanded; bool fHasSubitems : 1; bool fVisible : 1; }; #include // to maintain source compatibility #endif // _LIST_ITEM_H