//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ServerFont.h // Author: DarkWyrm // Description: Shadow BFont class // //------------------------------------------------------------------------------ #ifndef SERVERFONT_H_ #define SERVERFONT_H_ #include #include #include "FontFamily.h" class ServerFont { public: ServerFont(void); ServerFont(FontStyle *style, float size=12.0, float frotation=0.0, float fshear=90.0, uint16 flags=0, uint8 spacing=B_CHAR_SPACING); ServerFont(const ServerFont &font); ~ServerFont(void); font_direction Direction(void) const { return fDirection; } uint32 Encoding(void) const { return fEncoding; } edge_info Edges(void) const { return fEdges; } uint32 Flags(void) const { return fFlags; } uint32 Spacing(void) const { return fSpacing; } float Shear(void) const { return fshear; } float Rotation(void) const { return frotation; } float Size(void) const { return fSize; } uint16 Face(void) const { return fFace; } uint32 CountGlyphs(void) { return fStyle->GlyphCount(); } int32 CountTuned(void); font_file_format FileFormat(void); status_t SetFamilyAndStyle(const uint16 &familyID,const uint16 &styleID); status_t SetFamilyAndStyle(const uint32 &fontID); void SetDirection(const font_direction &dir) { fDirection=dir; } void SetEdges(const edge_info &info) { fEdges=info; } void SetEncoding(uint32 encoding) { fEncoding=encoding; } void SetFlags(const uint32 &value) { fFlags=value; } void SetSpacing(const uint32 &value) { fSpacing=value; } void SetShear(const float &value) { fshear=value; } void SetSize(const float &value) { fSize=value; } void SetRotation(const float &value) { frotation=value; } void SetFace(const uint32 &value) { fFace=value; } bool IsFixedWidth(void) const { return fStyle->IsFixedWidth(); } bool IsScalable(void) const { return fStyle->IsScalable(); } bool HasKerning(void) const { return fStyle->HasKerning(); } bool HasTuned(void) const { return fStyle->HasTuned(); } int32 TunedCount(void) const { return fStyle->TunedCount(); } uint16 GlyphCount(void) const { return fStyle->GlyphCount(); } uint16 CharMapCount(void) const { return fStyle->CharMapCount(); } FT_Face GetFTFace() const { return fStyle->GetFTFace(); }; const char *GetStyle(void) const; const char *GetFamily(void) const; const char *GetPath(void) const { return fStyle->GetPath(); } uint16 StyleID(void) const { return fStyle->GetID(); } uint16 FamilyID(void) const { return fStyle->Family()->GetID(); } uint32 GetFamilyAndStyle(void); BRect BoundingBox(void); void Height(font_height *fh); ServerFont &operator=(const ServerFont& font); protected: friend class FontStyle; FontStyle *fStyle; edge_info fEdges; float fSize, frotation, fshear; BRect fBounds; uint32 fFlags; uint32 fSpacing; uint16 fFace; font_direction fDirection; uint32 fEncoding; }; #endif