/* * Copyright 2006, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _SHAPE_H #define _SHAPE_H #include #include namespace BPrivate { class ServerLink; }; /*----------------------------------------------------------------*/ /*----- BShapeIterator class -------------------------------------*/ class BShapeIterator { public: BShapeIterator(); virtual ~BShapeIterator(); virtual status_t IterateMoveTo(BPoint *point); virtual status_t IterateLineTo(int32 lineCount, BPoint *linePts); virtual status_t IterateBezierTo(int32 bezierCount, BPoint *bezierPts); virtual status_t IterateClose(); status_t Iterate(BShape *shape); private: virtual void _ReservedShapeIterator1(); virtual void _ReservedShapeIterator2(); virtual void _ReservedShapeIterator3(); virtual void _ReservedShapeIterator4(); uint32 reserved[4]; }; /*----------------------------------------------------------------*/ /*----- BShape class ---------------------------------------------*/ class BShape : public BArchivable { public: BShape(); BShape(const BShape ©From); BShape(BMessage *data); virtual ~BShape(); virtual status_t Archive(BMessage *into, bool deep = true) const; static BArchivable *Instantiate(BMessage *data); void Clear(); BRect Bounds() const; status_t AddShape(const BShape *other); status_t MoveTo(BPoint point); status_t LineTo(BPoint linePoint); status_t BezierTo(BPoint controlPoints[3]); status_t Close(); /*----- Private or reserved ---------------*/ virtual status_t Perform(perform_code d, void *arg); private: virtual void _ReservedShape1(); virtual void _ReservedShape2(); virtual void _ReservedShape3(); virtual void _ReservedShape4(); friend class BShapeIterator; friend class PicturePlayer; friend class BView; friend class BFont; friend class BPrivate::ServerLink; void GetData(int32 *opCount, int32 *ptCount, uint32 **opList, BPoint **ptList); void SetData(int32 opCount, int32 ptCount, uint32 *opList, BPoint *ptList); void InitData(); void AllocatePts(int32 count); void AllocateOps(int32 count); uint32 fState; uint32 fBuildingOp; void * fPrivateData; uint32 reserved[4]; }; #endif