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All rights reserved. */ #ifndef _OBJECT_LIST_H #define _OBJECT_LIST_H #include #include #include // // ObjectList is a wrapper around BList that adds type safety, // optional object ownership, search, insert operations, etc. // template class BObjectList; template struct UnaryPredicate { virtual int operator()(const T *) const // virtual could be avoided here if FindBinaryInsertionIndex, // etc. were member template functions { return 0; } private: static int _unary_predicate_glue(const void *item, void *context); friend class BObjectList; }; template int UnaryPredicate::_unary_predicate_glue(const void *item, void *context) { return ((UnaryPredicate *)context)->operator()((const T *)item); } class _PointerList_ : public BList { public: _PointerList_(const _PointerList_ &list); _PointerList_(int32 itemsPerBlock = 20, bool owning = false); ~_PointerList_(); typedef void *(* GenericEachFunction)(void *, void *); typedef int (* GenericCompareFunction)(const void *, const void *); typedef int (* GenericCompareFunctionWithState)(const void *, const void *, void *); typedef int (* UnaryPredicateGlue)(const void *, void *); void *EachElement(GenericEachFunction, void *); void SortItems(GenericCompareFunction); void SortItems(GenericCompareFunctionWithState, void *state); void HSortItems(GenericCompareFunction); void HSortItems(GenericCompareFunctionWithState, void *state); void *BinarySearch(const void *, GenericCompareFunction) const; void *BinarySearch(const void *, GenericCompareFunctionWithState, void *state) const; int32 BinarySearchIndex(const void *, GenericCompareFunction) const; int32 BinarySearchIndex(const void *, GenericCompareFunctionWithState, void *state) const; int32 BinarySearchIndexByPredicate(const void *, UnaryPredicateGlue) const; bool Owning() const; bool ReplaceItem(int32, void *); bool MoveItem(int32 from, int32 to); protected: bool owning; }; template class BObjectList : private _PointerList_ { public: // iteration and sorting typedef T* (*EachFunction)(T*, void*); typedef const T* (*ConstEachFunction)(const T*, void*); typedef int (*CompareFunction)(const T*, const T*); typedef int (*CompareFunctionWithState)(const T*, const T*, void* state); BObjectList(int32 itemsPerBlock = 20, bool owning = false); BObjectList(const BObjectList& list); // clones list; if list is owning, makes // copies of all the items virtual ~BObjectList(); BObjectList& operator=(const BObjectList& list); // clones list; if list is owning, makes // copies of all the items // adding and removing bool AddItem(T*); bool AddItem(T*, int32); bool AddList(BObjectList*); bool AddList(BObjectList*, int32); bool RemoveItem(T*, bool deleteIfOwning = true); // if owning, deletes the removed item T* RemoveItemAt(int32); // returns the removed item void MakeEmpty(bool deleteIfOwning = true); // item access T* ItemAt(int32) const; bool ReplaceItem(int32 index, T*); // if list is owning, deletes the item // at first T* SwapWithItem(int32 index, T* newItem); // same as ReplaceItem, except does not // delete old item at , returns it // instead bool MoveItem(int32 from, int32 to); T* FirstItem() const; T* LastItem() const; // misc. getters int32 IndexOf(const T*) const; bool HasItem(const T*) const; bool IsEmpty() const; int32 CountItems() const; T* EachElement(EachFunction, void*); const T* EachElement(ConstEachFunction, void*) const; void SortItems(CompareFunction); void SortItems(CompareFunctionWithState, void* state); void HSortItems(CompareFunction); void HSortItems(CompareFunctionWithState, void* state); // linear search, returns first item that // matches predicate const T* FindIf(const UnaryPredicate&) const; T* FindIf(const UnaryPredicate&); // list must be sorted with CompareFunction for // these to work T* BinarySearch(const T&, CompareFunction) const; T* BinarySearch(const T&, CompareFunctionWithState, void* state) const; template T* BinarySearchByKey(const Key& key, int (*compare)(const Key*, const T*)) const; template T* BinarySearchByKey(const Key& key, int (*compare)(const Key*, const T*, void*), void* state) const; int32 BinarySearchIndex(const T&item, CompareFunction compare) const; int32 BinarySearchIndex(const T&item, CompareFunctionWithState compare, void* state) const; template int32 BinarySearchIndexByKey(const Key& key, int (*compare)(const Key*, const T*)) const; // Binary insertion - list must be sorted with // CompareFunction for these to work // simple insert bool BinaryInsert(T*, CompareFunction); bool BinaryInsert(T*, CompareFunctionWithState, void* state); bool BinaryInsert(T*, const UnaryPredicate&); // unique insert, returns false if item already // in list bool BinaryInsertUnique(T*, CompareFunction); bool BinaryInsertUnique(T*, CompareFunctionWithState, void* state); bool BinaryInsertUnique(T*, const UnaryPredicate&); // insert a copy of the item, returns new // inserted item T* BinaryInsertCopy(const T& copyThis, CompareFunction); T* BinaryInsertCopy(const T& copyThis, CompareFunctionWithState, void* state); // insert a copy of the item if not in list // already returns new inserted item or existing // item in case of a conflict T* BinaryInsertCopyUnique(const T& copyThis, CompareFunction); T* BinaryInsertCopyUnique(const T& copyThis, CompareFunctionWithState, void* state); int32 FindBinaryInsertionIndex( const UnaryPredicate&, bool* alreadyInList = 0) const; // returns either the index into which a new // item should be inserted or index of an // existing item that matches the predicate class Private; private: friend class Private; void _SetItem(int32, T*); }; template Result WhileEachListItem(BObjectList* list, Result (Item::*func)(Param1), Param1 p1) { Result result = 0; int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) { if ((result = (list->ItemAt(index)->*func)(p1)) != 0) break; } return result; } template Result WhileEachListItem(BObjectList* list, Result (*func)(Item*, Param1), Param1 p1) { Result result = 0; int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) { if ((result = (*func)(list->ItemAt(index), p1)) != 0) break; } return result; } template Result WhileEachListItem(BObjectList* list, Result (Item::*func)(Param1, Param2), Param1 p1, Param2 p2) { Result result = 0; int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) { if ((result = (list->ItemAt(index)->*func)(p1, p2)) != 0) break; } return result; } template Result WhileEachListItem(BObjectList* list, Result (*func)(Item*, Param1, Param2), Param1 p1, Param2 p2) { Result result = 0; int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) { if ((result = (*func)(list->ItemAt(index), p1, p2)) != 0) break; } return result; } template Result WhileEachListItem(BObjectList* list, Result (*func)(Item*, Param1, Param2, Param3, Param4), Param1 p1, Param2 p2, Param3 p3, Param4 p4) { Result result = 0; int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) { if ((result = (*func)(list->ItemAt(index), p1, p2, p3, p4)) != 0) break; } return result; } template void EachListItemIgnoreResult(BObjectList* list, Result (Item::*func)()) { int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) (list->ItemAt(index)->*func)(); } template void EachListItem(BObjectList* list, void (*func)(Item*, Param1), Param1 p1) { int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) (func)(list->ItemAt(index), p1); } template void EachListItem(BObjectList* list, void (Item::*func)(Param1, Param2), Param1 p1, Param2 p2) { int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) (list->ItemAt(index)->*func)(p1, p2); } template void EachListItem(BObjectList* list, void (*func)(Item*,Param1, Param2), Param1 p1, Param2 p2) { int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) (func)(list->ItemAt(index), p1, p2); } template void EachListItem(BObjectList* list, void (*func)(Item*,Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3) { int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) (func)(list->ItemAt(index), p1, p2, p3); } template void EachListItem(BObjectList* list, void (*func)(Item*,Param1, Param2, Param3, Param4), Param1 p1, Param2 p2, Param3 p3, Param4 p4) { int32 count = list->CountItems(); for (int32 index = 0; index < count; index++) (func)(list->ItemAt(index), p1, p2, p3, p4); } // inline code inline bool _PointerList_::Owning() const { return owning; } template BObjectList::BObjectList(int32 itemsPerBlock, bool owning) : _PointerList_(itemsPerBlock, owning) { } template BObjectList::BObjectList(const BObjectList &list) : _PointerList_(list) { owning = list.owning; if (owning) { // make our own copies in an owning list int32 count = list.CountItems(); for (int32 index = 0; index < count; index++) { T* item = list.ItemAt(index); if (item) item = new (std::nothrow) T(*item); _SetItem(index, item); } } } template BObjectList::~BObjectList() { if (Owning()) { // have to nuke elements first MakeEmpty(); } } template BObjectList& BObjectList::operator=(const BObjectList& list) { owning = list.owning; BObjectList &result = (BObjectList&)_PointerList_::operator=(list); if (owning) { // make our own copies in an owning list int32 count = list.CountItems(); for (int32 index = 0; index < count; index++) { T* item = list.ItemAt(index); if (item) item = new (std::nothrow) T(*item); _SetItem(index, item); } } return result; } template bool BObjectList::AddItem(T* item) { // need to cast to void* to make T work for const pointers return _PointerList_::AddItem((void*)item); } template bool BObjectList::AddItem(T* item, int32 atIndex) { return _PointerList_::AddItem((void*)item, atIndex); } template bool BObjectList::AddList(BObjectList* newItems) { return _PointerList_::AddList(newItems); } template bool BObjectList::AddList(BObjectList* newItems, int32 atIndex) { return _PointerList_::AddList(newItems, atIndex); } template bool BObjectList::RemoveItem(T* item, bool deleteIfOwning) { bool result = _PointerList_::RemoveItem((void*)item); if (result && Owning() && deleteIfOwning) delete item; return result; } template T* BObjectList::RemoveItemAt(int32 index) { return (T*)_PointerList_::RemoveItem(index); } template inline T* BObjectList::ItemAt(int32 index) const { return (T*)_PointerList_::ItemAt(index); } template bool BObjectList::ReplaceItem(int32 index, T* item) { if (owning) delete ItemAt(index); return _PointerList_::ReplaceItem(index, (void*)item); } template T* BObjectList::SwapWithItem(int32 index, T* newItem) { T* result = ItemAt(index); _PointerList_::ReplaceItem(index, (void*)newItem); return result; } template bool BObjectList::MoveItem(int32 from, int32 to) { return _PointerList_::MoveItem(from, to); } template void BObjectList::_SetItem(int32 index, T* newItem) { _PointerList_::ReplaceItem(index, (void*)newItem); } template int32 BObjectList::IndexOf(const T* item) const { return _PointerList_::IndexOf((void*)item); } template T* BObjectList::FirstItem() const { return (T*)_PointerList_::FirstItem(); } template T* BObjectList::LastItem() const { return (T*)_PointerList_::LastItem(); } template bool BObjectList::HasItem(const T* item) const { return _PointerList_::HasItem((void*)item); } template bool BObjectList::IsEmpty() const { return _PointerList_::IsEmpty(); } template int32 BObjectList::CountItems() const { return _PointerList_::CountItems(); } template void BObjectList::MakeEmpty(bool deleteIfOwning) { if (owning && deleteIfOwning) { int32 count = CountItems(); for (int32 index = 0; index < count; index++) delete ItemAt(index); } _PointerList_::MakeEmpty(); } template T* BObjectList::EachElement(EachFunction func, void* params) { return (T*)_PointerList_::EachElement((GenericEachFunction)func, params); } template const T* BObjectList::EachElement(ConstEachFunction func, void* params) const { return (const T*) const_cast*>(this)->_PointerList_::EachElement( (GenericEachFunction)func, params); } template const T* BObjectList::FindIf(const UnaryPredicate& predicate) const { int32 count = CountItems(); for (int32 index = 0; index < count; index++) { if (predicate.operator()(ItemAt(index)) == 0) return ItemAt(index); } return 0; } template T* BObjectList::FindIf(const UnaryPredicate& predicate) { int32 count = CountItems(); for (int32 index = 0; index < count; index++) { if (predicate.operator()(ItemAt(index)) == 0) return ItemAt(index); } return 0; } template void BObjectList::SortItems(CompareFunction function) { _PointerList_::SortItems((GenericCompareFunction)function); } template void BObjectList::SortItems(CompareFunctionWithState function, void* state) { _PointerList_::SortItems((GenericCompareFunctionWithState)function, state); } template void BObjectList::HSortItems(CompareFunction function) { _PointerList_::HSortItems((GenericCompareFunction)function); } template void BObjectList::HSortItems(CompareFunctionWithState function, void* state) { _PointerList_::HSortItems((GenericCompareFunctionWithState)function, state); } template T* BObjectList::BinarySearch(const T& key, CompareFunction func) const { return (T*)_PointerList_::BinarySearch(&key, (GenericCompareFunction)func); } template T* BObjectList::BinarySearch(const T& key, CompareFunctionWithState func, void* state) const { return (T*)_PointerList_::BinarySearch(&key, (GenericCompareFunctionWithState)func, state); } template template T* BObjectList::BinarySearchByKey(const Key& key, int (*compare)(const Key*, const T*)) const { return (T*)_PointerList_::BinarySearch(&key, (GenericCompareFunction)compare); } template template T* BObjectList::BinarySearchByKey(const Key &key, int (*compare)(const Key*, const T*, void*), void* state) const { return (T*)_PointerList_::BinarySearch(&key, (GenericCompareFunctionWithState)compare, state); } template int32 BObjectList::BinarySearchIndex(const T& item, CompareFunction compare) const { return _PointerList_::BinarySearchIndex(&item, (GenericCompareFunction)compare); } template int32 BObjectList::BinarySearchIndex(const T& item, CompareFunctionWithState compare, void* state) const { return _PointerList_::BinarySearchIndex(&item, (GenericCompareFunctionWithState)compare, state); } template template int32 BObjectList::BinarySearchIndexByKey(const Key& key, int (*compare)(const Key*, const T*)) const { return _PointerList_::BinarySearchIndex(&key, (GenericCompareFunction)compare); } template bool BObjectList::BinaryInsert(T* item, CompareFunction func) { int32 index = _PointerList_::BinarySearchIndex(item, (GenericCompareFunction)func); if (index >= 0) { // already in list, add after existing return AddItem(item, index + 1); } return AddItem(item, -index - 1); } template bool BObjectList::BinaryInsert(T* item, CompareFunctionWithState func, void* state) { int32 index = _PointerList_::BinarySearchIndex(item, (GenericCompareFunctionWithState)func, state); if (index >= 0) { // already in list, add after existing return AddItem(item, index + 1); } return AddItem(item, -index - 1); } template bool BObjectList::BinaryInsertUnique(T* item, CompareFunction func) { int32 index = _PointerList_::BinarySearchIndex(item, (GenericCompareFunction)func); if (index >= 0) return false; return AddItem(item, -index - 1); } template bool BObjectList::BinaryInsertUnique(T* item, CompareFunctionWithState func, void* state) { int32 index = _PointerList_::BinarySearchIndex(item, (GenericCompareFunctionWithState)func, state); if (index >= 0) return false; return AddItem(item, -index - 1); } template T* BObjectList::BinaryInsertCopy(const T& copyThis, CompareFunction func) { int32 index = _PointerList_::BinarySearchIndex(©This, (GenericCompareFunction)func); if (index >= 0) index++; else index = -index - 1; T* newItem = new (std::nothrow) T(copyThis); AddItem(newItem, index); return newItem; } template T* BObjectList::BinaryInsertCopy(const T& copyThis, CompareFunctionWithState func, void* state) { int32 index = _PointerList_::BinarySearchIndex(©This, (GenericCompareFunctionWithState)func, state); if (index >= 0) index++; else index = -index - 1; T* newItem = new (std::nothrow) T(copyThis); AddItem(newItem, index); return newItem; } template T* BObjectList::BinaryInsertCopyUnique(const T& copyThis, CompareFunction func) { int32 index = _PointerList_::BinarySearchIndex(©This, (GenericCompareFunction)func); if (index >= 0) return ItemAt(index); index = -index - 1; T* newItem = new (std::nothrow) T(copyThis); AddItem(newItem, index); return newItem; } template T* BObjectList::BinaryInsertCopyUnique(const T& copyThis, CompareFunctionWithState func, void* state) { int32 index = _PointerList_::BinarySearchIndex(©This, (GenericCompareFunctionWithState)func, state); if (index >= 0) return ItemAt(index); index = -index - 1; T* newItem = new (std::nothrow) T(copyThis); AddItem(newItem, index); return newItem; } template int32 BObjectList::FindBinaryInsertionIndex(const UnaryPredicate& pred, bool* alreadyInList) const { int32 index = _PointerList_::BinarySearchIndexByPredicate(&pred, (UnaryPredicateGlue)&UnaryPredicate::_unary_predicate_glue); if (alreadyInList) *alreadyInList = index >= 0; if (index < 0) index = -index - 1; return index; } template bool BObjectList::BinaryInsert(T* item, const UnaryPredicate& pred) { return AddItem(item, FindBinaryInsertionIndex(pred)); } template bool BObjectList::BinaryInsertUnique(T* item, const UnaryPredicate& pred) { bool alreadyInList; int32 index = FindBinaryInsertionIndex(pred, &alreadyInList); if (alreadyInList) return false; AddItem(item, index); return true; } #endif /* _OBJECT_LIST_H */