/* * Copyright 2007-2014 Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Niels Sascha Reedijk, niels.reedijk@gmail.com * John Scipione, jscipione@gmail.com * * Corresponds to: * headers/os/support/Autolock.h rev 33370 */ /*! \file Autolock.h \ingroup support \ingroup libbe \brief Implements a handy locking utility. */ /*! \class BAutolock \ingroup support \ingroup libbe \brief Convenient utility to make parts of your code thread-safe easily. The autolocker uses a BLooper or a BLocker in order to protect a part of your code. This class is usually used in combination with a BLocker that protects a certain part of your code and data that are being accessed by multiple threads. While BAutolock does not add any features to locking, it provides a mechanism to easily lock and protect a part of your code. Normally, when you need to protect data, you would have to make sure that all your locks are paired with unlocks. Below is a simple example, but you can imagine that there are more complex situations where you might spend a lot of time debugging a hang because you didn't pair all the Lock()s with an Unlock(). See the example: \code status_t Receiver::HandleCall(Call *call) { ... work on call data ... fDataLocker->Lock() ... perform changes ... if (!success) { fDataLocker->Unlock(); return B_ERROR; } fDataLocker->Unlock() return B_OK; } \endcode With the BAutolock this example can be rewritten as follows: \code status_t Receiver::HandleCall(Call *call) { ... work on call data ... BAutolock autolock(fDataLocker); ... perform changes ... if (!success) return B_ERROR; return B_OK; } \endcode Since the object is created on stack, it is destroyed as soon as we leave the function. Because the destruction of the object causes it to unlock the BLocker or BLooper, you don't have to manually make sure that every exit from the function is properly unlocked. \since BeOS R3 */ /*! \fn BAutolock::BAutolock(BLooper* looper) \brief Create an object and lock the BLooper \since BeOS R3 */ /*! \fn BAutolock::BAutolock(BLocker* locker) \brief Create an object and lock the BLocker \since BeOS R3 */ /*! \fn BAutolock::BAutolock(BLocker& locker) \brief Create an object and lock the BLocker \since BeOS R3 */ /*! \fn BAutolock::~BAutolock() \brief Destroy the object and unlock the associated BLocker or BLooper \since BeOS R3 */ /*! \fn bool BAutolock::IsLocked() \brief Verify whether the associated BLocker or BLooper are actually locked. Basically you may assume that when the object is created, you are almost always sure the actual locking succeeds. It might fail if the BLocker or BLooper are destroyed though. The semaphore will be released and the Lock() call will fail. If you expect this to happen, you can use this method to help you protect yourself from any harm. \return Whether or not the BLocker or BLooper is locked. \retval true The lock was acquired. \retval false Failed to acquire the lock. \since BeOS R3 */ /*! \fn bool BAutolock::Lock() \brief Lock the BAutolock if it has not already happened Note that unlike BLocker, the object is not locked with lock count. That means that if the lock is already taken, this method returns \c true without any action. \return Whether or not the BLocker or BLooper was locked. \retval true The lock was acquired (or had already been acquired). \retval false Failed to acquire the lock. \since Haiku R1 */ /*! \fn void BAutolock::Unlock() \brief Unlock the BAutolock if the lock is being held. If the lock is not held, the method does nothing. \since Haiku R1 */