/* * Copyright 2001-2007, Haiku. * Distributed under the terms of the MIT License. * * Authors: * DarkWyrm * Axel Dörfler, axeld@pinc-software.de */ /*! Whenever a ServerBitmap associated with a client-side BBitmap needs to be created or destroyed, the BitmapManager needs to handle it. It takes care of all memory management related to them. */ #include "BitmapManager.h" #include "ClientMemoryAllocator.h" #include "HWInterface.h" #include "Overlay.h" #include "ServerApp.h" #include "ServerBitmap.h" #include "ServerProtocol.h" #include "ServerTokenSpace.h" #include #include #include #include #include #include #include #include #include #include using std::nothrow; //! The one and only bitmap manager for the server, created by the AppServer BitmapManager *gBitmapManager = NULL; int compare_app_pointer(const ServerApp* a, const ServerApp* b) { return (addr_t)b - (addr_t)b; } // #pragma mark - //! Sets up stuff to be ready to allocate space for bitmaps BitmapManager::BitmapManager() : fBitmapList(1024), fLock("BitmapManager Lock") { } //! Deallocates everything associated with the manager BitmapManager::~BitmapManager() { int32 count = fBitmapList.CountItems(); for (int32 i = 0; i < count; i++) { if (ServerBitmap* bitmap = (ServerBitmap*)fBitmapList.ItemAt(i)) { if (bitmap->AllocationCookie() != NULL) debugger("We're not supposed to keep our cookies..."); delete bitmap; } } } /*! \brief Allocates a new ServerBitmap. \param bounds Size of the bitmap \param space Color space of the bitmap \param flags Bitmap flags as defined in Bitmap.h \param bytesPerRow Number of bytes per row. \param screen Screen id of the screen associated with it. Unused. \return A new ServerBitmap or NULL if unable to allocate one. */ ServerBitmap* BitmapManager::CreateBitmap(ClientMemoryAllocator* allocator, HWInterface& hwInterface, BRect bounds, color_space space, int32 flags, int32 bytesPerRow, screen_id screen, uint8* _allocationFlags) { BAutolock locker(fLock); if (!locker.IsLocked()) return NULL; overlay_token overlayToken = NULL; if (flags & B_BITMAP_WILL_OVERLAY) { if (!hwInterface.CheckOverlayRestrictions(bounds.IntegerWidth() + 1, bounds.IntegerHeight() + 1, space)) return NULL; if (flags & B_BITMAP_RESERVE_OVERLAY_CHANNEL) { overlayToken = hwInterface.AcquireOverlayChannel(); if (overlayToken == NULL) return NULL; } } ServerBitmap* bitmap = new(nothrow) ServerBitmap(bounds, space, flags, bytesPerRow); if (bitmap == NULL) { if (overlayToken != NULL) hwInterface.ReleaseOverlayChannel(overlayToken); return NULL; } void* cookie = NULL; uint8* buffer = NULL; if (flags & B_BITMAP_WILL_OVERLAY) { Overlay* overlay = new (std::nothrow) Overlay(hwInterface, bitmap, overlayToken); overlay_client_data* clientData = NULL; bool newArea = false; if (overlay != NULL && overlay->InitCheck() == B_OK) { // allocate client memory to communicate the overlay semaphore // and buffer location to the BBitmap cookie = allocator->Allocate(sizeof(overlay_client_data), (void**)&clientData, newArea); } if (cookie != NULL) { overlay->SetClientData(clientData); bitmap->fAllocator = allocator; bitmap->fAllocationCookie = cookie; bitmap->SetOverlay(overlay); bitmap->fBytesPerRow = overlay->OverlayBuffer()->bytes_per_row; buffer = (uint8*)overlay->OverlayBuffer()->buffer; if (_allocationFlags) *_allocationFlags = kFramebuffer | (newArea ? kNewAllocatorArea : 0); } else { delete overlay; allocator->Free(cookie); } } else if (allocator != NULL) { // standard bitmaps bool newArea; cookie = allocator->Allocate(bitmap->BitsLength(), (void**)&buffer, newArea); if (cookie != NULL) { bitmap->fAllocator = allocator; bitmap->fAllocationCookie = cookie; if (_allocationFlags) *_allocationFlags = kAllocator | (newArea ? kNewAllocatorArea : 0); } } else { // server side only bitmaps buffer = (uint8*)malloc(bitmap->BitsLength()); if (buffer != NULL) { bitmap->fAllocator = NULL; bitmap->fAllocationCookie = NULL; if (_allocationFlags) *_allocationFlags = kHeap; } } bool success = false; if (buffer != NULL) { success = fBitmapList.AddItem(bitmap); if (success && bitmap->Overlay() != NULL) { success = fOverlays.AddItem(bitmap); if (!success) fBitmapList.RemoveItem(bitmap); } } if (success) { bitmap->fBuffer = buffer; bitmap->fToken = gTokenSpace.NewToken(kBitmapToken, bitmap); // NOTE: the client handles clearing to white in case the flags // indicate this is needed } else { // Allocation failed for buffer or bitmap list delete bitmap; bitmap = NULL; } return bitmap; } /*! \brief Deletes a ServerBitmap. \param bitmap The bitmap to delete */ void BitmapManager::DeleteBitmap(ServerBitmap* bitmap) { if (bitmap == NULL || !bitmap->_Release()) { // there are other references to this bitmap, we don't have to delete it yet return; } BAutolock locker(fLock); if (!locker.IsLocked()) return; if (bitmap->Overlay() != NULL) fOverlays.AddItem(bitmap); if (fBitmapList.RemoveItem(bitmap)) delete bitmap; } void BitmapManager::SuspendOverlays() { BAutolock locker(fLock); if (!locker.IsLocked()) return; // first, tell all applications owning an overlay to release their locks BObjectList apps; for (int32 i = 0; i < fOverlays.CountItems(); i++) { ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); apps.BinaryInsert(bitmap->Owner(), &compare_app_pointer); } for (int32 i = 0; i < apps.CountItems(); i++) { BMessage notify(B_RELEASE_OVERLAY_LOCK); apps.ItemAt(i)->SendMessageToClient(¬ify); } // suspend overlays for (int32 i = 0; i < fOverlays.CountItems(); i++) { ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); bitmap->Overlay()->Suspend(bitmap, false); } } void BitmapManager::ResumeOverlays() { BAutolock locker(fLock); if (!locker.IsLocked()) return; // first, tell all applications owning an overlay that // they can reacquire their locks BObjectList apps; for (int32 i = 0; i < fOverlays.CountItems(); i++) { ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); apps.BinaryInsert(bitmap->Owner(), &compare_app_pointer); } for (int32 i = 0; i < apps.CountItems(); i++) { BMessage notify(B_RELEASE_OVERLAY_LOCK); apps.ItemAt(i)->SendMessageToClient(¬ify); } // resume overlays for (int32 i = 0; i < fOverlays.CountItems(); i++) { ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i); bitmap->Overlay()->Resume(bitmap); } }