#ifndef _MEDIA_T_LIST_H #define _MEDIA_T_LIST_H #include "debug.h" template class List { public: List() : item_max(INIT_COUNT), item_count(0), item_iter(-1), items((value **)malloc(sizeof(value *) * INIT_COUNT)) { ASSERT(items); } ~List() { } List(const List &other) { *this = other; } List &operator=(const List &other) { MakeEmpty(); free(items); item_max = other.item_max; item_count = other.item_count; items = (value **)malloc(sizeof(value *) * item_max); ASSERT(items); for (int i = 0; i < item_count; i++) { items[i] = new value; *items[i] = *other.items[i]; } return *this; } bool Insert(const value &v) { if (item_count == item_max) { item_max *= 2; items = (value **)realloc(items, sizeof(value *) * item_max); ASSERT(items); } items[item_count] = new value; *items[item_count] = v; item_count++; return true; } bool Get(int32 index, value **v) { if (index < 0 || index >= item_count) return false; *v = items[index]; return true; } bool Remove(int32 index) { if (index < 0 || index >= item_count) return false; delete items[index]; item_count--; items[index] = items[item_count]; if (index == item_iter) item_iter--; return true; } int Find(const value &v) { for (int i = 0; i < item_count; i++) if (*items[i] == v) return i; return -1; } int CountItems() { return item_count; } bool IsEmpty() { return item_count == 0; } void MakeEmpty() { if (items != 0) { for (int i = 0; i < item_count; i++) { delete items[i]; } item_count = 0; } } void Rewind() { item_iter = -1; } bool GetNext(value **v) { item_iter++; return Get(item_iter, v); } bool RemoveCurrent() { return Remove(item_iter); } private: enum { INIT_COUNT=32 }; int item_max; int item_count; int item_iter; value **items; }; #endif // _MEDIA_T_LIST_H