//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: BitmapManager.cpp // Author: DarkWyrm // Description: Handler for allocating and freeing area memory for BBitmaps // on the server side. Utilizes the BGET pool allocator. //------------------------------------------------------------------------------ #include "BitmapManager.h" #include "ServerBitmap.h" #include #include "BGet++.h" //! The bitmap allocator for the server. Memory is allocated/freed by the AppServer class BitmapManager *bitmapmanager=NULL; //! Number of bytes to allocate to each area used for bitmap storage #define BITMAP_AREA_SIZE B_PAGE_SIZE * 2 //! Sets up stuff to be ready to allocate space for bitmaps BitmapManager::BitmapManager(void) { fMemPool=new AreaPool; bmplist=new BList(0); // When create_area is passed the B_ANY_ADDRESS flag, the address of the area // is stored in the pointer to a pointer. bmparea=create_area("bitmap_area",(void**)&buffer,B_ANY_ADDRESS,BITMAP_AREA_SIZE, B_NO_LOCK, B_READ_AREA | B_WRITE_AREA); if(bmparea==B_BAD_VALUE || bmparea==B_NO_MEMORY || bmparea==B_ERROR) printf("PANIC: BitmapManager couldn't allocate area!!\n"); lock=create_sem(1,"bmpmanager_lock"); if(lock<0) printf("PANIC: BitmapManager couldn't allocate locking semaphore!!\n"); fMemPool->AddToPool(buffer,BITMAP_AREA_SIZE); } //! Deallocates everything associated with the manager BitmapManager::~BitmapManager(void) { if(bmplist->CountItems()>0) { ServerBitmap *tbmp=NULL; int32 itemcount=bmplist->CountItems(); for(int32 i=0; iRemoveItem(0L); if(tbmp) { fMemPool->ReleaseBuffer(tbmp->fBuffer); delete tbmp; tbmp=NULL; } } } delete fMemPool; delete bmplist; delete_area(bmparea); delete_sem(lock); } /*! \brief Allocates a new ServerBitmap. \param bounds Size of the bitmap \param space Color space of the bitmap \param flags Bitmap flags as defined in Bitmap.h \param bytes_per_row Number of bytes per row. \param screen Screen id of the screen associated with it. Unused. \return A new ServerBitmap or NULL if unable to allocate one. */ ServerBitmap * BitmapManager::CreateBitmap(BRect bounds, color_space space, int32 flags, int32 bytes_per_row, screen_id screen) { acquire_sem(lock); ServerBitmap *bmp=new ServerBitmap(bounds, space, flags, bytes_per_row); // Server version of this code will also need to handle such things as // bitmaps which accept child views by checking the flags. uint8 *bmpbuffer=(uint8 *)fMemPool->GetBuffer(bmp->BitsLength()); if(!bmpbuffer) { delete bmp; return NULL; } bmp->fArea=area_for(bmpbuffer); bmp->fBuffer=bmpbuffer; bmp->fToken=tokenizer.GetToken(); bmp->fInitialized=true; // calculate area offset area_info ai; get_area_info(bmp->fArea,&ai); bmp->fOffset=bmpbuffer-(uint8*)ai.address; bmplist->AddItem(bmp); release_sem(lock); return bmp; } /*! \brief Deletes a ServerBitmap. \param bitmap The bitmap to delete */ void BitmapManager::DeleteBitmap(ServerBitmap *bitmap) { acquire_sem(lock); ServerBitmap *tbmp=(ServerBitmap*)bmplist->RemoveItem(bmplist->IndexOf(bitmap)); if(!tbmp) { release_sem(lock); return; } // Server code will require a check to ensure bitmap doesn't have its own area fMemPool->ReleaseBuffer(tbmp->fBuffer); delete tbmp; release_sem(lock); }