/***************************************************************************** File: scheduler.h Description: Scheduling inquiry functions Copyright 1998-, Be Incorporated, All Rights Reserved. *****************************************************************************/ #if !defined(SCHEDULER_H) #define SCHEDULER_H #include #include /* To get a good thread priority, call suggest_thread_priority() with the following information: */ /* 'what' is a bit mask describing what you're doing in the thread. */ /* 'period' is how many times a second your thread needs to run (-1 if you're running continuously.) */ /* 'jitter' is an estimate (in us) of how much that period can vary, as long as it stays centered on the average. */ /* 'length' is how long (in us) you expect to run for each invocation. */ /* "invocation" means, typically, receiving a message, dispatching it, and then returning to reading a message. */ /* MANIPULATION means both filtering and compression/decompression. */ /* PLAYBACK and RECORDING means threads feeding/reading ACTUAL HARDWARE ONLY. */ /* 0 means don't care */ enum be_task_flags { /* bitmasks for "what" */ B_DEFAULT_MEDIA_PRIORITY = 0, B_OFFLINE_PROCESSING = 0x1, B_STATUS_RENDERING = 0x2, /* can also use this for "preview" type things */ B_USER_INPUT_HANDLING = 0x4, B_LIVE_VIDEO_MANIPULATION = 0x8, /* non-live processing is OFFLINE_PROCESSING */ B_VIDEO_PLAYBACK = 0x10, /* feeding hardware */ B_VIDEO_RECORDING = 0x20, /* grabbing from hardware */ B_LIVE_AUDIO_MANIPULATION = 0x40, /* non-live processing is OFFLINE_PROCESSING */ B_AUDIO_PLAYBACK = 0x80, /* feeding hardware */ B_AUDIO_RECORDING = 0x100, /* grabbing from hardware */ B_LIVE_3D_RENDERING = 0x200, /* non-live rendering is OFFLINE_PROCESSING */ B_NUMBER_CRUNCHING = 0x400, B_MIDI_PROCESSING = 0x800 }; #if defined(__cplusplus) extern "C" { int32 suggest_thread_priority(uint32 task_flags = B_DEFAULT_MEDIA_PRIORITY, int32 period = 0, bigtime_t jitter = 0, bigtime_t length = 0); bigtime_t estimate_max_scheduling_latency(thread_id th = -1); /* default is current thread */ } #else int32 suggest_thread_priority(uint32 what, int32 period, bigtime_t jitter, bigtime_t length); bigtime_t estimate_max_scheduling_latency(thread_id th); /* default is current thread */ #endif #endif /* SCHEDULER_H */