#ifndef _SOUND_PLAY_NODE_ #define _SOUND_PLAY_NODE_ #include #include #include #include #include "SoundPlayer.h" /*********************************************************************** * AUTHOR: Marcus Overhagen, Jérôme Duval * FILE: SoundPlayNode.h * DESCR: This is the BBufferProducer, used internally by BSoundPlayer * This belongs into a private namespace, but isn't for * compatibility reasons. ***********************************************************************/ class _SoundPlayNode : public BBufferProducer, public BMediaEventLooper { public: _SoundPlayNode(const char *name, BSoundPlayer *player); ~_SoundPlayNode(); bool IsPlaying(); bigtime_t CurrentTime(); /*************************/ /* begin from BMediaNode */ public: virtual BMediaAddOn* AddOn( int32 * internal_id) const; /* Who instantiated you -- or NULL for app class */ protected: /* These don't return errors; instead, they use the global error condition reporter. */ /* A node is required to have a queue of at least one pending command (plus TimeWarp) */ /* and is recommended to allow for at least one pending command of each type. */ /* Allowing an arbitrary number of outstanding commands might be nice, but apps */ /* cannot depend on that happening. */ virtual void Preroll(void); public: virtual status_t HandleMessage( int32 message, const void * data, size_t size); protected: virtual void NodeRegistered(void); /* reserved 2 */ virtual status_t RequestCompleted(const media_request_info &info); virtual void SetTimeSource(BTimeSource *timeSource); virtual void SetRunMode(run_mode mode); /* end from BMediaNode */ /***********************/ /******************************/ /* begin from BBufferProducer */ virtual status_t FormatSuggestionRequested( media_type type, int32 quality, media_format* format); virtual status_t FormatProposal( const media_source& output, media_format* format); virtual status_t FormatChangeRequested( const media_source& source, const media_destination& destination, media_format* io_format, int32* _deprecated_); virtual status_t GetNextOutput( int32* cookie, media_output* out_output); virtual status_t DisposeOutputCookie( int32 cookie); virtual status_t SetBufferGroup( const media_source& for_source, BBufferGroup* group); virtual status_t GetLatency( bigtime_t * out_latency); virtual status_t PrepareToConnect( const media_source& what, const media_destination& where, media_format* format, media_source* out_source, char* out_name); virtual void Connect( status_t error, const media_source& source, const media_destination& destination, const media_format& format, char* io_name); virtual void Disconnect( const media_source& what, const media_destination& where); virtual void LateNoticeReceived( const media_source& what, bigtime_t how_much, bigtime_t performance_time); virtual void EnableOutput( const media_source & what, bool enabled, int32* _deprecated_); virtual void AdditionalBufferRequested( const media_source& source, media_buffer_id prev_buffer, bigtime_t prev_time, const media_seek_tag* prev_tag); virtual void LatencyChanged( const media_source& source, const media_destination& destination, bigtime_t new_latency, uint32 flags); /* end from BBufferProducer */ /****************************/ /********************************/ /* start from BMediaEventLooper */ protected: /* you must override to handle your events! */ /* you should not call HandleEvent directly */ virtual void HandleEvent( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); /* end from BMediaEventLooper */ /******************************/ public: media_multi_audio_format Format() const; protected: virtual status_t HandleStart( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); virtual status_t HandleSeek( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); virtual status_t HandleWarp( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); virtual status_t HandleStop( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); virtual status_t SendNewBuffer( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); virtual status_t HandleDataStatus( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); virtual status_t HandleParameter( const media_timed_event *event, bigtime_t lateness, bool realTimeEvent = false); void AllocateBuffers(); BBuffer* FillNextBuffer(bigtime_t event_time); private: BSoundPlayer *mPlayer; status_t mInitCheckStatus; bool mOutputEnabled; media_output mOutput; BBufferGroup *mBufferGroup; media_format mFormat; bigtime_t mLatency; bigtime_t mInternalLatency; bigtime_t mStartTime; uint64 mFramesSent; int32 mTooEarlyCount; }; #endif