//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: WinBorder.h // Author: DarkWyrm // Adi Oanca // Description: Layer subclass which handles window management // //------------------------------------------------------------------------------ #ifndef _WINBORDER_H_ #define _WINBORDER_H_ #include #include #include "Layer.h" #include "FMWList.h" #include "Decorator.h" // these are used by window manager to properly place window. enum { B_SYSTEM_LAST = -10L, B_FLOATING_APP = 0L, B_MODAL_APP = 1L, B_NORMAL = 2L, B_FLOATING_ALL = 3L, B_MODAL_ALL = 4L, B_SYSTEM_FIRST = 10L, }; class ServerWindow; class Decorator; class DisplayDriver; class Desktop; class PointerEvent { public: int32 code; //B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED //B_MOUSE_WHEEL_CHANGED bigtime_t when; BPoint where; float wheel_delta_x; float wheel_delta_y; int32 modifiers; int32 buttons; //B_PRIMARY_MOUSE_BUTTON, B_SECONDARY_MOUSE_BUTTON //B_TERTIARY_MOUSE_BUTTON int32 clicks; }; class WinBorder : public Layer { public: WinBorder( const BRect &r, const char *name, const uint32 wlook, const uint32 wfeel, const uint32 wflags, const uint32 wwksindex, ServerWindow *win, DisplayDriver *driver); virtual ~WinBorder(void); virtual void Draw(const BRect &r); virtual void MoveBy(float x, float y); virtual void ResizeBy(float x, float y); virtual void RebuildFullRegion(void); void SetSizeLimits( float minwidth, float maxwidth, float minheight, float maxheight); click_type TellWhat(PointerEvent& evt) const; void MouseDown(click_type action); void MouseMoved(click_type action); void MouseUp(click_type action); void UpdateColors(void); void UpdateDecorator(void); void UpdateFont(void); void UpdateScreen(void); virtual bool HasClient(void) { return false; } inline Decorator* GetDecorator(void) const { return fDecorator; } inline int32 Look(void) const { return fLook; } inline int32 Feel(void) const { return fFeel; } inline int32 Level() const { return fLevel; } inline uint32 WindowFlags(void) const { return fWindowFlags; } inline uint32 Workspaces(void) const { return fWorkspaces; } void HighlightDecorator(const bool &active); bool HasPoint(const BPoint &pt) const; inline void QuietlySetWorkspaces(uint32 wks) { fWorkspaces = wks; } void QuietlySetFeel(int32 feel); FMWList fFMWList; protected: friend class Layer; friend class ServerWindow; friend class RootLayer; Decorator* fDecorator; Layer* fTopLayer; BRegion zUpdateReg; BRegion yUpdateReg; BRegion fUpdateReg; int32 fMouseButtons; int32 fKeyModifiers; BPoint fLastMousePosition; bool fIsClosing; bool fIsMinimizing; bool fIsZooming; bool fInUpdate; bool fRequestSent; int32 fLook; int32 fFeel; int32 fLevel; int32 fWindowFlags; uint32 fWorkspaces; float fMinWidth, fMaxWidth; float fMinHeight, fMaxHeight; int cnt; // for debugging }; #endif