#ifndef _MIDI_SYNTH_FILE_H #define _MIDI_SYNTH_FILE_H #include #include #include typedef void (*synth_file_hook)(int32 arg); class BMidiStore; class BMidiSynthFile : public BMidiSynth { public: BMidiSynthFile(); ~BMidiSynthFile(); status_t LoadFile(const entry_ref* midi_entry_ref); void UnloadFile(void); virtual status_t Start(void); virtual void Stop(void); void Fade(void); void Pause(void); void Resume(void); int32 Duration(void) const; int32 Position(int32 ticks) const; int32 Seek(); status_t GetPatches(int16* pArray768, int16* pReturnedCount) const; void SetFileHook(synth_file_hook pSongHook, int32 arg); bool IsFinished(void) const; void ScaleTempoBy(double tempoFactor); void SetTempo(int32 newTempoBPM); int32 Tempo(void) const; void EnableLooping(bool loop); void MuteTrack(int16 track, bool do_mute); void GetMuteMap(char* pTracks) const; void SoloTrack(int16 track, bool do_solo); void GetSoloMap(char* pTracks) const; private: friend class BSynth; virtual void _ReservedMidiSynthFile1(); virtual void _ReservedMidiSynthFile2(); virtual void _ReservedMidiSynthFile3(); BMidiStore* store; int32 _reserved[3]; }; #endif // _MIDI_SYNTH_FILE