/* * Copyright 2006, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. */ #ifndef _TEXT_CONTROL_H #define _TEXT_CONTROL_H #include #include class _BTextInput_; class BTextControl : public BControl { public: BTextControl(BRect frame, const char* name, const char* label, const char* initialText, BMessage* message, uint32 resizeMode = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW | B_NAVIGABLE); virtual ~BTextControl(); BTextControl(BMessage* archive); static BArchivable* Instantiate(BMessage* archive); virtual status_t Archive(BMessage* archive, bool deep = true) const; virtual void SetText(const char* text); const char* Text() const; virtual void SetValue(int32 value); virtual status_t Invoke(BMessage* message = NULL); BTextView* TextView() const; virtual void SetModificationMessage(BMessage* message); BMessage* ModificationMessage() const; virtual void SetAlignment(alignment label, alignment text); void GetAlignment(alignment* _label, alignment* _text) const; virtual void SetDivider(float position); float Divider() const; virtual void Draw(BRect updateRect); virtual void MouseDown(BPoint where); virtual void AttachedToWindow(); virtual void MakeFocus(bool focus = true); virtual void SetEnabled(bool enabled); virtual void FrameMoved(BPoint newPosition); virtual void FrameResized(float newWidth, float newHeight); virtual void WindowActivated(bool active); virtual void GetPreferredSize(float* _width, float* _height); virtual void ResizeToPreferred(); virtual void MessageReceived(BMessage* message); virtual BHandler* ResolveSpecifier(BMessage* message, int32 index, BMessage* specifier, int32 what, const char* property); virtual void MouseUp(BPoint point); virtual void MouseMoved(BPoint point, uint32 transit, const BMessage* dragMessage); virtual void DetachedFromWindow(); virtual void AllAttached(); virtual void AllDetached(); virtual status_t GetSupportedSuites(BMessage* data); virtual void SetFlags(uint32 flags); private: friend class _BTextInput_; virtual status_t Perform(perform_code d, void* arg); virtual void _ReservedTextControl1(); virtual void _ReservedTextControl2(); virtual void _ReservedTextControl3(); virtual void _ReservedTextControl4(); BTextControl& operator=(const BTextControl& other); void _CommitValue(); void _UpdateTextViewColors(bool enabled); void _InitData(const char* label, const char* initialText, BMessage* archive = NULL); private: _BTextInput_* fText; char* fLabel; BMessage* fModificationMessage; alignment fLabelAlign; float fDivider; float fPreviousWidth; float fPreviousHeight; uint32 _reserved[6]; bool fClean; bool fSkipSetFlags; bool _reserved1; bool _reserved2; }; #endif // _TEXT_CONTROL_H