/* * Copyright 2001-2014 Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _APPLICATION_H #define _APPLICATION_H #include #include #include #include #include #include class BCursor; class BList; class BLocker; class BMessageRunner; class BResources; class BServer; class BWindow; struct app_info; namespace BPrivate { class PortLink; class ServerMemoryAllocator; } class BApplication : public BLooper { public: BApplication(const char* signature); BApplication(const char* signature, status_t* error); virtual ~BApplication(); // Archiving BApplication(BMessage* data); static BArchivable* Instantiate(BMessage* data); virtual status_t Archive(BMessage* data, bool deep = true) const; status_t InitCheck() const; // App control and System Message handling virtual thread_id Run(); virtual void Quit(); virtual bool QuitRequested(); virtual void Pulse(); virtual void ReadyToRun(); virtual void MessageReceived(BMessage* message); virtual void ArgvReceived(int32 argc, char** argv); virtual void AppActivated(bool active); virtual void RefsReceived(BMessage* message); virtual void AboutRequested(); // Scripting virtual BHandler* ResolveSpecifier(BMessage* message, int32 index, BMessage* specifier, int32 form, const char* property); // Cursor control, window/looper list, and app info void ShowCursor(); void HideCursor(); void ObscureCursor(); bool IsCursorHidden() const; void SetCursor(const void* cursor); void SetCursor(const BCursor* cursor, bool sync = true); int32 CountWindows() const; BWindow* WindowAt(int32 index) const; int32 CountLoopers() const; BLooper* LooperAt(int32 index) const; bool IsLaunching() const; status_t GetAppInfo(app_info* info) const; static BResources* AppResources(); virtual void DispatchMessage(BMessage* message, BHandler* handler); void SetPulseRate(bigtime_t rate); // More scripting virtual status_t GetSupportedSuites(BMessage* data); // Private or reserved virtual status_t Perform(perform_code d, void* arg); class Private; private: typedef BLooper _inherited; friend class Private; friend class BServer; BApplication(const char* signature, bool initGUI, status_t* error); BApplication(uint32 signature); BApplication(const BApplication&); BApplication& operator=(const BApplication&); virtual void _ReservedApplication1(); virtual void _ReservedApplication2(); virtual void _ReservedApplication3(); virtual void _ReservedApplication4(); virtual void _ReservedApplication5(); virtual void _ReservedApplication6(); virtual void _ReservedApplication7(); virtual void _ReservedApplication8(); virtual bool ScriptReceived(BMessage* msg, int32 index, BMessage* specifier, int32 form, const char* property); void _InitData(const char* signature, bool initGUI, status_t* error); void BeginRectTracking(BRect r, bool trackWhole); void EndRectTracking(); status_t _SetupServerAllocator(); status_t _InitGUIContext(); status_t _ConnectToServer(); void _ReconnectToServer(); bool _QuitAllWindows(bool force); bool _WindowQuitLoop(bool quitFilePanels, bool force); void _ArgvReceived(BMessage* message); uint32 InitialWorkspace(); int32 _CountWindows(bool includeMenus) const; BWindow* _WindowAt(uint32 index, bool includeMenus) const; static void _InitAppResources(); private: static BResources* sAppResources; const char* fAppName; ::BPrivate::PortLink* fServerLink; ::BPrivate::ServerMemoryAllocator* fServerAllocator; void* fCursorData; bigtime_t fPulseRate; uint32 fInitialWorkspace; BMessageRunner* fPulseRunner; status_t fInitError; void* fServerReadOnlyMemory; uint32 _reserved[12]; bool fReadyToRunCalled; }; // Global Objects extern BApplication* be_app; extern BMessenger be_app_messenger; #endif // _APPLICATION_H