/* * Copyright 2002-2010 Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _SHAPE_H #define _SHAPE_H #include class BPoint; class BRect; class BShape; namespace BPrivate { class ServerLink; class PicturePlayer; }; class BShapeIterator { public: BShapeIterator(); virtual ~BShapeIterator(); virtual status_t IterateMoveTo(BPoint* point); virtual status_t IterateLineTo(int32 lineCount, BPoint* linePoints); virtual status_t IterateBezierTo(int32 bezierCount, BPoint* bezierPoints); virtual status_t IterateClose(); virtual status_t IterateArcTo(float& rx, float& ry, float& angle, bool largeArc, bool counterClockWise, BPoint& point); status_t Iterate(BShape* shape); private: virtual void _ReservedShapeIterator2(); virtual void _ReservedShapeIterator3(); virtual void _ReservedShapeIterator4(); uint32 reserved[4]; }; class BShape : public BArchivable { public: BShape(); BShape(const BShape& other); BShape(BMessage* archive); virtual ~BShape(); static BArchivable* Instantiate(BMessage* archive); virtual status_t Archive(BMessage* archive, bool deep = true) const; BShape& operator=(const BShape& other); bool operator==(const BShape& other) const; bool operator!=(const BShape& other) const; void Clear(); BRect Bounds() const; BPoint CurrentPosition() const; status_t AddShape(const BShape* other); status_t MoveTo(BPoint point); status_t LineTo(BPoint linePoint); status_t BezierTo(BPoint controlPoints[3]); status_t BezierTo(const BPoint& control1, const BPoint& control2, const BPoint& endPoint); status_t ArcTo(float rx, float ry, float angle, bool largeArc, bool counterClockWise, const BPoint& point); status_t Close(); private: // FBC padding virtual status_t Perform(perform_code code, void* data); virtual void _ReservedShape1(); virtual void _ReservedShape2(); virtual void _ReservedShape3(); virtual void _ReservedShape4(); private: friend class BShapeIterator; friend class BView; friend class BFont; friend class BPrivate::PicturePlayer; friend class BPrivate::ServerLink; void GetData(int32* opCount, int32* ptCount, uint32** opList, BPoint** ptList); void SetData(int32 opCount, int32 ptCount, const uint32* opList, const BPoint* ptList); void InitData(); bool AllocatePts(int32 count); bool AllocateOps(int32 count); private: uint32 fState; uint32 fBuildingOp; void* fPrivateData; uint32 reserved[4]; }; #endif // _SHAPE_H