<HTML> <HEAD> <TITLE>ServerBitmap.htm</TITLE> <style type="text/css"> <!-- .Default {background-color: rgb(255,255,255); color: rgb(0,0,0); font-family: 'Dutch801 Rm BT'; font-size: 12pt} .OBOS-Function-Def {background-color: rgb(255,255,255); color: rgb(0,0,0); font-family: 'Dutch801 Rm BT'; font-size: 16pt} .OBOS-Title {background-color: rgb(255,255,255); color: rgb(0,128,0); font-family: 'Dutch801 Rm BT'; font-size: 24pt} .Text-Background {background-color: rgb(255,255,255)} .GR-Default {} .Body {margin: 0px} .Footer {margin: 0px} .Header {margin: 0px} .WP-Default {text-align: left; text-indent: 0px; margin-left: 0px; margin-right: 0px} --> </style> </HEAD> <BODY BGCOLOR="#ffffff"> <DIV class="sheet" id="Sheet 1"> <P class="Body" style="margin: 0px"><span class="OBOS-Title">ServerBitmap class</span><span style="color: rgb(0,0,0); font-size: 24pt"></span></P> <P class="Body" style="margin: 0px"><BR> </P> <P class="Body" style="margin: 0px">ServerBitmaps are the server side counterpart to BBitmap. Note that they are not allocated like other objects - the BitmapManager handles all allocation and deletion tasks.</P> <P class="Body" style="margin: 0px"><BR> <BR> <HR> </P> <P class="Body" style="margin: 0px"><BR> Member Functions</P> <P class="Body" style="margin: 0px"><BR> </P> <TABLE WIDTH=466 HEIGHT=103 BORDER=1 CELLPADDING=1 CELLSPACING=2> <TR> <TD WIDTH=253 HEIGHT=47> <P class="Body" style="margin: 0px">ServerBitmap(BRect r, color_space cspace, int32 flags, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID)</P> </TD> <TD WIDTH=213 HEIGHT=47> <P class="Body" style="margin: 0px">void _HandleSpace(color_space cs, int32 bytesperline=-1)</P> </TD> </TR> <TR> <TD WIDTH=253 HEIGHT=22> <P class="Body" style="margin: 0px">~ServerBitmap(void)</P> </TD> <TD WIDTH=213 HEIGHT=22> <P class="Body" style="margin: 0px">int32 BytesPerRow(void)</P> </TD> </TR> <TR> <TD WIDTH=253 HEIGHT=17> <P class="Body" style="margin: 0px">uint8 *Bits(void)</P> </TD> <TD WIDTH=213 HEIGHT=17> <P class="Body" style="margin: 0px">area_id Area(void)</P> </TD> </TR> <TR> <TD WIDTH=253 HEIGHT=17> <P class="Body" style="margin: 0px">uint32 BitsLength(void)</P> </TD> <TD WIDTH=213 HEIGHT=17> <P class="Body" style="margin: 0px">BRect Bounds(void)</P> </TD> </TR> </TABLE> <P class="Body" style="margin: 0px"><BR> <BR> Global Functions</P> <P class="Body" style="margin: 0px"><BR> If there are any global functions associated with the class, they are listed here.</P> <P class="Body" style="margin: 0px"><BR> <BR> <HR> </P> <P class="Body" style="margin: 0px"><span class="OBOS-Function-Def">ServerBitmap(BRect r, color_space cspace, int32 flags, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID)</span></P> <P class="Body" style="margin: 0px"><BR> 1) Call _HandleSpace()</P> <P class="Body" style="margin: 0px">2) Call _HandleFlags()</P> <P class="Body" style="margin: 0px">3) Initialize remaining data members to parameters or safe values</P> <P class="Body" style="margin: 0px"><span class="Default"><BR> </span><BR> <span style="font-size: 16pt">~ServerBitmap(void)</span></P> <P class="Body" style="margin: 0px"><span class="Default"><BR> Empty</span></P> <P class="Body" style="margin: 0px"><span class="Default"><BR> <BR> </span><span class="OBOS-Function-Def">uint8 *Bits(void)</span></P> <P class="Body" style="margin: 0px"><BR> Returns the bitmap's buffer member</P> <P class="Body" style="margin: 0px"><BR> <BR> <span class="OBOS-Function-Def">area_id Area(void)</span></P> <P class="Body" style="margin: 0px"><BR> Returns the bitmap's buffer member.</P> <P class="Body" style="margin: 0px"><BR> <BR> <span class="OBOS-Function-Def">uint32 BitsLength(void)</span></P> <P class="Body" style="margin: 0px"><BR> Returns bytes_per_row * height</P> <P class="Body" style="margin: 0px"><BR> <BR> <span class="OBOS-Function-Def">BRect Bounds(void)</span></P> <P class="Body" style="margin: 0px"><BR> returns BRect(width-1,height-1)</P> <P class="Body" style="margin: 0px"><BR> <BR> <span class="OBOS-Function-Def">int32 BytesPerRow(void)</span></P> <P class="Body" style="margin: 0px"><BR> returns the bitmap's bytes_per_row member</P> <P class="Body" style="margin: 0px"><BR> <BR> <span class="OBOS-Function-Def">void _HandleSpace(color_space cs, int32 bytesperline=-1)</span></P> <P class="Body" style="margin: 0px"><span class="Default"><BR> Large function which essentially consists of a switch() of the available color spaces and assigns the bits per pixel and bytes per line values based on the color space. If bytesperline is -1, the default is used, otherwise it uses the specified value.</span></P> <DIV class="layer" id="Layer 1"> </DIV> </DIV> </BODY> </HTML>