/* * Copyright 2003-2011, Haiku, Inc. * Distributed under the terms of the MIT License. */ #ifndef _LANGUAGE_H_ #define _LANGUAGE_H_ #include #include #include class BBitmap; // We must not include the icu headers in there as it could mess up binary // compatibility. #ifndef U_ICU_NAMESPACE #define U_ICU_NAMESPACE icu #endif namespace U_ICU_NAMESPACE { class Locale; } enum script_direction { B_LEFT_TO_RIGHT = 0, B_RIGHT_TO_LEFT, B_TOP_TO_BOTTOM, // seems not to be supported anywhere else? }; class BLanguage { public: BLanguage(); BLanguage(const char* language); BLanguage(const BLanguage& other); ~BLanguage(); status_t SetTo(const char* language); status_t GetNativeName(BString& name) const; status_t GetName(BString& name, const BLanguage* displayLanguage = NULL ) const; const char* GetString(uint32 id) const; status_t GetIcon(BBitmap* result) const; const char* Code() const; // ISO-639-1 const char* CountryCode() const; // ISO-3166 const char* ScriptCode() const; // ISO-15924 const char* Variant() const; const char* ID() const; bool IsCountrySpecific() const; bool IsVariant() const; uint8 Direction() const; BLanguage& operator=(const BLanguage& source); class Private; private: friend class Private; uint8 fDirection; U_ICU_NAMESPACE::Locale* fICULocale; }; #endif // _LANGUAGE_H_