//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: DefaultDecorator.cpp // Author: DarkWyrm // Description: Fallback decorator for the app_server // //------------------------------------------------------------------------------ #include "DisplayDriver.h" #include #include "LayerData.h" #include "ColorUtils.h" #include "DefaultDecorator.h" #include "RGBColor.h" //#define DEBUG_DECORATOR #define USE_VIEW_FILL_HACK #ifdef DEBUG_DECORATOR #include #endif DefaultDecorator::DefaultDecorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags) : Decorator(rect,wlook,wfeel,wflags) { taboffset=0; titlepixelwidth=0; _SetFocus(); // These hard-coded assignments will go bye-bye when the system _colors // API is implemented frame_highercol.SetColor(216,216,216); frame_lowercol.SetColor(110,110,110); textcol.SetColor(0,0,0); frame_highcol=frame_lowercol.MakeBlendColor(frame_highercol,0.75); frame_midcol=frame_lowercol.MakeBlendColor(frame_highercol,0.5); frame_lowcol=frame_lowercol.MakeBlendColor(frame_highercol,0.25); _DoLayout(); // This flag is used to determine whether or not we're moving the tab slidetab=false; solidhigh=0xFFFFFFFFFFFFFFFFLL; solidlow=0; tab_highcol=_colors->window_tab; tab_lowcol=_colors->window_tab; #ifdef DEBUG_DECORATOR printf("DefaultDecorator:\n"); printf("\tFrame (%.1f,%.1f,%.1f,%.1f)\n",rect.left,rect.top,rect.right,rect.bottom); #endif } DefaultDecorator::~DefaultDecorator(void) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: ~DefaultDecorator()\n"); #endif } click_type DefaultDecorator::Clicked(BPoint pt, int32 buttons, int32 modifiers) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Clicked\n"); printf("\tPoint: (%.1f,%.1f)\n",pt.x,pt.y); printf("\tButtons:\n"); if(buttons==0) printf("\t\tNone\n"); else { if(buttons & B_PRIMARY_MOUSE_BUTTON) printf("\t\tPrimary\n"); if(buttons & B_SECONDARY_MOUSE_BUTTON) printf("\t\tSecondary\n"); if(buttons & B_TERTIARY_MOUSE_BUTTON) printf("\t\tTertiary\n"); } printf("\tModifiers:\n"); if(modifiers==0) printf("\t\tNone\n"); else { if(modifiers & B_CAPS_LOCK) printf("\t\tCaps Lock\n"); if(modifiers & B_NUM_LOCK) printf("\t\tNum Lock\n"); if(modifiers & B_SCROLL_LOCK) printf("\t\tScroll Lock\n"); if(modifiers & B_LEFT_COMMAND_KEY) printf("\t\t Left Command\n"); if(modifiers & B_RIGHT_COMMAND_KEY) printf("\t\t Right Command\n"); if(modifiers & B_LEFT_CONTROL_KEY) printf("\t\tLeft Control\n"); if(modifiers & B_RIGHT_CONTROL_KEY) printf("\t\tRight Control\n"); if(modifiers & B_LEFT_OPTION_KEY) printf("\t\tLeft Option\n"); if(modifiers & B_RIGHT_OPTION_KEY) printf("\t\tRight Option\n"); if(modifiers & B_LEFT_SHIFT_KEY) printf("\t\tLeft Shift\n"); if(modifiers & B_RIGHT_SHIFT_KEY) printf("\t\tRight Shift\n"); if(modifiers & B_MENU_KEY) printf("\t\tMenu\n"); } #endif if(_closerect.Contains(pt)) return CLICK_CLOSE; if(_zoomrect.Contains(pt)) return CLICK_ZOOM; if(_resizerect.Contains(pt) && _look==B_DOCUMENT_WINDOW_LOOK) return CLICK_RESIZE; // Clicking in the tab? if(_tabrect.Contains(pt)) { // Here's part of our window management stuff // if(buttons==B_PRIMARY_MOUSE_BUTTON && !GetFocus()) // return CLICK_MOVETOFRONT; if(buttons==B_SECONDARY_MOUSE_BUTTON) return CLICK_MOVETOBACK; return CLICK_DRAG; } // We got this far, so user is clicking on the border? BRect brect(_frame); brect.top+=19; BRect clientrect(brect.InsetByCopy(3,3)); if(brect.Contains(pt) && !clientrect.Contains(pt)) { if(_resizerect.Contains(pt)) return CLICK_RESIZE; return CLICK_DRAG; } // Guess user didn't click anything return CLICK_NONE; } void DefaultDecorator::_DoLayout(void) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Do Layout\n"); #endif // Here we determine the size of every rectangle that we use // internally when we are given the size of the client rectangle. // Current version simply makes everything fit inside the rect // instead of building around it. This will change. _tabrect=_frame; _resizerect=_frame; _borderrect=_frame; _closerect=_frame; textoffset=(_look==B_FLOATING_WINDOW_LOOK)?5:7; _closerect.left+=(_look==B_FLOATING_WINDOW_LOOK)?2:4; _closerect.top+=(_look==B_FLOATING_WINDOW_LOOK)?6:4; _closerect.right=_closerect.left+10; _closerect.bottom=_closerect.top+10; _borderrect.top+=19; _resizerect.top=_resizerect.bottom-18; _resizerect.left=_resizerect.right-18; _tabrect.bottom=_tabrect.top+18; if(GetTitle() && _driver) { titlepixelwidth=_driver->StringWidth(GetTitle(),_TitleWidth(), &_layerdata); if(_closerect.right+textoffset+titlepixelwidth+35< _frame.Width()-1) _tabrect.right=_tabrect.left+titlepixelwidth; } else _tabrect.right=_tabrect.left+_tabrect.Width()/2; if(_look==B_FLOATING_WINDOW_LOOK) _tabrect.top+=4; _zoomrect=_tabrect; _zoomrect.top+=(_look==B_FLOATING_WINDOW_LOOK)?2:4; _zoomrect.right-=4; _zoomrect.bottom-=4; _zoomrect.left=_zoomrect.right-10; _zoomrect.bottom=_zoomrect.top+10; } void DefaultDecorator::MoveBy(float x, float y) { MoveBy(BPoint(x,y)); } void DefaultDecorator::MoveBy(BPoint pt) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Move By (%.1f, %.1f)\n",pt.x,pt.y); #endif // Move all internal rectangles the appropriate amount _frame.OffsetBy(pt); _closerect.OffsetBy(pt); _tabrect.OffsetBy(pt); _resizerect.OffsetBy(pt); _borderrect.OffsetBy(pt); _zoomrect.OffsetBy(pt); } BRegion * DefaultDecorator::GetFootprint(void) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Get Footprint\n"); #endif // This function calculates the decorator's footprint in coordinates // relative to the layer. This is most often used to set a WinBorder // object's visible region. BRegion *reg=new BRegion(_borderrect); reg->Include(_tabrect); return reg; } void DefaultDecorator::_DrawTitle(BRect r) { // Designed simply to redraw the title when it has changed on // the client side. _layerdata.draw_mode=B_OP_OVER; _layerdata.highcolor=_colors->window_tab_text; // closerect.bottom+1 because the driver subtracts one from the y coordinate // for compatibility with the BeOS font system _driver->DrawString(GetTitle(),_ClipTitle((_zoomrect.left-5)-(_closerect.right+textoffset)), BPoint(_closerect.right+textoffset,_closerect.bottom+1),&_layerdata); _layerdata.draw_mode=B_OP_COPY; } void DefaultDecorator::_SetFocus(void) { // SetFocus() performs necessary duties for color swapping and // other things when a window is deactivated or activated. if(GetFocus()) { tab_highcol=_colors->window_tab; tab_lowcol=_colors->window_tab; button_highcol.SetColor(255,255,0); button_lowcol.SetColor(255,203,0); } else { tab_highcol.SetColor(235,235,235); tab_lowcol.SetColor(160,160,160); button_highcol.SetColor(229,229,229); button_lowcol.SetColor(153,153,153); } } void DefaultDecorator::Draw(BRect update) { #ifdef DEBUG_DECORATOR printf("DefaultDecorator: Draw(%.1f,%.1f,%.1f,%.1f)\n",update.left,update.top,update.right,update.bottom); #endif // We need to draw a few things: the tab, the resize thumb, the borders, // and the buttons _DrawTab(update); // Draw the top view's client area - just a hack :) RGBColor blue(100,100,255); _layerdata.highcolor=blue; if(_borderrect.Intersects(update)) _driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh); _DrawFrame(update); } void DefaultDecorator::Draw(void) { // Easy way to draw everything - no worries about drawing only certain // things // Draw the top view's client area - just a hack :) RGBColor blue(100,100,255); _layerdata.highcolor=blue; _driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh); DrawFrame(); DrawTab(); } void DefaultDecorator::_DrawZoom(BRect r) { // If this has been implemented, then the decorator has a Zoom button // which should be drawn based on the state of the member zoomstate BRect zr=r; zr.left+=zr.Width()/3; zr.top+=zr.Height()/3; DrawBlendedRect(zr,GetZoom()); DrawBlendedRect(zr.OffsetToCopy(r.LeftTop()),GetZoom()); } void DefaultDecorator::_DrawClose(BRect r) { // Just like DrawZoom, but for a close button DrawBlendedRect(r,GetClose()); } void DefaultDecorator::_DrawTab(BRect r) { // If a window has a tab, this will draw it and any buttons which are // in it. if(_look==B_NO_BORDER_WINDOW_LOOK) return; _layerdata.highcolor=frame_lowcol; _driver->StrokeRect(_tabrect,&_layerdata,(int8*)&solidhigh); _layerdata.highcolor=_colors->window_tab; _driver->FillRect(_tabrect.InsetByCopy(1,1),&_layerdata,(int8*)&solidhigh); // UpdateTitle(layer->name->String()); _DrawTitle(_tabrect); // Draw the buttons if we're supposed to if(!(_flags & B_NOT_CLOSABLE)) _DrawClose(_closerect); if(!(_flags & B_NOT_ZOOMABLE)) _DrawZoom(_zoomrect); } void DefaultDecorator::DrawBlendedRect(BRect r, bool down) { // This bad boy is used to draw a rectangle with a gradient. // Note that it is not part of the Decorator API - it's specific // to just the DefaultDecorator. Called by DrawZoom and DrawClose // Actually just draws a blended square int32 w=r.IntegerWidth(), h=r.IntegerHeight(); rgb_color tmpcol,halfcol, startcol, endcol; float rstep,gstep,bstep,i; int steps=(wStrokeLine(BPoint(r.left,r.top+i), BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh); SetRGBColor(&tmpcol, uint8(halfcol.red-(i*rstep)), uint8(halfcol.green-(i*gstep)), uint8(halfcol.blue-(i*bstep))); _layerdata.highcolor=tmpcol; _driver->StrokeLine(BPoint(r.left+steps,r.top+i), BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh); } // _layerdata.highcolor=startcol; // _driver->FillRect(r,&_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_lowcol; _driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh); } void DefaultDecorator::_DrawFrame(BRect rect) { // Duh, draws the window frame, I think. ;) #ifdef USE_VIEW_FILL_HACK _driver->FillRect(_borderrect,&_layerdata,(int8*)&solidhigh); #endif if(_look==B_NO_BORDER_WINDOW_LOOK) return; BRect r=_borderrect; _layerdata.highcolor=frame_midcol; _driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_lowcol; _driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_lowercol; _driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_lowercol; _driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom), &_layerdata,(int8*)&solidhigh); r.InsetBy(1,1); _layerdata.highcolor=frame_highercol; _driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_highercol; _driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_midcol; _driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_midcol; _driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom), &_layerdata,(int8*)&solidhigh); r.InsetBy(1,1); _layerdata.highcolor=frame_highcol; _driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh); r.InsetBy(1,1); _layerdata.highcolor=frame_lowercol; _driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.right-1,r.top), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_lowercol; _driver->StrokeLine(BPoint(r.left,r.top),BPoint(r.left,r.bottom), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_highercol; _driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.right,r.top), &_layerdata,(int8*)&solidhigh); _layerdata.highcolor=frame_highercol; _driver->StrokeLine(BPoint(r.right,r.bottom),BPoint(r.left,r.bottom), &_layerdata,(int8*)&solidhigh); _driver->StrokeRect(_borderrect,&_layerdata,(int8*)&solidhigh); // Draw the resize thumb if we're supposed to if(!(_flags & B_NOT_RESIZABLE)) { r=_resizerect; int32 w=r.IntegerWidth(), h=r.IntegerHeight(); // This code is strictly for B_DOCUMENT_WINDOW looks if(_look==B_DOCUMENT_WINDOW_LOOK) { rgb_color halfcol, startcol, endcol; float rstep,gstep,bstep,i; int steps=(wStrokeLine(BPoint(r.left,r.top+i), BPoint(r.left+i,r.top),&_layerdata,(int8*)&solidhigh); _layerdata.highcolor.SetColor(uint8(halfcol.red-(i*rstep)), uint8(halfcol.green-(i*gstep)), uint8(halfcol.blue-(i*bstep))); _driver->StrokeLine(BPoint(r.left+steps,r.top+i), BPoint(r.left+i,r.top+steps),&_layerdata,(int8*)&solidhigh); } _layerdata.highcolor=frame_lowercol; _driver->StrokeRect(r,&_layerdata,(int8*)&solidhigh); } else { _layerdata.highcolor=frame_lowercol; _driver->StrokeLine(BPoint(r.right,r.top),BPoint(r.right-3,r.top), &_layerdata,(int8*)&solidhigh); _driver->StrokeLine(BPoint(r.left,r.bottom),BPoint(r.left,r.bottom-3), &_layerdata,(int8*)&solidhigh); } } }