/* * Copyright 2001-2002, Haiku Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * Author: * Christopher ML Zumwalt May (zummy@users.sf.net) */ #ifndef _PUSHGAMESOUND_H #define _PUSHGAMESOUND_H #include class BList; class BPushGameSound : public BStreamingGameSound { public: BPushGameSound(size_t inBufferFrameCount, const gs_audio_format* format, size_t inBufferCount = 2, BGameSoundDevice* device = NULL); virtual ~BPushGameSound(); enum lock_status { lock_failed = -1, // not yet time to do more lock_ok = 0, // do more lock_ok_frames_dropped // you may have missed some buffers }; virtual lock_status LockNextPage(void** _pagePtr, size_t* _pageSize); virtual status_t UnlockPage(void* pagePtr); virtual lock_status LockForCyclic(void** _basePtr, size_t* _size); virtual status_t UnlockCyclic(); virtual size_t CurrentPosition(); virtual BGameSound* Clone() const; virtual status_t Perform(int32 selector, void* data); protected: BPushGameSound(BGameSoundDevice* device); virtual status_t SetParameters(size_t bufferFrameCount, const gs_audio_format* format, size_t bufferCount); virtual status_t SetStreamHook(void (*hook)(void* inCookie, void* buffer, size_t byteCount, BStreamingGameSound* me), void* cookie); virtual void FillBuffer(void* buffer, size_t byteCount); private: BPushGameSound(); BPushGameSound(const BPushGameSound& other); BPushGameSound& operator=(const BPushGameSound& other); // not implemented bool BytesReady(size_t* bytes); virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...); virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...); private: sem_id fLock; BList* fPageLocked; size_t fLockPos; size_t fPlayPos; char* fBuffer; size_t fPageSize; int32 fPageCount; size_t fBufferSize; uint32 _reserved[12]; }; #endif // _PUSH_GAME_SOUND_H