PatternHandler class


PatternHandler provides an easy way to integrate pattern support into classes which require it, such as the DisplayDriver class.





Member Functions


PatternHandler(void)

~PatternHandler(void)

void SetTarget(int8 *pattern)

void SetColors(RGBColor c1, RGBColor c2)

RGBColor GetColor(SPoint pt)

RGBColor GetColor(float x, float y)

bool GetValue(float x, float y)

bool GetValue(SPoint pt)



Enumerated Types


pattern_enum

{

uint64 type64

uint8 type8 [8]

}



PatternHandler()


1) Initialize internal RGBColor variables to black and white, respectively.

2) Set internal pattern to B_SOLID_HIGH (all 1's)



~PatternHandler()


Empty



void SetTarget(int8 *pattern)


Updates the pattern handler's pattern. It copies the pattern passed to it, so it does NOT take responsibility for freeing any memory.


1) cast the passed pointer in such a way to copy it as a uint64 to the pattern_enum.type64 member


void SetColors(RGBColor c1, RGBColor c2)


Sets the internal high and low colors for the pattern handler. These will be the colors returned when GetColor() is called.


1) Assign c1 to high color and c2 to low color



RGBColor GetColor(SPoint pt) RGBColor GetColor (float x, float y)


bool GetValue(SPoint pt) bool GetValue (float x, float y)


GetColor returns the color in the pattern at the specified location. GetValue returns true for the high color and false for the low color.


1) xpos = x % 8, ypos = y % 8 2) value = pointer [ ypos ] & ( 1 << (7 - xpos) )

3) GetValue: return (value==0)?false:true

GetColor: return (value==0)?lowcolor:highcolor