/* * Copyright 2001-2009, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _RECT_H #define _RECT_H #include #include #include class BRect { public: float left; float top; float right; float bottom; BRect(); BRect(const BRect& other); BRect(float left, float top, float right, float bottom); BRect(BPoint leftTop, BPoint rightBottom); BRect(BPoint leftTop, BSize size); BRect& operator=(const BRect& other); void Set(float left, float top, float right, float bottom); void PrintToStream() const; BPoint LeftTop() const; BPoint RightBottom() const; BPoint LeftBottom() const; BPoint RightTop() const; void SetLeftTop(const BPoint leftTop); void SetRightBottom(const BPoint rightBottom); void SetLeftBottom(const BPoint leftBottom); void SetRightTop(const BPoint rightTop); // Transformation void InsetBy(BPoint inset); void InsetBy(float dx, float dy); void OffsetBy(BPoint delta); void OffsetBy(float dx, float dy); void OffsetTo(BPoint offset); void OffsetTo(float x, float y); // Expression transformations BRect& InsetBySelf(BPoint inset); BRect& InsetBySelf(float dx, float dy); BRect InsetByCopy(BPoint inset); BRect InsetByCopy(float dx, float dy); BRect& OffsetBySelf(BPoint offset); BRect& OffsetBySelf(float dx, float dy); BRect OffsetByCopy(BPoint offset); BRect OffsetByCopy(float dx, float dy); BRect& OffsetToSelf(BPoint offset); BRect& OffsetToSelf(float dx, float dy); BRect OffsetToCopy(BPoint offset); BRect OffsetToCopy(float dx, float dy); // Comparison bool operator==(BRect r) const; bool operator!=(BRect r) const; // Intersection and union BRect operator&(BRect r) const; BRect operator|(BRect r) const; bool IsValid() const; float Width() const; int32 IntegerWidth() const; float Height() const; int32 IntegerHeight() const; BSize Size() const; bool Intersects(BRect r) const; bool Contains(BPoint p) const; bool Contains(BRect r) const; }; // #pragma mark - inline definitions inline BPoint BRect::LeftTop() const { return *(const BPoint *)&left; } inline BPoint BRect::RightBottom() const { return *(const BPoint *)&right; } inline BPoint BRect::LeftBottom() const { return BPoint(left, bottom); } inline BPoint BRect::RightTop() const { return BPoint(right, top); } inline BRect::BRect() { top = left = 0; bottom = right = -1; } inline BRect::BRect(float l, float t, float r, float b) { left = l; top = t; right = r; bottom = b; } inline BRect::BRect(const BRect& r) { left = r.left; top = r.top; right = r.right; bottom = r.bottom; } inline BRect::BRect(BPoint leftTop, BPoint rightBottom) { left = leftTop.x; top = leftTop.y; right = rightBottom.x; bottom = rightBottom.y; } inline BRect::BRect(BPoint leftTop, BSize size) : left(leftTop.x), top(leftTop.y), right(leftTop.x + size.width), bottom(leftTop.y + size.height) { } inline BRect& BRect::operator=(const BRect& from) { left = from.left; top = from.top; right = from.right; bottom = from.bottom; return *this; } inline void BRect::Set(float l, float t, float r, float b) { left = l; top = t; right = r; bottom = b; } inline bool BRect::IsValid() const { return left <= right && top <= bottom; } inline int32 BRect::IntegerWidth() const { return (int32)ceil(right - left); } inline float BRect::Width() const { return right - left; } inline int32 BRect::IntegerHeight() const { return (int32)ceil(bottom - top); } inline float BRect::Height() const { return bottom - top; } inline BSize BRect::Size() const { return BSize(right - left, bottom - top); } #endif // _RECT_H