//------------------------------------------------------------------------------ // MessagePrivate.h // //------------------------------------------------------------------------------ #ifndef MESSAGEPRIVATE_H #define MESSAGEPRIVATE_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include #include #include // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- extern "C" void _msg_cache_cleanup_(); extern "C" int _init_message_(); extern "C" int _delete_message_(); class BMessage::Private { public: Private(BMessage* msg) : fMessage(msg) {;} Private(BMessage& msg) : fMessage(&msg) {;} inline void SetTarget(int32 token, bool preferred) { fMessage->fTarget = token; fMessage->fPreferred = preferred; } inline void SetReply(BMessenger messenger) { BMessenger::Private mp(messenger); fMessage->fReplyTo.port = mp.Port(); fMessage->fReplyTo.target = mp.Token(); fMessage->fReplyTo.team = mp.Team(); fMessage->fReplyTo.preferred = mp.IsPreferredTarget(); } inline int32 GetTarget() { return fMessage->fTarget; } inline bool UsePreferredTarget() { return fMessage->fPreferred; } private: BMessage* fMessage; }; #endif // MESSAGEPRIVATE_H /* * $Log $ * * $Id $ * */