/******************************************************************************* / / File: ScrollBar.h / / Description: BScrollBar displays and controls a scrollbar. / / Copyright 1992-98, Be Incorporated, All Rights Reserved / *******************************************************************************/ #ifndef _SCROLL_BAR_H #define _SCROLL_BAR_H #include #include #include #include //---------------------------------------------------------------- //----- scroll bar defines --------------------------------------- #define B_V_SCROLL_BAR_WIDTH 14.0 #define B_H_SCROLL_BAR_HEIGHT 14.0 //---------------------------------------------------------------- //----- BScrollBar class ----------------------------------------- class BScrollArrowButton; class BScrollBarPrivateData; class BScrollBar : public BView { public: BScrollBar( BRect frame, const char *name, BView *target, float min, float max, orientation direction); BScrollBar(BMessage *data); virtual ~BScrollBar(); static BArchivable *Instantiate(BMessage *data); virtual status_t Archive(BMessage *data, bool deep = true) const; virtual void AttachedToWindow(); void SetValue(float value); float Value() const; void SetProportion(float); float Proportion() const; virtual void ValueChanged(float newValue); void SetRange(float min, float max); void GetRange(float *min, float *max) const; void SetSteps(float smallStep, float largeStep); void GetSteps(float *smallStep, float *largeStep) const; void SetTarget(BView *target); void SetTarget(const char *targetName); BView *Target() const; orientation Orientation() const; virtual void MessageReceived(BMessage *msg); virtual void MouseDown(BPoint pt); virtual void MouseUp(BPoint pt); virtual void MouseMoved(BPoint pt, uint32 code, const BMessage *msg); virtual void DetachedFromWindow(); virtual void Draw(BRect updateRect); virtual void FrameMoved(BPoint new_position); virtual void FrameResized(float new_width, float new_height); virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property); virtual void ResizeToPreferred(); virtual void GetPreferredSize(float *width, float *height); virtual void MakeFocus(bool state = true); virtual void AllAttached(); virtual void AllDetached(); virtual status_t GetSupportedSuites(BMessage *data); //----- Private or reserved ----------------------------------------- virtual status_t Perform(perform_code d, void *arg); private: friend BScrollArrowButton; virtual void _ReservedScrollBar1(); virtual void _ReservedScrollBar2(); virtual void _ReservedScrollBar3(); virtual void _ReservedScrollBar4(); BScrollBar &operator=(const BScrollBar &); void DoScroll(float delta); void InitObject(float min, float max, orientation o, BView *t); float fMin; float fMax; float fSmallStep; float fLargeStep; float fValue; float fProportion; BView* fTarget; orientation fOrientation; char *fTargetName; BScrollBarPrivateData *privatedata; uint32 _reserved[3]; }; //------------------------------------------------------------- //------------------------------------------------------------- #endif // _SCROLL_BAR_H