/* * Copyright 2005, Ingo Weinhold, bonefish@users.sf.net. * Distributed under the terms of the MIT License. */ #ifndef _DEBUGGER_H #define _DEBUGGER_H #include #include #include // include architecture specific definitions #ifdef __INTEL__ #include #elif __POWERPC__ #include #endif typedef struct debug_cpu_state debug_cpu_state; #ifdef __cplusplus extern "C" { #endif extern status_t install_default_debugger(port_id debuggerPort); extern port_id install_team_debugger(team_id team, port_id debuggerPort); extern status_t remove_team_debugger(team_id team); extern status_t debug_thread(thread_id thread); extern void wait_for_debugger(void); // team debugging flags enum { // event mask: If a flag is set, any of the team's threads will stop when // the respective event occurs. All flags are enabled by default. Always // enabled are debugger() calls and hardware exceptions, as well as the // deletion of the debugged team. B_TEAM_DEBUG_SIGNALS = 0x00010000, B_TEAM_DEBUG_PRE_SYSCALL = 0x00020000, B_TEAM_DEBUG_POST_SYSCALL = 0x00040000, B_TEAM_DEBUG_TEAM_CREATION = 0x00080000, B_TEAM_DEBUG_THREADS = 0x00100000, B_TEAM_DEBUG_IMAGES = 0x00200000, // new thread handling B_TEAM_DEBUG_STOP_NEW_THREADS = 0x01000000, B_TEAM_DEBUG_USER_FLAG_MASK = 0xffff0000, }; // per-thread debugging flags enum { // event mask: If a flag is set, the thread will stop when the respective // event occurs. If there is a corresponding team flag, it is sufficient, // if either is set. Per default none of the flags is set. B_THREAD_DEBUG_PRE_SYSCALL = 0x00010000, B_THREAD_DEBUG_POST_SYSCALL = 0x00020000, // child thread handling B_THREAD_DEBUG_STOP_CHILD_THREADS = 0x00100000, B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS = 0x00200000, B_THREAD_DEBUG_USER_FLAG_MASK = 0xffff0000, }; // reasons for why a thread is invoking the debugger typedef enum { B_THREAD_NOT_RUNNING = 0, // thread not running (e.g. when starting to // debug) B_SIGNAL_RECEIVED, // thread received a signal B_TEAM_CREATED, // thread created a new team B_THREAD_CREATED, // thread spawned a new thread B_IMAGE_CREATED, // thread created a new image B_IMAGE_DELETED, // thread deleted an image B_DEBUGGER_CALL, // thread called debugger() B_BREAKPOINT_HIT, // thread hit a breakpoint B_WATCHPOINT_HIT, // thread hit a memory watchpoint B_PRE_SYSCALL_HIT, // thread starts a syscall B_POST_SYSCALL_HIT, // thread finished a syscall B_SINGLE_STEP, // thread is being single stepped B_EXCEPTION_OCCURRED, // an exception (fault, trap,...) occurred } debug_why_stopped; // in case of a B_EXCEPTION_OCCURRED event: the type of the exception typedef enum { B_NMI = 0, // non-maskable interrupt B_MACHINE_CHECK_EXCEPTION, B_SEGMENT_VIOLATION, B_ALIGNMENT_EXCEPTION, B_DIVIDE_ERROR, B_OVERFLOW_EXCEPTION, B_BOUNDS_CHECK_EXCEPTION, B_INVALID_OPCODE_EXCEPTION, B_SEGMENT_NOT_PRESENT, B_STACK_FAULT, B_GENERAL_PROTECTION_FAULT, B_FLOATING_POINT_EXCEPTION, } debug_exception_type; extern void get_debug_why_stopped_string(debug_why_stopped whyStopped, char *buffer, int32 bufferSize); extern void get_debug_exception_string(debug_exception_type exception, char *buffer, int32 bufferSize); // Value indicating how a stopped thread shall continue. enum { B_THREAD_DEBUG_HANDLE_EVENT = 0, // handle the event normally // (e.g. a signal is delivered, a // CPU fault kills the team,...) B_THREAD_DEBUG_IGNORE_EVENT, // ignore the event and continue as if // it didn't occur (e.g. a signal or // a CPU fault will be ignored) }; // watchpoint types (ToDo: Check PPC support.) enum { B_DATA_READ_WATCHPOINT = 0, // !x86 B_DATA_WRITE_WATCHPOINT, B_DATA_READ_WRITE_WATCHPOINT, }; // how to apply signal ignore masks typedef enum { B_DEBUG_SIGNAL_MASK_AND = 0, B_DEBUG_SIGNAL_MASK_OR, B_DEBUG_SIGNAL_MASK_SET, } debug_signal_mask_op; #define B_DEBUG_SIGNAL_TO_MASK(signal) (1ULL << ((signal) - 1)) // #pragma mark - // messages to the debug nub thread typedef enum { B_DEBUG_MESSAGE_READ_MEMORY = 0, // read from the team's memory B_DEBUG_MESSAGE_WRITE_MEMORY, // write to the team's memory B_DEBUG_MESSAGE_SET_TEAM_FLAGS, // set the team's debugging flags B_DEBUG_MESSAGE_SET_THREAD_FLAGS, // set a thread's debugging flags B_DEBUG_MESSAGE_RUN_THREAD, // run a thread full speed B_DEBUG_MESSAGE_STEP_THREAD, // let a thread execute the next // instruction B_DEBUG_MESSAGE_GET_WHY_STOPPED, // ask why the thread stopped B_DEBUG_MESSAGE_SET_CPU_STATE, // change a stopped thread's CPU state B_DEBUG_MESSAGE_SET_BREAKPOINT, // set a breakpoint B_DEBUG_MESSAGE_CLEAR_BREAKPOINT, // clear a breakpoint B_DEBUG_MESSAGE_SET_WATCHPOINT, // set a watchpoint B_DEBUG_MESSAGE_CLEAR_WATCHPOINT, // clear a watchpoint B_DEBUG_MESSAGE_SET_SIGNAL_MASKS, // set/get a thread's masks of signals B_DEBUG_MESSAGE_GET_SIGNAL_MASKS, // the debugger is interested in B_DEBUG_MESSAGE_SET_SIGNAL_HANDLER, // set/get a thread's signal handler for B_DEBUG_MESSAGE_GET_SIGNAL_HANDLER, // a signal B_DEBUG_MESSAGE_PREPARE_HANDOVER, // prepares the debugged team for being // handed over to another debugger; // the new debugger can just invoke // install_team_debugger() } debug_nub_message; // maximal number of bytes to read/write via B_{READ,WRITE]_MEMORY enum { B_MAX_READ_WRITE_MEMORY_SIZE = 1024, }; // B_DEBUG_MESSAGE_READ_MEMORY typedef struct { port_id reply_port; // port to send the reply to void *address; // address from which to read int32 size; // number of bytes to read } debug_nub_read_memory; typedef struct { status_t error; // B_OK, if reading went fine int32 size; // the number of bytes actually read // > 0, iff error == B_OK char data[B_MAX_READ_WRITE_MEMORY_SIZE]; // the read data } debug_nub_read_memory_reply; // B_DEBUG_MESSAGE_WRITE_MEMORY typedef struct { port_id reply_port; // port to send the reply to void *address; // address to which to write int32 size; // number of bytes to write char data[B_MAX_READ_WRITE_MEMORY_SIZE]; // data to write } debug_nub_write_memory; typedef struct { status_t error; // B_OK, if writing went fine } debug_nub_write_memory_reply; // B_DEBUG_MESSAGE_SET_TEAM_FLAGS typedef struct { int32 flags; // the new team debugging flags } debug_nub_set_team_flags; // B_DEBUG_MESSAGE_SET_THREAD_FLAGS typedef struct { thread_id thread; // the thread int32 flags; // the new thread debugging flags } debug_nub_set_thread_flags; // B_DEBUG_MESSAGE_RUN_THREAD typedef struct { thread_id thread; // the thread to be run uint32 handle_event; // how to handle the occurred event } debug_nub_run_thread; // B_DEBUG_MESSAGE_STEP_THREAD typedef struct { thread_id thread; // the thread uint32 handle_event; // how to handle the occurred event } debug_nub_step_thread; // B_DEBUG_MESSAGE_GET_WHY_STOPPED typedef struct { port_id reply_port; // port to send the reply to thread_id thread; // the thread } debug_nub_get_why_stopped; // B_DEBUG_MESSAGE_SET_CPU_STATE typedef struct { thread_id thread; // the thread debug_cpu_state cpu_state; // the new CPU state } debug_nub_set_cpu_state; // B_DEBUG_MESSAGE_SET_BREAKPOINT typedef struct { port_id reply_port; // port to send the reply to void *address; // breakpoint address } debug_nub_set_breakpoint; typedef struct { status_t error; // B_OK, if the breakpoint has been set // successfully } debug_nub_set_breakpoint_reply; // B_DEBUG_MESSAGE_CLEAR_BREAKPOINT typedef struct { void *address; // breakpoint address } debug_nub_clear_breakpoint; // B_DEBUG_MESSAGE_SET_WATCHPOINT typedef struct { port_id reply_port; // port to send the reply to void *address; // watchpoint address uint32 type; // watchpoint type (see type constants above) int32 length; // number of bytes to watch (typically 1, 2, // 4); architecture specific alignment // restrictions apply. } debug_nub_set_watchpoint; typedef struct { status_t error; // B_OK, if the watchpoint has been set // successfully } debug_nub_set_watchpoint_reply; // B_DEBUG_MESSAGE_CLEAR_WATCHPOINT typedef struct { void *address; // watchpoint address } debug_nub_clear_watchpoint; // B_DEBUG_MESSAGE_SET_SIGNAL_MASKS typedef struct { thread_id thread; // the thread uint64 ignore_mask; // the mask for signals the // debugger wishes not to be // notified of uint64 ignore_once_mask; // the mask for signals the // debugger wishes not to be // notified of when they next // occur debug_signal_mask_op ignore_op; // what to do with ignore_mask debug_signal_mask_op ignore_once_op; // what to do with // ignore_once_mask } debug_nub_set_signal_masks; // B_DEBUG_MESSAGE_GET_SIGNAL_MASKS typedef struct { port_id reply_port; // port to send the reply to thread_id thread; // the thread } debug_nub_get_signal_masks; typedef struct { status_t error; // B_OK, if the thread exists uint64 ignore_mask; // the mask for signals the debugger wishes // not to be notified of uint64 ignore_once_mask; // the mask for signals the debugger wishes // not to be notified of when they next // occur } debug_nub_get_signal_masks_reply; // B_DEBUG_MESSAGE_SET_SIGNAL_HANDLER typedef struct { thread_id thread; // the thread int signal; // the signal struct sigaction handler; // the new signal handler } debug_nub_set_signal_handler; // B_DEBUG_MESSAGE_GET_SIGNAL_HANDLER typedef struct { port_id reply_port; // port to send the reply to thread_id thread; // the thread int signal; // the signal } debug_nub_get_signal_handler; typedef struct { status_t error; // B_OK, if the thread exists struct sigaction handler; // the signal handler } debug_nub_get_signal_handler_reply; // B_DEBUG_MESSAGE_PREPARE_HANDOVER typedef struct { status_t error; // B_OK, if the everything went fine } debug_nub_prepare_handover_reply; // union of all messages structures sent to the debug nub thread typedef union { debug_nub_read_memory read_memory; debug_nub_write_memory write_memory; debug_nub_set_team_flags set_team_flags; debug_nub_set_thread_flags set_thread_flags; debug_nub_run_thread run_thread; debug_nub_step_thread step_thread; debug_nub_get_why_stopped get_why_stopped; debug_nub_set_cpu_state set_cpu_state; debug_nub_set_breakpoint set_breakpoint; debug_nub_clear_breakpoint clear_breakpoint; debug_nub_set_watchpoint set_watchpoint; debug_nub_clear_watchpoint clear_watchpoint; debug_nub_set_signal_masks set_signal_masks; debug_nub_get_signal_masks get_signal_masks; debug_nub_set_signal_handler set_signal_handler; debug_nub_get_signal_handler get_signal_handler; } debug_nub_message_data; // #pragma mark - // messages sent to the debugger typedef enum { B_DEBUGGER_MESSAGE_THREAD_STOPPED = 0, // thread stopped (e.g. when // starting to debug or when an // error occurs) B_DEBUGGER_MESSAGE_PRE_SYSCALL, // begin of a syscall B_DEBUGGER_MESSAGE_POST_SYSCALL, // end of a syscall B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED, // thread received a signal B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED, // an exception occurred B_DEBUGGER_MESSAGE_TEAM_CREATED, // the debugged team created a new // one B_DEBUGGER_MESSAGE_TEAM_DELETED, // the debugged team is gone B_DEBUGGER_MESSAGE_THREAD_CREATED, // a thread has been created B_DEBUGGER_MESSAGE_THREAD_DELETED, // a thread has been deleted B_DEBUGGER_MESSAGE_IMAGE_CREATED, // an image has been created B_DEBUGGER_MESSAGE_IMAGE_DELETED, // an image has been deleted } debug_debugger_message; // first member of all debugger messages -- not a message by itself typedef struct { thread_id thread; // the thread being the event origin team_id team; // the thread's team port_id nub_port; // port to debug nub for this team (only set // for synchronous messages) } debug_origin; // B_DEBUGGER_MESSAGE_THREAD_STOPPED typedef struct { debug_origin origin; debug_why_stopped why; // reason for contacting debugger debug_cpu_state cpu_state; // cpu state void *data; // additional data } debug_thread_stopped; // B_DEBUGGER_MESSAGE_PRE_SYSCALL typedef struct { debug_origin origin; uint32 syscall; // the syscall number uint32 args[16]; // syscall arguments } debug_pre_syscall; // B_DEBUGGER_MESSAGE_POST_SYSCALL typedef struct { debug_origin origin; bigtime_t start_time; // time of syscall start bigtime_t end_time; // time of syscall completion uint64 return_value; // the syscall's return value uint32 syscall; // the syscall number uint32 args[16]; // syscall arguments } debug_post_syscall; // B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED typedef struct { debug_origin origin; int signal; // the signal struct sigaction handler; // the signal handler bool deadly; // true, if handling the signal will kill // the team } debug_signal_received; // B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED typedef struct { debug_origin origin; debug_exception_type exception; // the exception int signal; // the signal that will be sent, // when the thread continues // normally } debug_exception_occurred; // B_DEBUGGER_MESSAGE_TEAM_CREATED typedef struct { debug_origin origin; team_id new_team; // the newly created team } debug_team_created; // B_DEBUGGER_MESSAGE_TEAM_DELETED typedef struct { debug_origin origin; // thread is < 0, team is the deleted team // (asynchronous message) } debug_team_deleted; // B_DEBUGGER_MESSAGE_THREAD_CREATED typedef struct { debug_origin origin; // the thread that created the new thread team_id new_thread; // the newly created thread } debug_thread_created; // B_DEBUGGER_MESSAGE_THREAD_DELETED typedef struct { debug_origin origin; // the deleted thread (asynchronous message) } debug_thread_deleted; // B_DEBUGGER_MESSAGE_IMAGE_CREATED typedef struct { debug_origin origin; image_info info; // info for the image } debug_image_created; // B_DEBUGGER_MESSAGE_IMAGE_DELETED typedef struct { debug_origin origin; image_info info; // info for the image } debug_image_deleted; // union of all messages structures sent to the debugger typedef union { debug_thread_stopped thread_stopped; debug_pre_syscall pre_syscall; debug_post_syscall post_syscall; debug_signal_received signal_received; debug_exception_occurred exception_occurred; debug_team_created team_created; debug_team_deleted team_deleted; debug_thread_created thread_created; debug_thread_deleted thread_deleted; debug_image_created image_created; debug_image_deleted image_deleted; debug_origin origin; // for convenience (no real message) } debug_debugger_message_data; #ifdef __cplusplus } // extern "C" #endif #endif // _DEBUGGER_H