//---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.2 // Copyright (C) 2002-2004 Maxim Shemanarev (http://www.antigrain.com) // // Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied // warranty, and with no claim as to its suitability for any purpose. // //---------------------------------------------------------------------------- // Contact: mcseem@antigrain.com // mcseemagg@yahoo.com // http://www.antigrain.com //---------------------------------------------------------------------------- #ifndef AGG_SCANLINE_BOOLEAN_ALGEBRA_INCLUDED #define AGG_SCANLINE_BOOLEAN_ALGEBRA_INCLUDED #include #include #include "agg_basics.h" namespace agg { //-----------------------------------------------sbool_combine_spans_bin // Functor. // Combine two binary encoded spans, i.e., when we don't have any // anti-aliasing information, but only X and Length. The function // is compatible with any type of scanlines. //---------------- template struct sbool_combine_spans_bin { void operator () (const typename Scanline1::const_iterator&, const typename Scanline2::const_iterator&, int x, unsigned len, Scanline& sl) const { sl.add_span(x, len, cover_full); } }; //---------------------------------------------sbool_combine_spans_empty // Functor. // Combine two spans as empty ones. The functor does nothing // and is used to XOR binary spans. //---------------- template struct sbool_combine_spans_empty { void operator () (const typename Scanline1::const_iterator&, const typename Scanline2::const_iterator&, int, unsigned, Scanline&) const {} }; //--------------------------------------------------sbool_add_span_empty // Functor. // Add nothing. Used in conbine_shapes_sub //---------------- template struct sbool_add_span_empty { void operator () (const typename Scanline1::const_iterator&, int, unsigned, Scanline&) const {} }; //----------------------------------------------------sbool_add_span_bin // Functor. // Add a binary span //---------------- template struct sbool_add_span_bin { void operator () (const typename Scanline1::const_iterator&, int x, unsigned len, Scanline& sl) const { sl.add_span(x, len, cover_full); } }; //-----------------------------------------------------sbool_add_span_aa // Functor. // Add an anti-aliased span // anti-aliasing information, but only X and Length. The function // is compatible with any type of scanlines. //---------------- template struct sbool_add_span_aa { void operator () (const typename Scanline1::const_iterator& span, int x, unsigned len, Scanline& sl) const { if(span->len < 0) { sl.add_span(x, len, *span->covers); } else if(span->len > 0) { const typename Scanline1::cover_type* covers = span->covers; if(span->x < x) covers += x - span->x; sl.add_cells(x, len, covers); } } }; //----------------------------------------------sbool_intersect_spans_aa // Functor. // Intersect two spans preserving the anti-aliasing information. // The result is added to the "sl" scanline. //------------------ template struct sbool_intersect_spans_aa { enum { cover_shift = CoverShift, cover_size = 1 << cover_shift, cover_mask = cover_size - 1, cover_full = cover_mask }; void operator () (const typename Scanline1::const_iterator& span1, const typename Scanline2::const_iterator& span2, int x, unsigned len, Scanline& sl) const { unsigned cover; const typename Scanline1::cover_type* covers1; const typename Scanline2::cover_type* covers2; // Calculate the operation code and choose the // proper combination algorithm. // 0 = Both spans are of AA type // 1 = span1 is solid, span2 is AA // 2 = span1 is AA, span2 is solid // 3 = Both spans are of solid type //----------------- switch((span1->len < 0) | ((span2->len < 0) << 1)) { case 0: // Both are AA spans covers1 = span1->covers; covers2 = span2->covers; if(span1->x < x) covers1 += x - span1->x; if(span2->x < x) covers2 += x - span2->x; do { cover = *covers1++ * *covers2++; sl.add_cell(x++, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } while(--len); break; case 1: // span1 is solid, span2 is AA covers2 = span2->covers; if(span2->x < x) covers2 += x - span2->x; if(*(span1->covers) == cover_full) { sl.add_cells(x, len, covers2); } else { do { cover = *(span1->covers) * *covers2++; sl.add_cell(x++, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } while(--len); } break; case 2: // span1 is AA, span2 is solid covers1 = span1->covers; if(span1->x < x) covers1 += x - span1->x; if(*(span2->covers) == cover_full) { sl.add_cells(x, len, covers1); } else { do { cover = *covers1++ * *(span2->covers); sl.add_cell(x++, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } while(--len); } break; case 3: // Both are solid spans cover = *(span1->covers) * *(span2->covers); sl.add_span(x, len, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); break; } } }; //--------------------------------------------------sbool_unite_spans_aa // Functor. // Unite two spans preserving the anti-aliasing information. // The result is added to the "sl" scanline. //------------------ template struct sbool_unite_spans_aa { enum { cover_shift = CoverShift, cover_size = 1 << cover_shift, cover_mask = cover_size - 1, cover_full = cover_mask }; void operator () (const typename Scanline1::const_iterator& span1, const typename Scanline2::const_iterator& span2, int x, unsigned len, Scanline& sl) const { unsigned cover; const typename Scanline1::cover_type* covers1; const typename Scanline2::cover_type* covers2; // Calculate the operation code and choose the // proper combination algorithm. // 0 = Both spans are of AA type // 1 = span1 is solid, span2 is AA // 2 = span1 is AA, span2 is solid // 3 = Both spans are of solid type //----------------- switch((span1->len < 0) | ((span2->len < 0) << 1)) { case 0: // Both are AA spans covers1 = span1->covers; covers2 = span2->covers; if(span1->x < x) covers1 += x - span1->x; if(span2->x < x) covers2 += x - span2->x; do { cover = cover_mask * cover_mask - (cover_mask - *covers1++) * (cover_mask - *covers2++); sl.add_cell(x++, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } while(--len); break; case 1: // span1 is solid, span2 is AA covers2 = span2->covers; if(span2->x < x) covers2 += x - span2->x; if(*(span1->covers) == cover_full) { sl.add_span(x, len, cover_full); } else { do { cover = cover_mask * cover_mask - (cover_mask - *(span1->covers)) * (cover_mask - *covers2++); sl.add_cell(x++, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } while(--len); } break; case 2: // span1 is AA, span2 is solid covers1 = span1->covers; if(span1->x < x) covers1 += x - span1->x; if(*(span2->covers) == cover_full) { sl.add_span(x, len, cover_full); } else { do { cover = cover_mask * cover_mask - (cover_mask - *covers1++) * (cover_mask - *(span2->covers)); sl.add_cell(x++, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } while(--len); } break; case 3: // Both are solid spans cover = cover_mask * cover_mask - (cover_mask - *(span1->covers)) * (cover_mask - *(span2->covers)); sl.add_span(x, len, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); break; } } }; //---------------------------------------------sbool_xor_formula_saddle template struct sbool_xor_formula_saddle { enum { cover_shift = CoverShift, cover_size = 1 << cover_shift, cover_mask = cover_size - 1 }; static unsigned calculate(unsigned a, unsigned b) { unsigned k = a * b; if(k == cover_mask * cover_mask) return 0; a = (cover_mask * cover_mask - (a << cover_shift) + k) >> cover_shift; b = (cover_mask * cover_mask - (b << cover_shift) + k) >> cover_shift; return cover_mask - ((a * b) >> cover_shift); } }; //--------------------------------------------sbool_xor_formula_linear template struct sbool_xor_formula_linear { enum { cover_shift = CoverShift, cover_size = 1 << cover_shift, cover_mask = cover_size - 1 }; static unsigned calculate(unsigned a, unsigned b) { unsigned cover = a + b; if(cover > cover_mask) cover = cover_mask + cover_mask - cover; return cover; } }; //----------------------------------------------------sbool_xor_spans_aa // Functor. // XOR two spans preserving the anti-aliasing information. // The result is added to the "sl" scanline. //------------------ template struct sbool_xor_spans_aa { enum { cover_shift = CoverShift, cover_size = 1 << cover_shift, cover_mask = cover_size - 1, cover_full = cover_mask }; void operator () (const typename Scanline1::const_iterator& span1, const typename Scanline2::const_iterator& span2, int x, unsigned len, Scanline& sl) const { unsigned cover; const typename Scanline1::cover_type* covers1; const typename Scanline2::cover_type* covers2; // Calculate the operation code and choose the // proper combination algorithm. // 0 = Both spans are of AA type // 1 = span1 is solid, span2 is AA // 2 = span1 is AA, span2 is solid // 3 = Both spans are of solid type //----------------- switch((span1->len < 0) | ((span2->len < 0) << 1)) { case 0: // Both are AA spans covers1 = span1->covers; covers2 = span2->covers; if(span1->x < x) covers1 += x - span1->x; if(span2->x < x) covers2 += x - span2->x; do { cover = XorFormula::calculate(*covers1++, *covers2++); if(cover) sl.add_cell(x, cover); ++x; } while(--len); break; case 1: // span1 is solid, span2 is AA covers2 = span2->covers; if(span2->x < x) covers2 += x - span2->x; do { cover = XorFormula::calculate(*(span1->covers), *covers2++); if(cover) sl.add_cell(x, cover); ++x; } while(--len); break; case 2: // span1 is AA, span2 is solid covers1 = span1->covers; if(span1->x < x) covers1 += x - span1->x; do { cover = XorFormula::calculate(*covers1++, *(span2->covers)); if(cover) sl.add_cell(x, cover); ++x; } while(--len); break; case 3: // Both are solid spans cover = XorFormula::calculate(*(span1->covers), *(span2->covers)); if(cover) sl.add_span(x, len, cover); break; } } }; //-----------------------------------------------sbool_subtract_spans_aa // Functor. // Unite two spans preserving the anti-aliasing information. // The result is added to the "sl" scanline. //------------------ template struct sbool_subtract_spans_aa { enum { cover_shift = CoverShift, cover_size = 1 << cover_shift, cover_mask = cover_size - 1, cover_full = cover_mask }; void operator () (const typename Scanline1::const_iterator& span1, const typename Scanline2::const_iterator& span2, int x, unsigned len, Scanline& sl) const { unsigned cover; const typename Scanline1::cover_type* covers1; const typename Scanline2::cover_type* covers2; // Calculate the operation code and choose the // proper combination algorithm. // 0 = Both spans are of AA type // 1 = span1 is solid, span2 is AA // 2 = span1 is AA, span2 is solid // 3 = Both spans are of solid type //----------------- switch((span1->len < 0) | ((span2->len < 0) << 1)) { case 0: // Both are AA spans covers1 = span1->covers; covers2 = span2->covers; if(span1->x < x) covers1 += x - span1->x; if(span2->x < x) covers2 += x - span2->x; do { cover = *covers1++ * (cover_mask - *covers2++); if(cover) { sl.add_cell(x, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } ++x; } while(--len); break; case 1: // span1 is solid, span2 is AA covers2 = span2->covers; if(span2->x < x) covers2 += x - span2->x; do { cover = *(span1->covers) * (cover_mask - *covers2++); if(cover) { sl.add_cell(x, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } ++x; } while(--len); break; case 2: // span1 is AA, span2 is solid covers1 = span1->covers; if(span1->x < x) covers1 += x - span1->x; if(*(span2->covers) != cover_full) { do { cover = *covers1++ * (cover_mask - *(span2->covers)); if(cover) { sl.add_cell(x, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } ++x; } while(--len); } break; case 3: // Both are solid spans cover = *(span1->covers) * (cover_mask - *(span2->covers)); if(cover) { sl.add_span(x, len, (cover == cover_full * cover_full) ? cover_full : (cover >> cover_shift)); } break; } } }; //--------------------------------------------sbool_add_spans_and_render template void sbool_add_spans_and_render(const Scanline1& sl1, Scanline& sl, Renderer& ren, AddSpanFunctor add_span) { sl.reset_spans(); typename Scanline::const_iterator span = sl1.begin(); unsigned num_spans = sl1.num_spans(); do { add_span(span, span->x, abs((int)span->len), sl); ++span; } while(--num_spans); sl.finalize(sl1.y()); ren.render(sl); } //---------------------------------------------sbool_intersect_scanlines // Intersect two scanlines, "sl1" and "sl2" and generate a new "sl" one. // The combine_spans functor can be of type sbool_combine_spans_bin or // sbool_intersect_spans_aa. First is a general functor to combine // two spans without Anti-Aliasing, the second preserves the AA // information, but works slower // template void sbool_intersect_scanlines(const Scanline1& sl1, const Scanline2& sl2, Scanline& sl, CombineSpansFunctor combine_spans) { sl.reset_spans(); unsigned num1 = sl1.num_spans(); if(num1 == 0) return; unsigned num2 = sl2.num_spans(); if(num2 == 0) return; typename Scanline::const_iterator span1 = sl1.begin(); typename Scanline::const_iterator span2 = sl2.begin(); while(num1 && num2) { int xb1 = span1->x; int xb2 = span2->x; int xe1 = xb1 + abs((int)span1->len) - 1; int xe2 = xb2 + abs((int)span2->len) - 1; // Determine what spans we should advance in the next step // The span with the least ending X should be advanced // advance_both is just an optimization when we ending // coordinates are the same and we can advance both //-------------- bool advance_span1 = xe1 < xe2; bool advance_both = xe1 == xe2; // Find the intersection of the spans // and check if they intersect //-------------- if(xb1 < xb2) xb1 = xb2; if(xe1 > xe2) xe1 = xe2; if(xb1 <= xe1) { combine_spans(span1, span2, xb1, xe1 - xb1 + 1, sl); } // Advance the spans //-------------- if(advance_both) { --num1; --num2; ++span1; ++span2; } else { if(advance_span1) { --num1; ++span1; } else { --num2; ++span2; } } } } //------------------------------------------------sbool_intersect_shapes // Intersect the scanline shapes. Here the "Scanline Generator" // abstraction is used. ScanlineGen1 and ScanlineGen2 are // the generators, and can be of type rasterizer_scanline_aa<>. // There function requires three scanline containers that can be of // different types. // "sl1" and "sl2" are used to retrieve scanlines from the generators, // "sl" is ised as the resulting scanline to render it. // The external "sl1" and "sl2" are used only for the sake of // optimization and reusing of the scanline objects. // the function calls sbool_intersect_scanlines with CombineSpansFunctor // as the last argument. See sbool_intersect_scanlines for details. //---------- template void sbool_intersect_shapes(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren, CombineSpansFunctor combine_spans) { // Prepare the scanline generators. // If anyone of them doesn't contain // any scanlines, then return. //----------------- if(!sg1.rewind_scanlines()) return; if(!sg2.rewind_scanlines()) return; // Get the bounding boxes //---------------- rect r1(sg1.min_x(), sg1.min_y(), sg1.max_x(), sg1.max_y()); rect r2(sg2.min_x(), sg2.min_y(), sg2.max_x(), sg2.max_y()); // Calculate the intersection of the bounding // boxes and return if they don't intersect. //----------------- rect ir = intersect_rectangles(r1, r2); if(!ir.is_valid()) return; // Reset the scanlines and get two first ones //----------------- sl.reset(ir.x1, ir.x2); sl1.reset(sg1.min_x(), sg1.max_x()); sl2.reset(sg2.min_x(), sg2.max_x()); if(!sg1.sweep_scanline(sl1)) return; if(!sg2.sweep_scanline(sl2)) return; ren.prepare(unsigned(ir.x2 - ir.x1 + 2)); // The main loop // Here we synchronize the scanlines with // the same Y coordinate, ignoring all other ones. // Only scanlines having the same Y-coordinate // are to be combined. //----------------- for(;;) { while(sl1.y() < sl2.y()) { if(!sg1.sweep_scanline(sl1)) return; } while(sl2.y() < sl1.y()) { if(!sg2.sweep_scanline(sl2)) return; } if(sl1.y() == sl2.y()) { // The Y coordinates are the same. // Combine the scanlines, render if they contain any spans, // and advance both generators to the next scanlines //---------------------- sbool_intersect_scanlines(sl1, sl2, sl, combine_spans); if(sl.num_spans()) { sl.finalize(sl1.y()); ren.render(sl); } if(!sg1.sweep_scanline(sl1)) return; if(!sg2.sweep_scanline(sl2)) return; } } } //-------------------------------------------------sbool_unite_scanlines // Unite two scanlines, "sl1" and "sl2" and generate a new "sl" one. // The combine_spans functor can be of type sbool_combine_spans_bin or // sbool_intersect_spans_aa. First is a general functor to combine // two spans without Anti-Aliasing, the second preserves the AA // information, but works slower // template void sbool_unite_scanlines(const Scanline1& sl1, const Scanline2& sl2, Scanline& sl, AddSpanFunctor1 add_span1, AddSpanFunctor2 add_span2, CombineSpansFunctor combine_spans) { sl.reset_spans(); unsigned num1 = sl1.num_spans(); unsigned num2 = sl2.num_spans(); typename Scanline::const_iterator span1; typename Scanline::const_iterator span2; enum { invalid_b = 0x7FFFFFFF, invalid_e = invalid_b - 1 }; // Initialize the spans as invalid //--------------- int xb1 = invalid_b; int xb2 = invalid_b; int xe1 = invalid_e; int xe2 = invalid_e; // Initialize span1 if there are spans //--------------- if(num1) { span1 = sl1.begin(); xb1 = span1->x; xe1 = xb1 + abs((int)span1->len) - 1; --num1; } // Initialize span2 if there are spans //--------------- if(num2) { span2 = sl2.begin(); xb2 = span2->x; xe2 = xb2 + abs((int)span2->len) - 1; --num2; } for(;;) { // Retrieve a new span1 if it's invalid //---------------- if(num1 && xb1 > xe1) { --num1; ++span1; xb1 = span1->x; xe1 = xb1 + abs((int)span1->len) - 1; } // Retrieve a new span2 if it's invalid //---------------- if(num2 && xb2 > xe2) { --num2; ++span2; xb2 = span2->x; xe2 = xb2 + abs((int)span2->len) - 1; } if(xb1 > xe1 && xb2 > xe2) break; // Calculate the intersection //---------------- int xb = xb1; int xe = xe1; if(xb < xb2) xb = xb2; if(xe > xe2) xe = xe2; int len = xe - xb + 1; // The length of the intersection if(len > 0) { // The spans intersect, // add the beginning of the span //---------------- if(xb1 < xb2) { add_span1(span1, xb1, xb2 - xb1, sl); xb1 = xb2; } else if(xb2 < xb1) { add_span2(span2, xb2, xb1 - xb2, sl); xb2 = xb1; } // Add the combination part of the spans //---------------- combine_spans(span1, span2, xb, len, sl); // Invalidate the fully processed span or both //---------------- if(xe1 < xe2) { // Invalidate span1 and eat // the processed part of span2 //-------------- xb1 = invalid_b; xe1 = invalid_e; xb2 += len; } else if(xe2 < xe1) { // Invalidate span2 and eat // the processed part of span1 //-------------- xb2 = invalid_b; xe2 = invalid_e; xb1 += len; } else { xb1 = invalid_b; // Invalidate both xb2 = invalid_b; xe1 = invalid_e; xe2 = invalid_e; } } else { // The spans do not intersect //-------------- if(xb1 < xb2) { // Advance span1 //--------------- if(xb1 <= xe1) { add_span1(span1, xb1, xe1 - xb1 + 1, sl); } xb1 = invalid_b; // Invalidate xe1 = invalid_e; } else { // Advance span2 //--------------- if(xb2 <= xe2) { add_span2(span2, xb2, xe2 - xb2 + 1, sl); } xb2 = invalid_b; // Invalidate xe2 = invalid_e; } } } } //----------------------------------------------------sbool_unite_shapes // Unite the scanline shapes. Here the "Scanline Generator" // abstraction is used. ScanlineGen1 and ScanlineGen2 are // the generators, and can be of type rasterizer_scanline_aa<>. // There function requires three scanline containers that can be // of different type. // "sl1" and "sl2" are used to retrieve scanlines from the generators, // "sl" is ised as the resulting scanline to render it. // The external "sl1" and "sl2" are used only for the sake of // optimization and reusing of the scanline objects. // the function calls sbool_unite_scanlines with CombineSpansFunctor // as the last argument. See sbool_unite_scanlines for details. //---------- template void sbool_unite_shapes(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren, AddSpanFunctor1 add_span1, AddSpanFunctor2 add_span2, CombineSpansFunctor combine_spans) { // Prepare the scanline generators. // If anyone of them doesn't contain // any scanlines, then return. //----------------- bool flag1 = sg1.rewind_scanlines(); bool flag2 = sg2.rewind_scanlines(); if(!flag1 && !flag2) return; // Get the bounding boxes //---------------- rect r1(sg1.min_x(), sg1.min_y(), sg1.max_x(), sg1.max_y()); rect r2(sg2.min_x(), sg2.min_y(), sg2.max_x(), sg2.max_y()); // Calculate the union of the bounding boxes //----------------- rect ur = unite_rectangles(r1, r2); if(!ur.is_valid()) return; ren.prepare(unsigned(ur.x2 - ur.x2 + 2)); // Reset the scanlines and get two first ones //----------------- sl.reset(ur.x1, ur.x2); if(flag1) { sl1.reset(sg1.min_x(), sg1.max_x()); flag1 = sg1.sweep_scanline(sl1); } if(flag2) { sl2.reset(sg2.min_x(), sg2.max_x()); flag2 = sg2.sweep_scanline(sl2); } // The main loop // Here we synchronize the scanlines with // the same Y coordinate. //----------------- while(flag1 || flag2) { if(flag1 && flag2) { if(sl1.y() == sl2.y()) { // The Y coordinates are the same. // Combine the scanlines, render if they contain any spans, // and advance both generators to the next scanlines //---------------------- sbool_unite_scanlines(sl1, sl2, sl, add_span1, add_span2, combine_spans); if(sl.num_spans()) { sl.finalize(sl1.y()); ren.render(sl); } flag1 = sg1.sweep_scanline(sl1); flag2 = sg2.sweep_scanline(sl2); } else { if(sl1.y() < sl2.y()) { sbool_add_spans_and_render(sl1, sl, ren, add_span1); flag1 = sg1.sweep_scanline(sl1); } else { sbool_add_spans_and_render(sl2, sl, ren, add_span2); flag2 = sg2.sweep_scanline(sl2); } } } else { if(flag1) { sbool_add_spans_and_render(sl1, sl, ren, add_span1); flag1 = sg1.sweep_scanline(sl1); } if(flag2) { sbool_add_spans_and_render(sl2, sl, ren, add_span2); flag2 = sg2.sweep_scanline(sl2); } } } } //-------------------------------------------------sbool_subtract_shapes // Subtract the scanline shapes, "sg1-sg2". Here the "Scanline Generator" // abstraction is used. ScanlineGen1 and ScanlineGen2 are // the generators, and can be of type rasterizer_scanline_aa<>. // There function requires three scanline containers that can be of // different types. // "sl1" and "sl2" are used to retrieve scanlines from the generators, // "sl" is ised as the resulting scanline to render it. // The external "sl1" and "sl2" are used only for the sake of // optimization and reusing of the scanline objects. // the function calls sbool_intersect_scanlines with CombineSpansFunctor // as the last argument. See combine_scanlines_sub for details. //---------- template void sbool_subtract_shapes(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren, AddSpanFunctor1 add_span1, CombineSpansFunctor combine_spans) { // Prepare the scanline generators. // Here "sg1" is master, "sg2" is slave. //----------------- if(!sg1.rewind_scanlines()) return; bool flag2 = sg2.rewind_scanlines(); // Get the bounding box //---------------- rect r1(sg1.min_x(), sg1.min_y(), sg1.max_x(), sg1.max_y()); // Reset the scanlines and get two first ones //----------------- sl.reset(sg1.min_x(), sg1.max_x()); sl1.reset(sg1.min_x(), sg1.max_x()); sl2.reset(sg2.min_x(), sg2.max_x()); if(!sg1.sweep_scanline(sl1)) return; if(flag2) flag2 = sg2.sweep_scanline(sl2); ren.prepare(unsigned(sg1.max_x() - sg1.min_x() + 2)); // A fake span2 processor sbool_add_span_empty add_span2; // The main loop // Here we synchronize the scanlines with // the same Y coordinate, ignoring all other ones. // Only scanlines having the same Y-coordinate // are to be combined. //----------------- bool flag1 = true; do { // Synchronize "slave" with "master" //----------------- while(flag2 && sl2.y() < sl1.y()) { flag2 = sg2.sweep_scanline(sl2); } if(flag2 && sl2.y() == sl1.y()) { // The Y coordinates are the same. // Combine the scanlines and render if they contain any spans. //---------------------- sbool_unite_scanlines(sl1, sl2, sl, add_span1, add_span2, combine_spans); if(sl.num_spans()) { sl.finalize(sl1.y()); ren.render(sl); } } else { sbool_add_spans_and_render(sl1, sl, ren, add_span1); } // Advance the "master" flag1 = sg1.sweep_scanline(sl1); } while(flag1); } //---------------------------------------------sbool_intersect_shapes_aa // Intersect two anti-aliased scanline shapes. // Here the "Scanline Generator" abstraction is used. // ScanlineGen1 and ScanlineGen2 are the generators, and can be of // type rasterizer_scanline_aa<>. There function requires three // scanline containers that can be of different types. // "sl1" and "sl2" are used to retrieve scanlines from the generators, // "sl" is ised as the resulting scanline to render it. // The external "sl1" and "sl2" are used only for the sake of // optimization and reusing of the scanline objects. //---------- template void sbool_intersect_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_intersect_spans_aa combine_functor; sbool_intersect_shapes(sg1, sg2, sl1, sl2, sl, ren, combine_functor); } //--------------------------------------------sbool_intersect_shapes_bin // Intersect two binary scanline shapes (without anti-aliasing). // See intersect_shapes_aa for more comments //---------- template void sbool_intersect_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_combine_spans_bin combine_functor; sbool_intersect_shapes(sg1, sg2, sl1, sl2, sl, ren, combine_functor); } //-------------------------------------------------sbool_unite_shapes_aa // Unite two anti-aliased scanline shapes // See intersect_shapes_aa for more comments //---------- template void sbool_unite_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa add_functor1; sbool_add_span_aa add_functor2; sbool_unite_spans_aa combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //------------------------------------------------sbool_unite_shapes_bin // Unite two binary scanline shapes (without anti-aliasing). // See intersect_shapes_aa for more comments //---------- template void sbool_unite_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_bin add_functor1; sbool_add_span_bin add_functor2; sbool_combine_spans_bin combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //---------------------------------------------------sbool_xor_shapes_aa // Apply eXclusive OR to two anti-aliased scanline shapes. There's // a modified "Linear" XOR used instead of classical "Saddle" one. // The reason is to have the result absolutely conststent with what // the scanline rasterizer produces. // See intersect_shapes_aa for more comments //---------- template void sbool_xor_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa add_functor1; sbool_add_span_aa add_functor2; sbool_xor_spans_aa > combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //------------------------------------------sbool_xor_shapes_saddle_aa // Apply eXclusive OR to two anti-aliased scanline shapes. // There's the classical "Saddle" used to calculate the // Anti-Aliasing values, that is: // a XOR b : 1-((1-a+a*b)*(1-b+a*b)) // See intersect_shapes_aa for more comments //---------- template void sbool_xor_shapes_saddle_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa add_functor1; sbool_add_span_aa add_functor2; sbool_xor_spans_aa > combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //--------------------------------------------------sbool_xor_shapes_bin // Apply eXclusive OR to two binary scanline shapes (without anti-aliasing). // See intersect_shapes_aa for more comments //---------- template void sbool_xor_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_bin add_functor1; sbool_add_span_bin add_functor2; sbool_combine_spans_empty combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //----------------------------------------------sbool_subtract_shapes_aa // Subtract shapes "sg1-sg2" with anti-aliasing // See intersect_shapes_aa for more comments //---------- template void sbool_subtract_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa add_functor; sbool_subtract_spans_aa combine_functor; sbool_subtract_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor, combine_functor); } //---------------------------------------------sbool_subtract_shapes_bin // Subtract binary shapes "sg1-sg2" without anti-aliasing // See intersect_shapes_aa for more comments //---------- template void sbool_subtract_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_bin add_functor; sbool_combine_spans_empty combine_functor; sbool_subtract_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor, combine_functor); } //------------------------------------------------------------sbool_op_e enum sbool_op_e { sbool_or, //----sbool_or sbool_and, //----sbool_and sbool_xor, //----sbool_xor sbool_xor_saddle, //----sbool_xor_saddle sbool_a_minus_b, //----sbool_a_minus_b sbool_b_minus_a //----sbool_b_minus_a }; //----------------------------------------------sbool_combine_shapes_bin template void sbool_combine_shapes_bin(sbool_op_e op, ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { switch(op) { case sbool_or : sbool_unite_shapes_bin (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_and : sbool_intersect_shapes_bin(sg1, sg2, sl1, sl2, sl, ren); break; case sbool_xor : case sbool_xor_saddle: sbool_xor_shapes_bin (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_a_minus_b : sbool_subtract_shapes_bin (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_b_minus_a : sbool_subtract_shapes_bin (sg2, sg1, sl2, sl1, sl, ren); break; } } //-----------------------------------------------sbool_combine_shapes_aa template void sbool_combine_shapes_aa(sbool_op_e op, ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { switch(op) { case sbool_or : sbool_unite_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_and : sbool_intersect_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_xor : sbool_xor_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_xor_saddle: sbool_xor_shapes_saddle_aa(sg1, sg2, sl1, sl2, sl, ren); break; case sbool_a_minus_b : sbool_subtract_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_b_minus_a : sbool_subtract_shapes_aa (sg2, sg1, sl2, sl1, sl, ren); break; } } } #endif