/* * Copyright 2001-2005, Haiku. * Distributed under the terms of the MIT License. * * Authors: * DarkWyrm * Stephan Aßmus */ #ifndef DEFAULT_DECORATOR_H #define DEFAULT_DECORATOR_H #include "Decorator.h" #include class Desktop; class DefaultDecorator: public Decorator { public: DefaultDecorator(DesktopSettings& settings, BRect frame, int32 look, int32 feel, int32 flags); virtual ~DefaultDecorator(); virtual void MoveBy(float x, float y); virtual void MoveBy(BPoint pt); virtual void ResizeBy(float x, float y); virtual void ResizeBy(BPoint pt); virtual void Draw(BRect r); virtual void Draw(); virtual void GetSizeLimits(float* minWidth, float* minHeight, float* maxWidth, float* maxHeight) const; virtual void GetFootprint(BRegion *region); virtual click_type Clicked(BPoint pt, int32 buttons, int32 modifiers); protected: virtual void _DoLayout(); virtual void _DrawFrame(BRect r); virtual void _DrawTab(BRect r); virtual void _DrawClose(BRect r); virtual void _DrawTitle(BRect r); virtual void _DrawZoom(BRect r); virtual void _SetFocus(); virtual void _SetColors(); private: void _DrawBlendedRect(BRect r, bool down); void _GetButtonSizeAndOffset(const BRect& tabRect, float* offset, float*size) const; void _LayoutTabItems(const BRect& tabRect); RGBColor fButtonHighColor; RGBColor fButtonLowColor; RGBColor fTextColor; RGBColor fTabColor; RGBColor* fFrameColors; // Individual rects for handling window frame // rendering the proper way BRect fRightBorder; BRect fLeftBorder; BRect fTopBorder; BRect fBottomBorder; int32 fBorderWidth; uint32 fTabOffset; float fTextOffset; float fMinTabWidth; float fMaxTabWidth; BString fTruncatedTitle; int32 fTruncatedTitleLength; }; #endif /* DEFAULT_DECORATOR_H */