/* * Copyright 2005, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * Authors: * Axel Dörfler, axeld@pinc-software.de */ // TODO: introduce means to define event stream features (like local vs. net) // TODO: introduce the possibility to identify a stream by a unique name #include "EventStream.h" #include "InputManager.h" #include InputManager* gInputManager; // the global input manager will be created by the AppServer InputManager::InputManager() : BLocker("input manager"), fFreeStreams(2, true), fUsedStreams(2, true) { } InputManager::~InputManager() { } bool InputManager::AddStream(EventStream* stream) { BAutolock _(this); return fFreeStreams.AddItem(stream); } void InputManager::RemoveStream(EventStream* stream) { BAutolock _(this); fFreeStreams.RemoveItem(stream); } EventStream* InputManager::GetStream() { BAutolock _(this); EventStream* stream = NULL; do { delete stream; // this deletes the previous invalid stream stream = fFreeStreams.RemoveItemAt(0); } while (stream != NULL && !stream->IsValid()); if (stream == NULL) return NULL; fUsedStreams.AddItem(stream); return stream; } void InputManager::PutStream(EventStream* stream) { if (stream == NULL) return; BAutolock _(this); fUsedStreams.RemoveItem(stream, false); if (stream->IsValid()) fFreeStreams.AddItem(stream); else delete stream; }