/* * Copyright (c) 2001-2007, Haiku, Inc. * Distributed under the terms of the MIT license. * * Authors: * Adi Oanca * Axel Dörfler, axeld@pinc-software.de * Stephan Aßmus, */ #include "ServerScreen.h" #include "BitmapManager.h" #include "DrawingEngine.h" #include "HWInterface.h" #include #include #include #include #include static float get_mode_frequency(const display_mode& mode) { // Taken from Screen preferences float timing = float(mode.timing.h_total * mode.timing.v_total); if (timing == 0.0f) return 0.0f; return rint(10 * float(mode.timing.pixel_clock * 1000) / timing) / 10.0; } // #pragma mark - Screen::Screen(::HWInterface *interface, int32 id) : fID(id), fDriver(interface ? new DrawingEngine(interface) : NULL), fHWInterface(interface), fIsDefault(true) { } Screen::Screen() : fID(-1), fDriver(NULL), fHWInterface(NULL), fIsDefault(true) { } Screen::~Screen() { Shutdown(); delete fDriver; delete fHWInterface; } status_t Screen::Initialize() { if (fHWInterface) { // init the graphics hardware return fHWInterface->Initialize(); } return B_NO_INIT; } void Screen::Shutdown() { if (fHWInterface) fHWInterface->Shutdown(); } status_t Screen::SetMode(display_mode mode, bool makeDefault) { gBitmapManager->SuspendOverlays(); status_t status = fHWInterface->SetMode(mode); // any attached DrawingEngines will be notified gBitmapManager->ResumeOverlays(); if (status >= B_OK) fIsDefault = makeDefault; return status; } status_t Screen::SetMode(uint16 width, uint16 height, uint32 colorspace, float frequency, bool makeDefault) { // search for a matching mode display_mode mode; status_t status = _FindMode(width, height, colorspace, frequency, &mode); if (status < B_OK) { // TODO: Move fallback elsewhere, this function should simply // fail if requested to set unsupported mode. // Ups. Not good. Ignore the requested mode and use fallback params. status = _FindMode(640, 480, B_CMAP8, 60.0, &mode); } if (status >= B_OK) { float modeFrequency = get_mode_frequency(mode); display_mode originalMode = mode; bool adjusted = false; if (modeFrequency != frequency) { // adjust timing to fit the requested frequency if needed // (taken from Screen preferences application) mode.timing.pixel_clock = ((uint32)mode.timing.h_total * mode.timing.v_total / 10 * int32(frequency * 10)) / 1000; adjusted = true; } status = SetMode(mode, makeDefault); if (status < B_OK) { // try again with the unchanged mode status = SetMode(originalMode, makeDefault); } } return status; } void Screen::GetMode(display_mode* mode) const { fHWInterface->GetMode(mode); } void Screen::GetMode(uint16 &width, uint16 &height, uint32 &colorspace, float &frequency) const { display_mode mode; fHWInterface->GetMode(&mode); width = mode.virtual_width; height = mode.virtual_height; colorspace = mode.space; frequency = get_mode_frequency(mode); } BRect Screen::Frame() const { display_mode mode; fHWInterface->GetMode(&mode); return BRect(0, 0, mode.virtual_width - 1, mode.virtual_height - 1); } color_space Screen::ColorSpace() const { display_mode mode; fHWInterface->GetMode(&mode); return (color_space)mode.space; } status_t Screen::_FindMode(uint16 width, uint16 height, uint32 colorspace, float frequency, display_mode* mode) const { display_mode* modes = NULL; uint32 count; status_t status = fHWInterface->GetModeList(&modes, &count); if (status < B_OK || count <= 0) { // We've run into quite a problem here! This is a function which is a requirement // for a graphics module. The best thing that we can hope for is 640x480x8 without // knowing anything else. While even this seems like insanity to assume that we // can support this, the only lower mode supported is 640x400, but we shouldn't even // bother with such a pathetic possibility. if (width == 640 && height == 480 && colorspace == B_CMAP8) return B_OK; return status; } int32 index = _FindMode(modes, count, width, height, colorspace, frequency); if (index < 0) { fprintf(stderr, "mode not found (%d, %d, %f) -> using first mode from list!\n", width, height, frequency); // fallback to first mode from list - TODO: ?!? // NOTE: count > 0 is checked above *mode = modes[0]; } else { *mode = modes[index]; } delete[] modes; return B_OK; } /*! \brief Returns the mode that matches the given criteria. The frequency doesn't have to match, though - the closest one found is used. */ int32 Screen::_FindMode(const display_mode* modes, uint32 count, uint16 width, uint16 height, uint32 colorspace, float frequency) const { // we always try to choose the mode with the closest frequency float bestFrequencyDiff = 0.0f; int32 index = -1; for (uint32 i = 0; i < count; i++) { if (modes[i].virtual_width == width && modes[i].virtual_height == height && modes[i].space == colorspace) { // we have found a mode with the correct width, height and format // now see if the frequency matches float modeFrequency = get_mode_frequency(modes[i]); float frequencyDiff = fabs(modeFrequency - frequency); if (index == -1 || bestFrequencyDiff > frequencyDiff) { index = i; if (frequencyDiff == 0.0f) break; bestFrequencyDiff = frequencyDiff; } } } return index; }