/* * Copyright 2004-2008, Haiku, Inc. * Distributed under the terms of the MIT License. */ #ifndef _UTF8_FUNCTIONS_H #define _UTF8_FUNCTIONS_H #include static inline bool IsInsideGlyph(uchar ch) { return (ch & 0xc0) == 0x80; } static inline uint32 UTF8NextCharLenUnsafe(const char *text) { const char *ptr = text; do { ptr++; } while (IsInsideGlyph(*ptr)); return ptr - text; } static inline uint32 UTF8NextCharLen(const char *text) { if (text == NULL || *text == 0) return 0; return UTF8NextCharLenUnsafe(text); } static inline uint32 UTF8PreviousCharLen(const char *text, const char *limit) { const char *ptr = text; if (ptr == NULL || limit == NULL) return 0; do { if (ptr == limit) break; ptr--; } while (IsInsideGlyph(*ptr)); return text - ptr; } /*! UTF8CountBytes gets the length (in bytes) of a UTF8 string. Up to numChars characters are read. If numChars is a negative value it is ignored and the string is read up to the terminating 0. */ static inline uint32 UTF8CountBytes(const char *bytes, int32 numChars) { if (bytes == NULL) return 0; if (numChars < 0) numChars = INT_MAX; const char *base = bytes; while (bytes[0] != '\0') { if ((bytes[0] & 0xc0) != 0x80) { if (--numChars < 0) break; } bytes++; } return bytes - base; } /*! UTF8CountChars gets the length (in characters) of a UTF8 string. Up to numBytes bytes are read. If numBytes is a negative value it is ignored and the string is read up to the terminating 0. */ static inline uint32 UTF8CountChars(const char *bytes, int32 numBytes) { if (bytes == NULL) return 0; uint32 length = 0; const char *last; if (numBytes < 0) last = (const char *)UINT_MAX; else last = bytes + numBytes - 1; while (bytes[0] && bytes <= last) { if ((bytes++[0] & 0xc0) != 0x80) length++; } return length; } /*! UTF8ToCharCode converts the input that includes potential multibyte chars to UTF-32 char codes that can be used by FreeType. The string pointer is then advanced to the next character in the string. In case the terminating 0 is reached, the string pointer is not advanced anymore and nulls are returned. This makes it safe to overruns and enables streamed processing of UTF8 strings. */ static inline uint32 UTF8ToCharCode(const char **bytes) { #define UTF8_SUBSTITUTE_CHARACTER 0xfffd uint32 result; if (((*bytes)[0] & 0x80) == 0) { // a single byte character result = (*bytes)[0]; if (result != '\0') { // do not advance beyond the terminating '\0' (*bytes)++; } return result; } if (((*bytes)[0] & 0xc0) == 0x80) { // not a proper multibyte start (*bytes)++; return UTF8_SUBSTITUTE_CHARACTER; } // start of a multibyte character uint8 mask = 0x80; result = (uint32)((*bytes)[0] & 0xff); (*bytes)++; while (result & mask) { if (mask == 0x02) { // seven byte char - invalid return UTF8_SUBSTITUTE_CHARACTER; } result &= ~mask; mask >>= 1; } while (((*bytes)[0] & 0xc0) == 0x80) { result <<= 6; result += (*bytes)[0] & 0x3f; (*bytes)++; mask <<= 1; if (mask == 0x40) return result; } if (mask == 0x40) return result; if ((*bytes)[0] == '\0') { // string terminated within multibyte char return 0x00; } // not enough bytes in multibyte char return UTF8_SUBSTITUTE_CHARACTER; #undef UTF8_SUBSTITUTE_CHARACTER } #endif // _UTF8_FUNCTIONS_H