/* * Copyright 2015-2018, Dario Casalinuovo. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _MEDIA_CLIENT_DEFS_H #define _MEDIA_CLIENT_DEFS_H #include #include namespace BPrivate { namespace media { typedef int64 media_client_id; typedef int64 media_connection_id; typedef uint64 media_client_kinds; typedef uint64 media_connection_kinds; enum media_client_kind { // The client can receive media data. B_MEDIA_RECORDER = 0x000000001, // The client can send media data to another client. B_MEDIA_PLAYER = 0x000000002, // The client specify a control GUI which can be used to configure it. B_MEDIA_CONTROLLABLE = 0x000000004 }; enum media_connection_kind { B_MEDIA_INPUT = 0, B_MEDIA_OUTPUT = 1 }; typedef struct media_client { media_client_id Id() const; media_client_kinds Kinds() const; BMessage* ToMessage(); private: media_client_kinds kinds; media_node node; uint32 padding[16]; friend class BMediaClient; friend class BMediaConnection; friend class media_connection; } media_client; typedef struct media_connection { media_connection_id Id() const; media_connection_kinds Kinds() const; const media_client& Client() const; const char* Name() const; bool IsInput() const; bool IsOutput() const; BMessage* ToMessage() const; private: // NOTE: We are doing this on purpose to avoid redundancy we // want to build the input/output on the fly. In pratice, the // only thing that can change is the format which is kept updated // to reflect the current status of this connection. media_input _BuildMediaInput() const; media_output _BuildMediaOutput() const; media_node _Node() const; media_connection_id id; media_client client; media_node remote_node; media_source source; media_destination destination; // This format always reflect the most updated format depending // on the connection phase. media_format format; char name[B_MEDIA_NAME_LENGTH]; media_connection_kinds kinds; uint32 padding[16]; friend class BMediaClient; friend class BMediaClientNode; friend class BMediaConnection; friend class BMediaInput; friend class BMediaOutput; } media_connection; } } using namespace BPrivate::media; #endif