#ifndef _SYNTH_H #define _SYNTH_H #include #include #include #include typedef enum interpolation_mode { B_DROP_SAMPLE = 0, B_2_POINT_INTERPOLATION, B_LINEAR_INTERPOLATION } interpolation_mode; typedef enum reverb_mode { B_REVERB_NONE = 1, B_REVERB_CLOSET, B_REVERB_GARAGE, B_REVERB_BALLROOM, B_REVERB_CAVERN, B_REVERB_DUNGEON } reverb_mode; typedef void (*synth_controller_hook) ( int16 channel, int16 controller, int16 value); class BMidiSynth; class BMidiSynthFile; class BSynth { public: BSynth(); BSynth(synth_mode synth); virtual ~BSynth(); status_t LoadSynthData(entry_ref* instrumentsFile); status_t LoadSynthData(synth_mode synth); synth_mode SynthMode(void); void Unload(void); bool IsLoaded(void) const; status_t SetSamplingRate(int32 sample_rate); int32 SamplingRate() const; status_t SetInterpolation(interpolation_mode interp_mode); interpolation_mode Interpolation() const; void SetReverb(reverb_mode rev_mode); reverb_mode Reverb() const; status_t EnableReverb(bool reverb_enabled); bool IsReverbEnabled() const; status_t SetVoiceLimits( int16 maxSynthVoices, int16 maxSampleVoices, int16 limiterThreshhold); int16 MaxSynthVoices(void) const; int16 MaxSampleVoices(void) const; int16 LimiterThreshhold(void) const; void SetSynthVolume(double theVolume); double SynthVolume(void) const; void SetSampleVolume(double theVolume); double SampleVolume(void) const; status_t GetAudio( int16* pLeft, int16* pRight, int32 max_samples) const; void Pause(void); void Resume(void); void SetControllerHook(int16 controller, synth_controller_hook cback); int32 CountClients(void) const; private: friend BMidiSynth; friend BMidiSynthFile; virtual void _ReservedSynth1(); virtual void _ReservedSynth2(); virtual void _ReservedSynth3(); virtual void _ReservedSynth4(); uint32 _reserved[13]; }; extern _IMPEXP_MIDI BSynth* be_synth; #endif // _SYNTH_H