#ifndef _MIDI_SYNTH_H #define _MIDI_SYNTH_H #include #include #include #include class BMidiSynth : public BMidi { public: BMidiSynth(); virtual ~BMidiSynth(); status_t EnableInput(bool enable, bool loadInstruments); bool IsInputEnabled(void) const; void SetVolume(double volume); double Volume(void) const; void SetTransposition(int16 offset); int16 Transposition(void) const; void MuteChannel(int16 channel, bool do_mute); void GetMuteMap(char* pChannels) const; void SoloChannel(int16 channel, bool do_solo); void GetSoloMap(char* pChannels) const; status_t LoadInstrument(int16 instrument); status_t UnloadInstrument(int16 instrument); status_t RemapInstrument(int16 from, int16 to); void FlushInstrumentCache(bool startStopCache); uint32 Tick(void) const; virtual void NoteOff( uchar channel, uchar note, uchar velocity, uint32 time = B_NOW); virtual void NoteOn( uchar channel, uchar note, uchar velocity, uint32 time = B_NOW); virtual void KeyPressure( uchar channel, uchar note, uchar pressure, uint32 time = B_NOW); virtual void ControlChange( uchar channel, uchar controlNumber, uchar controlValue, uint32 time = B_NOW); virtual void ProgramChange( uchar channel, uchar programNumber, uint32 time = B_NOW); virtual void ChannelPressure( uchar channel, uchar pressure, uint32 time = B_NOW); virtual void PitchBend( uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW); virtual void AllNotesOff(bool justChannel, uint32 time = B_NOW); protected: void* fSongVariables; void* fPerformanceVariables; bool fMidiQueue; private: friend class BSynth; virtual void _ReservedMidiSynth1(); virtual void _ReservedMidiSynth2(); virtual void _ReservedMidiSynth3(); virtual void _ReservedMidiSynth4(); virtual void Run(); uint32 _reserved[4]; }; #endif // _MIDI_SYNTH_H