//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: ObjectLocker.h // Author(s): Erik Jaesler (erik@cgsoftware.com) // Description: A templatized version of BAutolock. Client class needs to // supply: // bool Lock() -- returns whether lock succeeded // void Unlock() -- unlocks the class //------------------------------------------------------------------------------ #ifndef OBJECTLOCKER_H #define OBJECTLOCKER_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- namespace BPrivate { template class BObjectLocker { public: inline BObjectLocker(T* looper); inline BObjectLocker(T& locker); inline ~BObjectLocker(); inline bool IsLocked(void); private: T* fLockClient; bool fIsLocked; }; template BObjectLocker::BObjectLocker(T* client) : fLockClient(client), fIsLocked(client->Lock()) { } template BObjectLocker::BObjectLocker(T& client) : fLockClient(&client), fIsLocked(client.Lock()) { } template BObjectLocker::~BObjectLocker() { if (fIsLocked) { fLockClient->Unlock(); } } template bool BObjectLocker::IsLocked(void) { return fIsLocked; } } // namespace BPrivate #endif //OBJECTLOCKER_H /* * $Log $ * * $Id $ * */