/* * Copyright 2002-2005, Axel Dörfler, axeld@pinc-software.de. * Distributed under the terms of the MIT License. * * Copyright 2001-2002, Travis Geiselbrecht. All rights reserved. * Distributed under the terms of the NewOS License. */ #ifndef _THREAD_H #define _THREAD_H #include #include #include struct kernel_args; #ifdef __cplusplus extern "C" { #endif void scheduler_reschedule(void); void start_scheduler(void); void thread_enqueue(struct thread *t, struct thread_queue *q); struct thread *thread_lookat_queue(struct thread_queue *q); struct thread *thread_dequeue(struct thread_queue *q); struct thread *thread_dequeue_id(struct thread_queue *q, thread_id thr_id); void scheduler_enqueue_in_run_queue(struct thread *thread); void scheduler_remove_from_run_queue(struct thread *thread); void thread_at_kernel_entry(void); // called when the thread enters the kernel on behalf of the thread void thread_at_kernel_exit(void); status_t thread_init(struct kernel_args *args); status_t thread_per_cpu_init(int32 cpuNum); void thread_exit(void); bigtime_t thread_get_active_cpu_time(int32 cpuNum); int32 thread_max_threads(void); int32 thread_used_threads(void); #define thread_get_current_thread arch_thread_get_current_thread struct thread *thread_get_thread_struct(thread_id id); struct thread *thread_get_thread_struct_locked(thread_id id); static thread_id thread_get_current_thread_id(void); static inline thread_id thread_get_current_thread_id(void) { struct thread *t = thread_get_current_thread(); return t ? t->id : 0; } thread_id allocate_thread_id(void); thread_id peek_next_thread_id(void); thread_id spawn_kernel_thread_etc(thread_func, const char *name, int32 priority, void *args, team_id team, thread_id threadID); // used in syscalls.c status_t _user_set_thread_priority(thread_id thread, int32 newPriority); status_t _user_rename_thread(thread_id thread, const char *name); status_t _user_suspend_thread(thread_id thread); status_t _user_resume_thread(thread_id thread); status_t _user_rename_thread(thread_id thread, const char *name); thread_id _user_spawn_thread(thread_entry_func entry, const char *name, int32 priority, void *arg1, void *arg2); status_t _user_wait_for_thread(thread_id id, status_t *_returnCode); status_t _user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags); status_t _user_kill_thread(thread_id thread); void _user_exit_thread(status_t return_value); bool _user_has_data(thread_id thread); status_t _user_send_data(thread_id thread, int32 code, const void *buffer, size_t buffer_size); status_t _user_receive_data(thread_id *_sender, void *buffer, size_t buffer_size); thread_id _user_find_thread(const char *name); status_t _user_get_thread_info(thread_id id, thread_info *info); status_t _user_get_next_thread_info(team_id team, int32 *cookie, thread_info *info); // ToDo: these don't belong here struct rlimit; int _user_getrlimit(int resource, struct rlimit * rlp); int _user_setrlimit(int resource, const struct rlimit * rlp); #ifdef __cplusplus } #endif #endif /* _THREAD_H */