//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: WinBorder.h // Author: DarkWyrm // Adi Oanca // Description: Layer subclass which handles window management // //------------------------------------------------------------------------------ #ifndef _WINBORDER_H_ #define _WINBORDER_H_ #include #include #include "Layer.h" class ServerWindow; class Decorator; class DisplayDriver; class PortMessage; class Desktop; class WinBorder : public Layer { public: WinBorder(const BRect &r, const char *name, const int32 look,const int32 feel, const int32 flags, ServerWindow *win, DisplayDriver *driver); virtual ~WinBorder(void); virtual void Draw(const BRect &r); virtual void MoveBy(float x, float y); virtual void ResizeBy(float x, float y); virtual void RebuildFullRegion(void); void MouseDown(PortMessage *msg, bool sendMessage); void MouseMoved(PortMessage *msg); void MouseUp(PortMessage *msg); void UpdateColors(void); void UpdateDecorator(void); void UpdateFont(void); void UpdateScreen(void); Decorator *GetDecorator(void) const { return fDecorator; } WinBorder *MainWinBorder() const; void SetLevel(); void HighlightDecorator(const bool &active); bool HasPoint(BPoint &pt) const; void AddToSubsetOf(WinBorder* main); void RemoveFromSubsetOf(WinBorder* main); void PrintToStream(); // Server "private" :-) - should not be used void SetMainWinBorder(WinBorder *newMain); protected: friend class Layer; friend class ServerWindow; friend class Desktop; Decorator *fDecorator; Layer *fTopLayer; int32 fMouseButtons; int32 fKeyModifiers; BPoint fLastMousePosition; WinBorder *fMainWinBorder; bool fIsMoving; bool fIsResizing; bool fIsClosing; bool fIsMinimizing; bool fIsZooming; }; #endif