/* * Copyright (c) 2001-2008, Haiku, Inc. * Distributed under the terms of the MIT license. * * Authors: * Adi Oanca * Axel Dörfler, axeld@pinc-software.de * Stephan Aßmus, */ #include "Screen.h" #include "BitmapManager.h" #include "DrawingEngine.h" #include "HWInterface.h" #include #include #include #include #include static float get_mode_frequency(const display_mode& mode) { // Taken from Screen preferences float timing = float(mode.timing.h_total * mode.timing.v_total); if (timing == 0.0f) return 0.0f; return rint(10 * float(mode.timing.pixel_clock * 1000) / timing) / 10.0; } // #pragma mark - Screen::Screen(::HWInterface *interface, int32 id) : fID(id), fDriver(interface ? new DrawingEngine(interface) : NULL), fHWInterface(interface), fIsDefault(true) { } Screen::Screen() : fID(-1), fDriver(NULL), fHWInterface(NULL), fIsDefault(true) { } Screen::~Screen() { Shutdown(); delete fDriver; delete fHWInterface; } /*! Finds the mode in the mode list that is closest to the mode specified. As long as the mode list is not empty, this method will always succeed. */ status_t Screen::Initialize() { if (fHWInterface) { // init the graphics hardware return fHWInterface->Initialize(); } return B_NO_INIT; } void Screen::Shutdown() { if (fHWInterface) fHWInterface->Shutdown(); } status_t Screen::SetMode(const display_mode& mode, bool makeDefault) { gBitmapManager->SuspendOverlays(); status_t status = fHWInterface->SetMode(mode); // any attached DrawingEngines will be notified gBitmapManager->ResumeOverlays(); if (status >= B_OK) fIsDefault = makeDefault; return status; } status_t Screen::SetMode(uint16 width, uint16 height, uint32 colorSpace, const display_timing& timing, bool makeDefault) { display_mode mode; mode.timing = timing; mode.space = colorSpace; mode.virtual_width = width; mode.virtual_height = height; mode.h_display_start = 0; mode.v_display_start = 0; mode.flags = 0; return SetMode(mode, makeDefault); } status_t Screen::SetBestMode(uint16 width, uint16 height, uint32 colorSpace, float frequency) { // search for a matching mode display_mode* modes = NULL; uint32 count; status_t status = fHWInterface->GetModeList(&modes, &count); if (status < B_OK) return status; if (count <= 0) return B_ERROR; int32 index = _FindBestMode(modes, count, width, height, colorSpace, frequency); if (index < 0) { debug_printf("Finding best mode failed"); delete[] modes; return B_ERROR; } display_mode mode = modes[index]; delete[] modes; float modeFrequency = get_mode_frequency(mode); display_mode originalMode = mode; bool adjusted = false; if (modeFrequency != frequency) { // adjust timing to fit the requested frequency if needed // (taken from Screen preferences application) mode.timing.pixel_clock = ((uint32)mode.timing.h_total * mode.timing.v_total / 10 * int32(frequency * 10)) / 1000; adjusted = true; } status = SetMode(mode, false); if (status < B_OK && adjusted) { // try again with the unchanged mode status = SetMode(originalMode, false); } return status; } status_t Screen::SetPreferredMode() { display_mode mode; status_t status = fHWInterface->GetPreferredMode(&mode); if (status < B_OK) return status; return SetMode(mode, false); } void Screen::GetMode(display_mode* mode) const { fHWInterface->GetMode(mode); } void Screen::GetMode(uint16 &width, uint16 &height, uint32 &colorspace, float &frequency) const { display_mode mode; fHWInterface->GetMode(&mode); width = mode.virtual_width; height = mode.virtual_height; colorspace = mode.space; frequency = get_mode_frequency(mode); } status_t Screen::GetMonitorInfo(monitor_info& info) const { return fHWInterface->GetMonitorInfo(&info); } BRect Screen::Frame() const { display_mode mode; fHWInterface->GetMode(&mode); return BRect(0, 0, mode.virtual_width - 1, mode.virtual_height - 1); } color_space Screen::ColorSpace() const { display_mode mode; fHWInterface->GetMode(&mode); return (color_space)mode.space; } /*! \brief Returns the mode that matches the given criteria best. The "width" argument is the only hard argument, the rest will be adapted as needed. */ int32 Screen::_FindBestMode(const display_mode* modes, uint32 count, uint16 width, uint16 height, uint32 colorSpace, float frequency) const { int32 bestDiff = 0; int32 bestIndex = -1; for (uint32 i = 0; i < count; i++) { const display_mode& mode = modes[i]; if (mode.virtual_width != width) continue; // compute some random equality score // TODO: check if these scores make sense int32 diff = 1000 * abs(mode.timing.v_display - height) + int32(fabs(get_mode_frequency(mode) - frequency) * 10) + 100 * abs(mode.space - colorSpace); if (bestIndex == -1 || diff < bestDiff) { bestDiff = diff; bestIndex = i; } } return bestIndex; }