//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: SharedObject.h // Author: DarkWyrm // Description: This class is used as a base class for other objects which // must be shared. By using this, objects which depend on its // existence can be somewhat sure that the shared object will // not be deleted until nothing depends on it. // //------------------------------------------------------------------------------ #ifndef SHAREDOBJ_H_ #define SHAREDOBJ_H_ #include /*! \class SharedObject SharedObject.h \brief Base class for shared objects SharedObjects track dependencies upon a particular object. In this way, is is possible to ensure that a shared resource is not deleted if something else needs it. How the dependency tracking is done largely depends on the child class. */ class SharedObject { public: SharedObject(void) { dependents=0; } virtual ~SharedObject(void){} virtual void AddDependent(void) { dependents++; } virtual void RemoveDependent(void) { dependents--; } virtual bool HasDependents(void) { return (dependents>0)?true:false; } private: uint32 dependents; }; #endif