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All rights reserved. */ #ifndef _QUERY_POSE_VIEW_H #define _QUERY_POSE_VIEW_H #include "EntryIterator.h" #include "PoseView.h" class BQuery; namespace BPrivate { class BQueryContainerWindow; class QueryEntryListCollection; class BQueryPoseView : public BPoseView { public: BQueryPoseView(Model*); virtual ~BQueryPoseView(); virtual void MessageReceived(BMessage* message); const char* SearchForType() const; BQueryContainerWindow* ContainerWindow() const; bool ActiveOnDevice(dev_t) const; void Refresh(); // makes queries that are static but need to appear dynamic // live - for instance for a query that contains a // date == today - RestartQuery gets called on midnight to update // the contents protected: virtual void AttachedToWindow(); virtual void RestoreState(AttributeStreamNode*); virtual void RestoreState(const BMessage&); virtual void SavePoseLocations(BRect* = NULL); virtual void SetUpDefaultColumnsIfNeeded(); virtual void SetViewMode(uint32); virtual void OpenParent(); virtual void EditQueries(); virtual EntryListBase* InitDirentIterator(const entry_ref*); virtual uint32 WatchNewNodeMask(); virtual void AddPosesCompleted(); private: // list of all the queries this PoseView represents // typically there will be one query per volume specified // QueryEntryListCollection provides the abstraction layer // defining the iterators for _add_poses_ mutable BString fSearchForMimeType; BRefFilter* fRefFilter; BObjectList* fQueryList; QueryEntryListCollection* fQueryListContainer; bool fCreateOldPoseList; typedef BPoseView _inherited; }; class QueryRefFilter : public BRefFilter { public: QueryRefFilter(bool showResultsFromTrash); bool Filter(const entry_ref* ref, BNode* node, stat_beos* st, const char* filetype); private: bool fShowResultsFromTrash; }; class QueryEntryListCollection : public EntryListBase { // This will become a replacement for BDirectory and QueryList in a // PoseView, allowing PoseView to have an arbitrary collection of // elements that behave as an EntryList // For now just manage a list of BQueries class QueryListRep { public: QueryListRep(BObjectList* queryList) : fQueryList(queryList), fRefCount(0), fShowResultsFromTrash(false), fQueryListIndex(-1), fDynamicDateQuery(false), fRefreshEveryHour(false), fRefreshEveryMinute(false), fOldPoseList(NULL) { } ~QueryListRep() { ASSERT(fRefCount <= 0); delete fQueryList; delete fOldPoseList; } BObjectList* OpenQueryList() { fRefCount++; return fQueryList; } bool CloseQueryList() { return atomic_add(&fRefCount, -1) == 0; } BObjectList* fQueryList; int32 fRefCount; bool fShowResultsFromTrash; int32 fQueryListIndex; bool fDynamicDateQuery; bool fRefreshEveryHour; bool fRefreshEveryMinute; PoseList* fOldPoseList; // when doing a Refresh, this list is used to detect poses that // are no longer a part of a fDynamicDateQuery and need to be // removed }; public: QueryEntryListCollection(Model*, BHandler* = NULL, PoseList* oldPoseList = NULL); virtual ~QueryEntryListCollection(); QueryEntryListCollection* Clone(); BObjectList* QueryList() const { return fQueryListRep->fQueryList; } PoseList* OldPoseList() const { return fQueryListRep->fOldPoseList; } void ClearOldPoseList(); virtual status_t GetNextEntry(BEntry* entry, bool traverse = false); virtual status_t GetNextRef(entry_ref* ref); virtual int32 GetNextDirents(struct dirent* buffer, size_t length, int32 count = INT_MAX); virtual status_t Rewind(); virtual int32 CountEntries(); bool ShowResultsFromTrash() const; bool DynamicDateQuery() const; bool DynamicDateRefreshEveryHour() const; bool DynamicDateRefreshEveryMinute() const; private: QueryEntryListCollection(const QueryEntryListCollection&); // only to be used by the Clone routine status_t FetchOneQuery(const BQuery*, BHandler* target, BObjectList*, BVolume*); QueryListRep* fQueryListRep; }; } // namespace BPrivate using namespace BPrivate; #endif // _QUERY_POSE_VIEW_H