//------------------------------------------------------------------------------ // Copyright (c) 2001-2005, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: Workspace.h // Author: Adi Oanca // Description: Tracks workspaces // // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // Notes: IMPORTANT WARNING // This object does not use any locking mechanism. It is designed // to be used only by RootLayer class. DO NOT USE from another class! //------------------------------------------------------------------------------ #ifndef _WORKSPACE_H_ #define _WORKSPACE_H_ #include #include #include #include "RGBColor.h" class WinBorder; struct ListData { bool isFree; WinBorder *layerPtr; ListData *upperItem; ListData *lowerItem; }; class Workspace { public: Workspace( const int32 ID, const uint32 colorspace, const RGBColor& BGColor); ~Workspace(void); int32 ID(void) const { return fID; } void AddWinBorder(WinBorder *winBorder); void RemoveWinBorder(WinBorder *winBorder); bool HasWinBorder(const WinBorder *winBorder) const; WinBorder* Focus(void) const; WinBorder* Front(void) const; bool GetWinBorderList(void **list, int32 *itemCount ) const; bool MoveToBack(WinBorder *newLast); bool MoveToFront(WinBorder *newFront, bool doNotDisturb = false); bool HideWinBorder(WinBorder *winBorder); bool ShowWinBorder(WinBorder *winBorder, bool userBusy = false); // resolution related methods. void SetLocalSpace(const uint32 colorspace); uint32 LocalSpace(void) const; void SetBGColor(const RGBColor &c); RGBColor BGColor(void) const; // settings related methods void GetSettings(const BMessage &msg); void GetDefaultSettings(void); void PutSettings(BMessage *msg, const uint8 &index) const; static void PutDefaultSettings(BMessage *msg, const uint8 &index); // debug methods void PrintToStream(void) const; void PrintItem(ListData *item) const; private: void InsertItem(ListData *item, ListData *before); void RemoveItem(ListData *item); ListData* HasItem(const ListData *item, int32 *index = NULL) const; ListData* HasItem(const WinBorder *layer, int32 *index = NULL) const; int32 IndexOf(const ListData *item) const; bool placeToBack(ListData *newLast); void placeInFront(ListData *item, const bool userBusy); bool removeAndPlaceBefore(const WinBorder *wb, ListData *beforeItem); bool removeAndPlaceBefore(ListData *item, ListData *beforeItem); WinBorder* searchFirstMainWindow(WinBorder *wb) const; WinBorder* searchANormalWindow(WinBorder *wb) const; bool windowHasVisibleModals(const WinBorder *winBorder) const; ListData* putModalsInFront(ListData *item); void putFloatingInFront(ListData *item); void saveFloatingWindows(ListData *itemNormal); ListData* findNextFront() const; class MemoryPool { public: MemoryPool(); ~MemoryPool(); ListData* GetCleanMemory(WinBorder* winborder); void ReleaseMemory(ListData* mem); private: void expandBuffer(int32 start); ListData *buffer; int32 count; }; int32 fID; uint32 fSpace; RGBColor fBGColor; // first visible onscreen ListData *fBottomItem; // the last visible(or covered by other Layers) ListData *fTopItem; // the focus WinBorder - for keyboard events ListData *fFocusItem; // pointer for which "big" actions are intended ListData *fFrontItem; // settings for each workspace -- example taken from R5's app_server_settings file display_timing fDisplayTiming; int16 fVirtualWidth; int16 fVirtualHeight; MemoryPool fPool; }; #endif