/* Open Tracker License Terms and Conditions Copyright (c) 1991-2000, Be Incorporated. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice applies to all licensees and shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Be Incorporated shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Be Incorporated. Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks of Be Incorporated in the United States and other countries. Other brand product names are registered trademarks or trademarks of their respective holders. All rights reserved. */ #ifndef __THREAD__ #define __THREAD__ #include #include #include #include "ObjectList.h" #include "FunctionObject.h" namespace BPrivate { class MessengerAutoLocker { // move this into AutoLock.h public: MessengerAutoLocker(BMessenger* messenger) : fMessenger(messenger), fHasLock(messenger->LockTarget()) {} ~MessengerAutoLocker() { Unlock(); } bool operator!() const { return !fHasLock; } bool IsLocked() const { return fHasLock; } void Unlock() { if (fHasLock) { BLooper* looper; fMessenger->Target(&looper); if (looper) looper->Unlock(); fHasLock = false; } } private: BMessenger* fMessenger; bool fHasLock; }; class SimpleThread { // this should only be used as a base class, // subclass needs to add proper locking mechanism public: SimpleThread(int32 priority = B_LOW_PRIORITY, const char* name = 0); virtual ~SimpleThread(); void Go(); private: static status_t RunBinder(void*); virtual void Run() = 0; protected: thread_id fScanThread; int32 fPriority; const char* fName; }; class Thread : private SimpleThread { public: static void Launch(FunctionObject* functor, int32 priority = B_LOW_PRIORITY, const char* name = 0); private: Thread(FunctionObject*, int32 priority, const char* name); ~Thread(); virtual void Run(); FunctionObject* fFunctor; }; class ThreadSequence : private SimpleThread { public: static void Launch(BObjectList*, bool async = true, int32 priority = B_LOW_PRIORITY); private: ThreadSequence(BObjectList*, int32 priority); ~ThreadSequence(); virtual void Run(); static void Run(BObjectList*list); BObjectList* fFunctorList; }; // would use SingleParamFunctionObjectWithResult, except mwcc won't handle this template class SingleParamFunctionObjectWorkaround : public FunctionObjectWithResult { public: SingleParamFunctionObjectWorkaround( status_t (*function)(Param1), Param1 param1) : fFunction(function), fParam1(param1) { } virtual void operator()() { (fFunction)(fParam1); } virtual ulong Size() const { return sizeof(*this); } private: status_t (*fFunction)(Param1); Param1 fParam1; }; template class SimpleMemberFunctionObjectWorkaround : public FunctionObjectWithResult { public: SimpleMemberFunctionObjectWorkaround(status_t (T::*function)(), T* onThis) : fFunction(function), fOnThis(onThis) { } virtual void operator()() { (fOnThis->*fFunction)(); } virtual ulong Size() const { return sizeof(*this); } private: status_t (T::*fFunction)(); T fOnThis; }; template class TwoParamFunctionObjectWorkaround : public FunctionObjectWithResult { public: TwoParamFunctionObjectWorkaround(status_t (*callThis)(Param1, Param2), Param1 param1, Param2 param2) : function(callThis), fParam1(param1), fParam2(param2) { } virtual void operator()() { (function)(fParam1, fParam2); } virtual uint32 Size() const { return sizeof(*this); } private: status_t (*function)(Param1, Param2); Param1 fParam1; Param2 fParam2; }; template class ThreeParamFunctionObjectWorkaround : public FunctionObjectWithResult { public: ThreeParamFunctionObjectWorkaround( status_t (*callThis)(Param1, Param2, Param3), Param1 param1, Param2 param2, Param3 param3) : function(callThis), fParam1(param1), fParam2(param2), fParam3(param3) { } virtual void operator()() { (function)(fParam1, fParam2, fParam3); } virtual uint32 Size() const { return sizeof(*this); } private: status_t (*function)(Param1, Param2, Param3); Param1 fParam1; Param2 fParam2; Param3 fParam3; }; template class FourParamFunctionObjectWorkaround : public FunctionObjectWithResult { public: FourParamFunctionObjectWorkaround( status_t (*callThis)(Param1, Param2, Param3, Param4), Param1 param1, Param2 param2, Param3 param3, Param4 param4) : function(callThis), fParam1(param1), fParam2(param2), fParam3(param3), fParam4(param4) { } virtual void operator()() { (function)(fParam1, fParam2, fParam3, fParam4); } virtual uint32 Size() const { return sizeof(*this); } private: status_t (*function)(Param1, Param2, Param3, Param4); Param1 fParam1; Param2 fParam2; Param3 fParam3; Param4 fParam4; }; template void LaunchInNewThread(const char* name, int32 priority, status_t (*func)(Param1), Param1 p1) { Thread::Launch(new SingleParamFunctionObjectWorkaround(func, p1), priority, name); } template void LaunchInNewThread(const char* name, int32 priority, status_t (T::*function)(), T* onThis) { Thread::Launch(new SimpleMemberFunctionObjectWorkaround(function, onThis), priority, name); } template void LaunchInNewThread(const char* name, int32 priority, status_t (*func)(Param1, Param2), Param1 p1, Param2 p2) { Thread::Launch(new TwoParamFunctionObjectWorkaround(func, p1, p2), priority, name); } template void LaunchInNewThread(const char* name, int32 priority, status_t (*func)(Param1, Param2, Param3), Param1 p1, Param2 p2, Param3 p3) { Thread::Launch(new ThreeParamFunctionObjectWorkaround(func, p1, p2, p3), priority, name); } template void LaunchInNewThread(const char* name, int32 priority, status_t (*func)(Param1, Param2, Param3, Param4), Param1 p1, Param2 p2, Param3 p3, Param4 p4) { Thread::Launch(new FourParamFunctionObjectWorkaround(func, p1, p2, p3, p4), priority, name); } template class MouseDownThread { public: static void TrackMouse(View* view, void (View::*)(BPoint), void (View::*)(BPoint, uint32) = 0, bigtime_t pressingPeriod = 100000); protected: MouseDownThread(View* view, void (View::*)(BPoint), void (View::*)(BPoint, uint32), bigtime_t pressingPeriod); virtual ~MouseDownThread(); void Go(); virtual void Track(); static status_t TrackBinder(void*); private: BMessenger fOwner; void (View::*fDonePressing)(BPoint); void (View::*fPressing)(BPoint, uint32); bigtime_t fPressingPeriod; volatile thread_id fThreadID; }; template void MouseDownThread::TrackMouse(View* view, void(View::*donePressing)(BPoint), void(View::*pressing)(BPoint, uint32), bigtime_t pressingPeriod) { (new MouseDownThread(view, donePressing, pressing, pressingPeriod))->Go(); } template MouseDownThread::MouseDownThread(View* view, void (View::*donePressing)(BPoint), void (View::*pressing)(BPoint, uint32), bigtime_t pressingPeriod) : fOwner(view, view->Window()), fDonePressing(donePressing), fPressing(pressing), fPressingPeriod(pressingPeriod) { } template MouseDownThread::~MouseDownThread() { if (fThreadID > 0) { kill_thread(fThreadID); // dead at this point TRESPASS(); } } template void MouseDownThread::Go() { fThreadID = spawn_thread(&MouseDownThread::TrackBinder, "MouseTrackingThread", B_NORMAL_PRIORITY, this); if (fThreadID <= 0 || resume_thread(fThreadID) != B_OK) // didn't start, don't leak self delete this; } template status_t MouseDownThread::TrackBinder(void* castToThis) { MouseDownThread* self = static_cast(castToThis); self->Track(); // dead at this point TRESPASS(); return B_OK; } template void MouseDownThread::Track() { for (;;) { MessengerAutoLocker lock(&fOwner); if (!lock) break; BLooper* looper; View* view = dynamic_cast(fOwner.Target(&looper)); if (!view) break; uint32 buttons; BPoint location; view->GetMouse(&location, &buttons, false); if (!buttons) { (view->*fDonePressing)(location); break; } if (fPressing) (view->*fPressing)(location, buttons); lock.Unlock(); snooze(fPressingPeriod); } delete this; ASSERT(!"should not be here"); } } // namespace BPrivate using namespace BPrivate; #endif // __THREAD__