//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, OpenBeOS // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: TextControl.cpp // Author: Frans van Nispen (xlr8@tref.nl) // Description: BTextControl displays text that can act like a control. //------------------------------------------------------------------------------ #ifndef _TEXT_CONTROL_H #define _TEXT_CONTROL_H // Standard Includes ----------------------------------------------------------- // System Includes ------------------------------------------------------------- #include #include #include /* For convenience */ // Project Includes ------------------------------------------------------------ // Local Includes -------------------------------------------------------------- // Local Defines --------------------------------------------------------------- // Globals --------------------------------------------------------------------- class _BTextInput_; // BTextControl class ---------------------------------------------------------- class BTextControl : public BControl { public: BTextControl(BRect frame, const char *name, const char *label, const char *initial_text, BMessage *message, uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP, uint32 flags = B_WILL_DRAW | B_NAVIGABLE); virtual ~BTextControl(); BTextControl(BMessage *data); static BArchivable *Instantiate(BMessage *data); virtual status_t Archive(BMessage *data, bool deep = true) const; virtual void SetText(const char *text); const char *Text() const; virtual void SetValue(int32 value); virtual status_t Invoke(BMessage *msg = NULL); BTextView *TextView() const; virtual void SetModificationMessage(BMessage *message); BMessage *ModificationMessage() const; virtual void SetAlignment(alignment label, alignment text); void GetAlignment(alignment *label, alignment *text) const; virtual void SetDivider(float dividing_line); float Divider() const; virtual void Draw(BRect updateRect); virtual void MouseDown(BPoint where); virtual void AttachedToWindow(); virtual void MakeFocus(bool focusState = true); virtual void SetEnabled(bool state); virtual void FrameMoved(BPoint new_position); virtual void FrameResized(float new_width, float new_height); virtual void WindowActivated(bool active); virtual void GetPreferredSize(float *width, float *height); virtual void ResizeToPreferred(); virtual void MessageReceived(BMessage *msg); virtual BHandler *ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier, int32 form, const char *property); virtual void MouseUp(BPoint pt); virtual void MouseMoved(BPoint pt, uint32 code, const BMessage *msg); virtual void DetachedFromWindow(); virtual void AllAttached(); virtual void AllDetached(); virtual status_t GetSupportedSuites(BMessage *data); virtual void SetFlags(uint32 flags); /*----- Private or reserved -----------------------------------------*/ virtual status_t Perform(perform_code d, void *arg); private: friend class _BTextInput_; virtual void _ReservedTextControl1(); virtual void _ReservedTextControl2(); virtual void _ReservedTextControl3(); virtual void _ReservedTextControl4(); BTextControl &operator=(const BTextControl &); void CommitValue(); void InitData(const char *label, const char *initial_text, BMessage *data = NULL); _BTextInput_ *fText; char *fLabel; BMessage *fModificationMessage; alignment fLabelAlign; float fDivider; uint16 fPrevWidth; uint16 fPrevHeight; uint32 _reserved[3]; /* was 4 */ #if !_PR3_COMPATIBLE_ uint32 _more_reserved[4]; #endif bool fClean; bool fSkipSetFlags; bool fUnusedBool1; bool fUnusedBool2; }; //------------------------------------------------------------------------------ #endif // _TEXT_CONTROL_H /* * $Log $ * * $Id $ * */