#ifndef _MIDI_H #define _MIDI_H #include #include #include class BList; class BMidiLocalProducer; class BMidiLocalConsumer; class BMidi { public: BMidi(); virtual ~BMidi(); virtual void NoteOff( uchar channel, uchar note, uchar velocity, uint32 time = B_NOW); virtual void NoteOn( uchar channel, uchar note, uchar velocity, uint32 time = B_NOW); virtual void KeyPressure( uchar channel, uchar note, uchar pressure, uint32 time = B_NOW); virtual void ControlChange( uchar channel, uchar controlNumber, uchar controlValue, uint32 time = B_NOW); virtual void ProgramChange( uchar channel, uchar programNumber, uint32 time = B_NOW); virtual void ChannelPressure( uchar channel, uchar pressure, uint32 time = B_NOW); virtual void PitchBend( uchar channel, uchar lsb, uchar msb, uint32 time = B_NOW); virtual void SystemExclusive( void* data, size_t length, uint32 time = B_NOW); virtual void SystemCommon( uchar status, uchar data1, uchar data2, uint32 time = B_NOW); virtual void SystemRealTime(uchar status, uint32 time = B_NOW); virtual void TempoChange(int32 beatsPerMinute, uint32 time = B_NOW); virtual void AllNotesOff(bool justChannel = true, uint32 time = B_NOW); virtual status_t Start(); virtual void Stop(); bool IsRunning() const; void Connect(BMidi* toObject); void Disconnect(BMidi* fromObject); bool IsConnected(BMidi* toObject) const; BList* Connections() const; void SnoozeUntil(uint32 time) const; protected: void SprayNoteOff( uchar channel, uchar note, uchar velocity, uint32 time) const; void SprayNoteOn( uchar channel, uchar note, uchar velocity, uint32 time) const; void SprayKeyPressure( uchar channel, uchar note, uchar pressure, uint32 time) const; void SprayControlChange( uchar channel, uchar controlNumber, uchar controlValue, uint32 time) const; void SprayProgramChange( uchar channel, uchar programNumber, uint32 time) const; void SprayChannelPressure( uchar channel, uchar pressure, uint32 time) const; void SprayPitchBend( uchar channel, uchar lsb, uchar msb, uint32 time) const; void SpraySystemExclusive( void* data, size_t length, uint32 time = B_NOW) const; void SpraySystemCommon( uchar status, uchar data1, uchar data2, uint32 time) const; void SpraySystemRealTime(uchar status, uint32 time) const; void SprayTempoChange(int32 beatsPerMinute, uint32 time) const; bool KeepRunning(); private: friend status_t _run_thread(void* data); virtual void _ReservedMidi1(); virtual void _ReservedMidi2(); virtual void _ReservedMidi3(); virtual void Run(); BMidiLocalProducer* fProducer; BMidiLocalConsumer* fConsumer; BList* fConnections; volatile thread_id fThreadId; volatile bool fIsRunning; uint32 _reserved2[5]; }; #endif // _MIDI_H