/* * Copyright 2001-2005, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Adrian Oanca * Stephan Aßmus * Axel Dörfler, axeld@pinc-software.de */ #ifndef DESKTOP_H #define DESKTOP_H #include "CursorManager.h" #include "EventDispatcher.h" #include "ScreenManager.h" #include "ServerScreen.h" #include "VirtualScreen.h" #include "DesktopSettings.h" #include "MessageLooper.h" #include "Workspace.h" #include #include #include #include #include #include class BMessage; class DrawingEngine; class HWInterface; class Layer; class RootLayer; class WindowLayer; namespace BPrivate { class LinkSender; }; class Desktop : public MessageLooper, public ScreenOwner { public: Desktop(uid_t userID); virtual ~Desktop(); void Init(); uid_t UserID() const { return fUserID; } virtual port_id MessagePort() const { return fMessagePort; } ::EventDispatcher& EventDispatcher() { return fEventDispatcher; } void BroadcastToAllApps(int32 code); // Screen and drawing related methods Screen* ScreenAt(int32 index) const { return fActiveScreen; } Screen* ActiveScreen() const { return fActiveScreen; } ::RootLayer* RootLayer() const { return fRootLayer; } CursorManager& GetCursorManager() { return fCursorManager; } void ScreenChanged(Screen* screen); void ScreenRemoved(Screen* screen) {} void ScreenAdded(Screen* screen) {} bool ReleaseScreen(Screen* screen) { return false; } const ::VirtualScreen& VirtualScreen() const { return fVirtualScreen; } DrawingEngine* GetDrawingEngine() const { return fVirtualScreen.DrawingEngine(); } ::HWInterface* HWInterface() const { return fVirtualScreen.HWInterface(); } // Workspace methods void SetWorkspace(int32 index); int32 CurrentWorkspace() { return fCurrentWorkspace; } ::Workspace& WorkspaceAt(int32 index) { return fWorkspaces[index]; } // WindowLayer methods void ActivateWindow(WindowLayer* window); void SendBehindWindow(WindowLayer* window, WindowLayer* front); void SetWindowWorkspaces(WindowLayer* window, uint32 workspaces); void AddWindowLayer(WindowLayer *windowLayer); void RemoveWindowLayer(WindowLayer *windowLayer); void SetWindowLayerFeel(WindowLayer *windowLayer, uint32 feel); WindowLayer* FindWindowLayerByClientToken(int32 token, team_id teamID); //WindowLayer* FindWindowLayerByServerToken(int32 token); // get list of registed windows const BObjectList& WindowList() const; void WriteWindowList(team_id team, BPrivate::LinkSender& sender); void WriteWindowInfo(int32 serverToken, BPrivate::LinkSender& sender); private: status_t _ActivateApp(team_id team); void _GetLooperName(char* name, size_t size); void _PrepareQuit(); void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link); private: friend class DesktopSettings; uid_t fUserID; ::VirtualScreen fVirtualScreen; DesktopSettings::Private* fSettings; port_id fMessagePort; ::EventDispatcher fEventDispatcher; port_id fInputPort; BLocker fAppListLock; BList fAppList; sem_id fShutdownSemaphore; int32 fShutdownCount; ::Workspace fWorkspaces[32];//kMaxWorkspaces]; int32 fCurrentWorkspace; BObjectList fWindowLayerList; ::RootLayer* fRootLayer; Screen* fActiveScreen; CursorManager fCursorManager; }; #endif // DESKTOP_H