rule Libstdc++ForImage { # Libstdc++ForImage # # Returns the c++-standard-library to be put onto the image. if $(TARGET_PACKAGING_ARCH) = x86_gcc2 { # the libstdc++.so for our legacy compiler (needs to be built) return libstdc++.r4.so ; } # libstdc++.so for other architectures comes with the gcc_syslibs # package, so there's no library to put onto the image directly. return ; } rule TargetLibstdc++ asPath { # TargetLibstdc++ [ ] # # Returns the c++-standard-library for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { if $(TARGET_PACKAGING_ARCH) = x86_gcc2 { # the libstdc++.so for our legacy compiler (needs to be built) return libstdc++.r4.so ; } # return libstdc++.so from the gcc_syslibs build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs : libstdc++.so : $(flags) ] ; } else { if $(TARGET_PLATFORM) = libbe_test { # Use the existing host library return stdc++.r4 ; } # TODO: return libstdc++.so for non-Haiku target platform if needed } } rule TargetLibsupc++ asPath { # TargetLibsupc++ [ ] # # Returns the c++-support-library for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { if $(TARGET_PACKAGING_ARCH) = x86_gcc2 { # there is no libsupc++.so for the legacy compiler return ; } # return libstdc++.so (which includes libsupc++) from the gcc_syslibs # build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs : libstdc++.so : $(flags) ] ; } else { # TODO: return libsupc++.so for non-Haiku target platform if needed } } rule TargetStaticLibsupc++ asPath { # TargetStaticLibsupc++ [ ] # # Returns the static c++-support-library for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { # return libsupc++.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libsupc++.a : $(flags) ] ; } else { # TODO: return libsupc++.a for non-Haiku target platform if needed } } rule TargetKernelLibsupc++ asPath { # TargetKernelLibsupc++ [ ] # # Returns the static kernel c++-support-library for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { # return libsupc++-kernel.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libsupc++-kernel.a : $(flags) ] ; } else { # There is no libsupc++-kernel.a for non-Haiku target platform } } rule TargetBootLibsupc++ asPath { # TargetBootLibsupc++ [ ] # # Returns the static bootloader c++-support-library for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { if $(TARGET_PACKAGING_ARCH) = x86_64 { # we need to use the 32-bit libsupc++.a built by the cross-compiler return $(TARGET_BOOT_LIBSUPC++) ; # TODO: ideally, we would build this as part of gcc_syslibs_devel, # but that isn't currently possible, as that would require # 32-bit support (libraries and glue-code) on x86_64-Haiku. } # no special boot version of libsupc++.a needed, so we return # libsupc++-kernel.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libsupc++-kernel.a : $(flags) ] ; } else { # There is no libsupc++-boot.a for non-Haiku target platform } } rule TargetLibgcc asPath { # TargetLibgcc [ ] # # Returns the default libgcc(s) for the target. On x86_gcc2, this is the # static libgcc, on everything else this will return the shared libgcc_s # followed by the static libgcc (both are needed as they do not contain # the same set of symbols). # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { local flags ; if $(asPath) = true { flags += path ; } if $(TARGET_PACKAGING_ARCH) = x86_gcc2 { # return libgcc.a from the gcc_syslibs_devel build feature. return [ BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags) ] ; } else { # return libgcc_s.so from the gcc_syslibs build feature and libgcc.a # from the gcc_syslibs_devel build feature. return [ BuildFeatureAttribute gcc_syslibs : libgcc_s.so.1 : $(flags) ] [ BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags) ] ; } } else { # TODO: return libgcc for non-Haiku target platform if needed } } rule TargetStaticLibgcc asPath { # TargetStaticLibgcc [ ] # # Returns the static libgcc for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { # return libgcc.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags) ] ; } else { # TODO: return libgcc.a for non-Haiku target platform if needed } } rule TargetKernelLibgcc asPath { # TargetKernelLibgcc [ ] # # Returns the static kernel libgcc for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { # return libgcc-kernel.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libgcc-kernel.a : $(flags) ] ; } else { # there is no libgcc-kernel.a for non-Haiku target platform } } rule TargetBootLibgcc asPath { # TargetBootLibgcc [ ] # # Returns the static bootloader libgcc for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { if $(TARGET_PACKAGING_ARCH) = x86_64 { # we need to use the 32-bit libgcc.a built by the cross-compiler return $(TARGET_BOOT_LIBGCC) ; # TODO: ideally, we would build this as part of gcc_syslibs_devel, # but that isn't currently possible, as that would require # 32-bit support (libraries and glue-code) on x86_64-Haiku. } # no special boot version of libgcc needed, so we return # libgcc-kernel.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libgcc-kernel.a : $(flags) ] ; } else { # there is no libgcc-boot.a for non-Haiku target platform } } rule TargetStaticLibgcceh asPath { # TargetStaticLibgcceh [ ] # # Returns the static libgcc_eh for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { # return libgcc.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libgcc_eh.a : $(flags) ] ; } else { # TODO: return libgcc_eh.a for non-Haiku target platform if needed } } rule TargetKernelLibgcceh asPath { # TargetKernelLibgcceh [ ] # # Returns the static kernel libgcc_eh for the target. # Invoking with = true will return the full library path. if $(TARGET_PLATFORM) = haiku { # return libgcc_eh-kernel.a from the gcc_syslibs_devel build feature. local flags ; if $(asPath) = true { flags += path ; } return [ BuildFeatureAttribute gcc_syslibs_devel : libgcc_eh-kernel.a : $(flags) ] ; } else { # there is no libgcc_eh-kernel.a for non-Haiku target platform } } rule C++HeaderDirectories architecture { # C++HeaderDirectories # # Returns the c++ header directories to use for the given architecture. local c++HeaderDirs ; if $(architecture) = x86_gcc2 { c++HeaderDirs = [ FDirName $(HAIKU_TOP) headers cpp ] ; } else if $(PLATFORM) = bootstrap_stage0 { # Currently, no c++-headers are needed for stage0 of the boostrap. } else { local baseDir = [ BuildFeatureAttribute gcc_syslibs_devel : c++-headers : path ] ; if $(baseDir) { c++HeaderDirs = $(baseDir) [ FDirName $(baseDir) $(HAIKU_GCC_MACHINE_$(architecture)) ] [ FDirName $(baseDir) backward ] [ FDirName $(baseDir) ext ] ; } } return $(c++HeaderDirs) ; } rule GccHeaderDirectories architecture { # GccHeaderDirectories # # Returns the gcc header directories to use for the given architecture. local gccHeaderDirs ; if $(architecture) = x86_gcc2 { gccHeaderDirs = [ FDirName $(HAIKU_TOP) headers build gcc-2.95.3 ] ; } else if $(PLATFORM) = bootstrap_stage0 { gccHeaderDirs = [ FDirName $(HAIKU_GCC_LIB_DIR_$(architecture)) include ] [ FDirName $(HAIKU_GCC_LIB_DIR_$(architecture)) include-fixed ] ; } else { local baseDir = [ BuildFeatureAttribute gcc_syslibs_devel : gcc-headers : path ] ; if $(baseDir) { gccHeaderDirs = [ FDirName $(baseDir) include ] [ FDirName $(baseDir) include-fixed ] ; } } return $(gccHeaderDirs) ; }